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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Abstract base class for application classes.
-
- Note that in the juce_gui_basics module, there's a utility class JUCEApplication
- which derives from JUCEApplicationBase, and takes care of a few chores. Most
- of the time you'll want to derive your class from JUCEApplication rather than
- using JUCEApplicationBase directly, but if you're not using the juce_gui_basics
- module then you might need to go straight to this base class.
-
- Any application that wants to run an event loop must declare a subclass of
- JUCEApplicationBase, and implement its various pure virtual methods.
-
- It then needs to use the START_JUCE_APPLICATION macro somewhere in a CPP file
- to declare an instance of this class and generate suitable platform-specific
- boilerplate code to launch the app.
-
- e.g. @code
- class MyJUCEApp : public JUCEApplication
- {
- public:
- MyJUCEApp() {}
- ~MyJUCEApp() {}
-
- void initialise (const String& commandLine) override
- {
- myMainWindow.reset (new MyApplicationWindow());
- myMainWindow->setBounds (100, 100, 400, 500);
- myMainWindow->setVisible (true);
- }
-
- void shutdown() override
- {
- myMainWindow = nullptr;
- }
-
- const String getApplicationName() override
- {
- return "Super JUCE-o-matic";
- }
-
- const String getApplicationVersion() override
- {
- return "1.0";
- }
-
- private:
- std::unique_ptr<MyApplicationWindow> myMainWindow;
- };
-
- // this generates boilerplate code to launch our app class:
- START_JUCE_APPLICATION (MyJUCEApp)
- @endcode
-
- @see JUCEApplication, START_JUCE_APPLICATION
-
- @tags{Events}
- */
- class JUCE_API JUCEApplicationBase
- {
- protected:
- //==============================================================================
- JUCEApplicationBase();
-
- public:
- /** Destructor. */
- virtual ~JUCEApplicationBase();
-
- //==============================================================================
- /** Returns the global instance of the application object that's running. */
- static JUCEApplicationBase* getInstance() noexcept { return appInstance; }
-
- //==============================================================================
- /** Returns the application's name. */
- virtual const String getApplicationName() = 0;
-
- /** Returns the application's version number. */
- virtual const String getApplicationVersion() = 0;
-
- /** Checks whether multiple instances of the app are allowed.
-
- If your application class returns true for this, more than one instance is
- permitted to run (except on the Mac where this isn't possible).
-
- If it's false, the second instance won't start, but you will still get a
- callback to anotherInstanceStarted() to tell you about this - which
- gives you a chance to react to what the user was trying to do.
-
- @see anotherInstanceStarted
- */
- virtual bool moreThanOneInstanceAllowed() = 0;
-
- /** Called when the application starts.
-
- This will be called once to let the application do whatever initialisation
- it needs, create its windows, etc.
-
- After the method returns, the normal event-dispatch loop will be run,
- until the quit() method is called, at which point the shutdown()
- method will be called to let the application clear up anything it needs
- to delete.
-
- If during the initialise() method, the application decides not to start-up
- after all, it can just call the quit() method and the event loop won't be run.
-
- @param commandLineParameters the line passed in does not include the name of
- the executable, just the parameter list. To get the
- parameters as an array, you can call
- JUCEApplication::getCommandLineParameters()
- @see shutdown, quit
- */
- virtual void initialise (const String& commandLineParameters) = 0;
-
- /* Called to allow the application to clear up before exiting.
-
- After JUCEApplication::quit() has been called, the event-dispatch loop will
- terminate, and this method will get called to allow the app to sort itself
- out.
-
- Be careful that nothing happens in this method that might rely on messages
- being sent, or any kind of window activity, because the message loop is no
- longer running at this point.
-
- @see DeletedAtShutdown
- */
- virtual void shutdown() = 0;
-
- /** Indicates that the user has tried to start up another instance of the app.
-
- This will get called even if moreThanOneInstanceAllowed() is false.
- It is currently only implemented on Windows and Mac.
-
- @see moreThanOneInstanceAllowed
- */
- virtual void anotherInstanceStarted (const String& commandLine) = 0;
-
- /** Called when the operating system is trying to close the application.
-
- The default implementation of this method is to call quit(), but it may
- be overloaded to ignore the request or do some other special behaviour
- instead. For example, you might want to offer the user the chance to save
- their changes before quitting, and give them the chance to cancel.
-
- If you want to send a quit signal to your app, this is the correct method
- to call, because it means that requests that come from the system get handled
- in the same way as those from your own application code. So e.g. you'd
- call this method from a "quit" item on a menu bar.
- */
- virtual void systemRequestedQuit() = 0;
-
- /** This method is called when the application is being put into background mode
- by the operating system.
- */
- virtual void suspended() = 0;
-
- /** This method is called when the application is being woken from background mode
- by the operating system.
- */
- virtual void resumed() = 0;
-
- /** If any unhandled exceptions make it through to the message dispatch loop, this
- callback will be triggered, in case you want to log them or do some other
- type of error-handling.
