|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144 |
- /*
- ==============================================================================
-
- This file is part of the Water library.
- Copyright (c) 2015 ROLI Ltd.
- Copyright (C) 2017 Filipe Coelho <falktx@falktx.com>
-
- Permission is granted to use this software under the terms of the GNU
- General Public License as published by the Free Software Foundation;
- either version 2 of the License, or any later version.
-
- This program is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- For a full copy of the GNU General Public License see the doc/GPL.txt file.
-
- ==============================================================================
- */
-
- #ifndef WATER_AUDIOPLAYHEAD_H_INCLUDED
- #define WATER_AUDIOPLAYHEAD_H_INCLUDED
-
- #include "../water.h"
-
- namespace water {
-
- //==============================================================================
- /**
- A subclass of AudioPlayHead can supply information about the position and
- status of a moving play head during audio playback.
-
- One of these can be supplied to an AudioProcessor object so that it can find
- out about the position of the audio that it is rendering.
-
- @see AudioProcessor::setPlayHead, AudioProcessor::getPlayHead
- */
- class AudioPlayHead
- {
- protected:
- //==============================================================================
- AudioPlayHead() {}
-
- public:
- virtual ~AudioPlayHead() {}
-
- //==============================================================================
- /** Frame rate types. */
- enum FrameRateType
- {
- fps24 = 0,
- fps25 = 1,
- fps2997 = 2,
- fps30 = 3,
- fps2997drop = 4,
- fps30drop = 5,
- fpsUnknown = 99
- };
-
- //==============================================================================
- /** This structure is filled-in by the AudioPlayHead::getCurrentPosition() method.
- */
- struct CurrentPositionInfo
- {
- /** The tempo in BPM */
- double bpm;
-
- /** Time signature numerator, e.g. the 3 of a 3/4 time sig */
- int timeSigNumerator;
- /** Time signature denominator, e.g. the 4 of a 3/4 time sig */
- int timeSigDenominator;
-
- /** The current play position, in samples from the start of the edit. */
- int64 timeInSamples;
- /** The current play position, in seconds from the start of the edit. */
- double timeInSeconds;
-
- /** For timecode, the position of the start of the edit, in seconds from 00:00:00:00. */
- double editOriginTime;
-
- /** The current play position, in pulses-per-quarter-note. */
- double ppqPosition;
-
- /** The position of the start of the last bar, in pulses-per-quarter-note.
-
- This is the time from the start of the edit to the start of the current
- bar, in ppq units.
-
- Note - this value may be unavailable on some hosts, e.g. Pro-Tools. If
- it's not available, the value will be 0.
- */
- double ppqPositionOfLastBarStart;
-
- /** The video frame rate, if applicable. */
- FrameRateType frameRate;
-
- /** True if the transport is currently playing. */
- bool isPlaying;
-
- /** True if the transport is currently recording.
-
- (When isRecording is true, then isPlaying will also be true).
- */
- bool isRecording;
-
- /** The current cycle start position in pulses-per-quarter-note.
- Note that not all hosts or plugin formats may provide this value.
- @see isLooping
- */
- double ppqLoopStart;
-
- /** The current cycle end position in pulses-per-quarter-note.
- Note that not all hosts or plugin formats may provide this value.
- @see isLooping
- */
- double ppqLoopEnd;
-
- /** True if the transport is currently looping. */
- bool isLooping;
-
- //==============================================================================
- bool operator== (const CurrentPositionInfo& other) const noexcept;
- bool operator!= (const CurrentPositionInfo& other) const noexcept;
-
- void resetToDefault();
- };
-
- //==============================================================================
- /** Fills-in the given structure with details about the transport's
- position at the start of the current processing block. If this method returns
- false then the current play head position is not available and the given
- structure will be undefined.
-
- You can ONLY call this from your processBlock() method! Calling it at other
- times will produce undefined behaviour, as the host may not have any context
- in which a time would make sense, and some hosts will almost certainly have
- multithreading issues if it's not called on the audio thread.
- */
- virtual bool getCurrentPosition (CurrentPositionInfo& result) = 0;
- };
-
- }
-
- #endif // WATER_AUDIOPLAYHEAD_H_INCLUDED
|