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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A box with a small arrow that can be used as a temporary pop-up window to show
- extra controls when a button or other component is clicked.
-
- Using one of these is similar to having a popup menu attached to a button or
- other component - but it looks fancier, and has an arrow that can indicate the
- object that it applies to.
-
- The class works best when shown modally, but obviously running modal loops is
- evil and must never be done, so the launchAsynchronously method is provided as
- a handy way of launching an instance of a CallOutBox and automatically managing
- its lifetime, e.g.
-
- @code
- void mouseUp (const MouseEvent&)
- {
- auto content = std::make_unique<FoobarContentComp>();
- content->setSize (300, 300);
-
- auto& myBox = CallOutBox::launchAsynchronously (std::move (content),
- getScreenBounds(),
- nullptr);
- }
- @endcode
-
- The call-out will resize and position itself when the content changes size.
-
- @tags{GUI}
- */
- class JUCE_API CallOutBox : public Component,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates a CallOutBox.
-
- @param contentComponent the component to display inside the call-out. This should
- already have a size set (although the call-out will also
- update itself when the component's size is changed later).
- Obviously this component must not be deleted until the
- call-out box has been deleted.
- @param areaToPointTo the area that the call-out's arrow should point towards. If
- a parentComponent is supplied, then this is relative to that
- parent; otherwise, it's a global screen coord.
- @param parentComponent if not a nullptr, this is the component to add the call-out to.
- If this is a nullptr, the call-out will be added to the desktop.
- */
- CallOutBox (Component& contentComponent,
- Rectangle<int> areaToPointTo,
- Component* parentComponent);
-
- //==============================================================================
- /** Changes the base width of the arrow. */
- void setArrowSize (float newSize);
-
- /** Updates the position and size of the box.
-
- You shouldn't normally need to call this, unless you need more precise control over the
- layout.
-
- @param newAreaToPointTo the rectangle to make the box's arrow point to
- @param newAreaToFitIn the area within which the box's position should be constrained
- */
- void updatePosition (const Rectangle<int>& newAreaToPointTo,
- const Rectangle<int>& newAreaToFitIn);
-
-
- /** This will launch a callout box containing the given content, pointing to the
- specified target component.
-
- This method will create and display a callout, returning immediately, after which
- the box will continue to run modally until the user clicks on some other component, at
- which point it will be dismissed and deleted automatically.
-
- It returns a reference to the newly-created box so that you can customise it, but don't
- keep a pointer to it, as it'll be deleted at some point when it gets closed.
-
- @param contentComponent the component to display inside the call-out. This should
- already have a size set (although the call-out will also
- update itself when the component's size is changed later).
- @param areaToPointTo the area that the call-out's arrow should point towards. If
- a parentComponent is supplied, then this is relative to that
- parent; otherwise, it's a global screen coord.
- @param parentComponent if not a nullptr, this is the component to add the call-out to.
- If this is a nullptr, the call-out will be added to the desktop.
- */
- static CallOutBox& launchAsynchronously (std::unique_ptr<Component> contentComponent,
- Rectangle<int> areaToPointTo,
- Component* parentComponent);
-
- /** Posts a message which will dismiss the callout box asynchronously.
- NB: it's safe to call this method from any thread.
- */
- void dismiss();
-
- /** Determines whether the mouse events for clicks outside the calloutbox are
- consumed, or allowed to arrive at the other component that they were aimed at.
-
- By default this is false, so that when you click on something outside the calloutbox,
- that event will also be sent to the component that was clicked on. If you set it to
- true, then the first click will always just dismiss the box and not be sent to
- anything else.
- */
- void setDismissalMouseClicksAreAlwaysConsumed (bool shouldAlwaysBeConsumed) noexcept;
-
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes. */
- struct JUCE_API LookAndFeelMethods
- {
- virtual ~LookAndFeelMethods() = default;
-
- virtual void drawCallOutBoxBackground (CallOutBox&, Graphics&, const Path&, Image&) = 0;
- virtual int getCallOutBoxBorderSize (const CallOutBox&) = 0;
- virtual float getCallOutBoxCornerSize (const CallOutBox&) = 0;
- };
-
- //==============================================================================
- /** @internal */
- void paint (Graphics&) override;
- /** @internal */
- void resized() override;
- /** @internal */
- void moved() override;
- /** @internal */
- void childBoundsChanged (Component*) override;
- /** @internal */
- bool hitTest (int x, int y) override;
- /** @internal */
- void inputAttemptWhenModal() override;
- /** @internal */
- bool keyPressed (const KeyPress&) override;
- /** @internal */
- void handleCommandMessage (int) override;
- /** @internal */
- int getBorderSize() const noexcept;
- /** @internal */
- void lookAndFeelChanged() override;
-
- private:
- //==============================================================================
- Component& content;
- Path outline;
- Point<float> targetPoint;
- Rectangle<int> availableArea, targetArea;
- Image background;
- float arrowSize = 16.0f;
- bool dismissalMouseClicksAreAlwaysConsumed = false;
-
- Time creationTime;
-
- std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
- void refreshPath();
- void timerCallback() override;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CallOutBox)
- };
-
- } // namespace juce
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