-
- If the type of exception is derived from the std::exception class, the pointer
- passed-in will be valid. If the exception is of unknown type, this pointer
- will be null.
- */
- virtual void unhandledException (const std::exception*,
- const String& sourceFilename,
- int lineNumber) = 0;
-
- /** Called by the operating system to indicate that you should reduce your memory
- footprint.
-
- You should override this method to free up some memory gracefully, if possible,
- otherwise the host may forcibly kill your app.
-
- At the moment this method is only called on iOS.
- */
- virtual void memoryWarningReceived() { jassertfalse; }
-
- //==============================================================================
- /** This will be called when the back button on a device is pressed. The return value
- should be used to indicate whether the back button event has been handled by
- the application, for example if you want to implement custom navigation instead
- of the standard behaviour on Android.
-
- This is currently only implemented on Android devices.
-
- @returns true if the event has been handled, or false if the default OS
- behaviour should happen
- */
- virtual bool backButtonPressed() { return false; }
-
- //==============================================================================
- /** Signals that the main message loop should stop and the application should terminate.
-
- This isn't synchronous, it just posts a quit message to the main queue, and
- when this message arrives, the message loop will stop, the shutdown() method
- will be called, and the app will exit.
-
- Note that this will cause an unconditional quit to happen, so if you need an
- extra level before this, e.g. to give the user the chance to save their work
- and maybe cancel the quit, you'll need to handle this in the systemRequestedQuit()
- method - see that method's help for more info.
-
- @see MessageManager
- */
- static void quit();
-
- //==============================================================================
- /** Returns the application's command line parameters as a set of strings.
- @see getCommandLineParameters
- */
- static StringArray JUCE_CALLTYPE getCommandLineParameterArray();
-
- /** Returns the application's command line parameters as a single string.
- @see getCommandLineParameterArray
- */
- static String JUCE_CALLTYPE getCommandLineParameters();
-
- //==============================================================================
- /** Sets the value that should be returned as the application's exit code when the
- app quits.
-
- This is the value that's returned by the main() function. Normally you'd leave this
- as 0 unless you want to indicate an error code.
-
- @see getApplicationReturnValue
- */
- void setApplicationReturnValue (int newReturnValue) noexcept;
-
- /** Returns the value that has been set as the application's exit code.
- @see setApplicationReturnValue
- */
- int getApplicationReturnValue() const noexcept { return appReturnValue; }
-
- //==============================================================================
- /** Returns true if this executable is running as an app (as opposed to being a plugin
- or other kind of shared library. */
- static bool isStandaloneApp() noexcept { return createInstance != nullptr; }
-
- /** Returns true if the application hasn't yet completed its initialise() method
- and entered the main event loop.
-
- This is handy for things like splash screens to know when the app's up-and-running
- properly.
- */
- bool isInitialising() const noexcept { return stillInitialising; }
-
-
- //==============================================================================
- #ifndef DOXYGEN
- // The following methods are for internal use only...
- static int main();
- static int main (int argc, const char* argv[]);
-
- static void appWillTerminateByForce();
- using CreateInstanceFunction = JUCEApplicationBase* (*)();
- static CreateInstanceFunction createInstance;
-
- #if JUCE_IOS
- static void* iOSCustomDelegate;
- #endif
-
- virtual bool initialiseApp();
- int shutdownApp();
- static void JUCE_CALLTYPE sendUnhandledException (const std::exception*, const char* sourceFile, int lineNumber);
- bool sendCommandLineToPreexistingInstance();
- #endif
-
- private:
- //==============================================================================
- static JUCEApplicationBase* appInstance;
- int appReturnValue = 0;
- bool stillInitialising = true;
-
- struct MultipleInstanceHandler;
- std::unique_ptr<MultipleInstanceHandler> multipleInstanceHandler;
-
- JUCE_DECLARE_NON_COPYABLE (JUCEApplicationBase)
- };
-
-
- //==============================================================================
- #if JUCE_CATCH_UNHANDLED_EXCEPTIONS || DOXYGEN
-
- /** The JUCE_TRY/JUCE_CATCH_EXCEPTION wrappers can be used to pass any uncaught exceptions to
- the JUCEApplicationBase::sendUnhandledException() method.
- This functionality can be enabled with the JUCE_CATCH_UNHANDLED_EXCEPTIONS macro.
- */
- #define JUCE_TRY try
-
- /** The JUCE_TRY/JUCE_CATCH_EXCEPTION wrappers can be used to pass any uncaught exceptions to
- the JUCEApplicationBase::sendUnhandledException() method.
- This functionality can be enabled with the JUCE_CATCH_UNHANDLED_EXCEPTIONS macro.
- */
- #define JUCE_CATCH_EXCEPTION \
- catch (const std::exception& e) { juce::JUCEApplicationBase::sendUnhandledException (&e, __FILE__, __LINE__); } \
- catch (...) { juce::JUCEApplicationBase::sendUnhandledException (nullptr, __FILE__, __LINE__); }
-
- #else
- #define JUCE_TRY
- #define JUCE_CATCH_EXCEPTION
- #endif
-
- } // namespace juce
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