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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_TOPLEVELWINDOW_H_INCLUDED
- #define JUCE_TOPLEVELWINDOW_H_INCLUDED
-
-
- //==============================================================================
- /**
- A base class for top-level windows.
-
- This class is used for components that are considered a major part of your
- application - e.g. ResizableWindow, DocumentWindow, DialogWindow, AlertWindow,
- etc. Things like menus that pop up briefly aren't derived from it.
-
- A TopLevelWindow is probably on the desktop, but this isn't mandatory - it
- could itself be the child of another component.
-
- The class manages a list of all instances of top-level windows that are in use,
- and each one is also given the concept of being "active". The active window is
- one that is actively being used by the user. This isn't quite the same as the
- component with the keyboard focus, because there may be a popup menu or other
- temporary window which gets keyboard focus while the active top level window is
- unchanged.
-
- A top-level window also has an optional drop-shadow.
-
- @see ResizableWindow, DocumentWindow, DialogWindow
- */
- class JUCE_API TopLevelWindow : public Component
- {
- public:
- //==============================================================================
- /** Creates a TopLevelWindow.
-
- @param name the name to give the component
- @param addToDesktop if true, the window will be automatically added to the
- desktop; if false, you can use it as a child component
- */
- TopLevelWindow (const String& name, bool addToDesktop);
-
- /** Destructor. */
- ~TopLevelWindow();
-
- //==============================================================================
- /** True if this is currently the TopLevelWindow that is actively being used.
-
- This isn't quite the same as having keyboard focus, because the focus may be
- on a child component or a temporary pop-up menu, etc, while this window is
- still considered to be active.
-
- @see activeWindowStatusChanged
- */
- bool isActiveWindow() const noexcept { return isCurrentlyActive; }
-
- //==============================================================================
- /** This will set the bounds of the window so that it's centred in front of another
- window.
-
- If your app has a few windows open and want to pop up a dialog box for one of
- them, you can use this to show it in front of the relevent parent window, which
- is a bit neater than just having it appear in the middle of the screen.
-
- If componentToCentreAround is 0, then the currently active TopLevelWindow will
- be used instead. If no window is focused, it'll just default to the middle of the
- screen.
- */
- void centreAroundComponent (Component* componentToCentreAround,
- int width, int height);
-
- //==============================================================================
- /** Turns the drop-shadow on and off. */
- void setDropShadowEnabled (bool useShadow);
-
- /** True if drop-shadowing is enabled. */
- bool isDropShadowEnabled() const noexcept { return useDropShadow; }
-
- /** Sets whether an OS-native title bar will be used, or a Juce one.
- @see isUsingNativeTitleBar
- */
- void setUsingNativeTitleBar (bool useNativeTitleBar);
-
- /** Returns true if the window is currently using an OS-native title bar.
- @see setUsingNativeTitleBar
- */
- bool isUsingNativeTitleBar() const noexcept;
-
- //==============================================================================
- /** Returns the number of TopLevelWindow objects currently in use.
- @see getTopLevelWindow
- */
- static int getNumTopLevelWindows() noexcept;
-
- /** Returns one of the TopLevelWindow objects currently in use.
- The index is 0 to (getNumTopLevelWindows() - 1).
- */
- static TopLevelWindow* getTopLevelWindow (int index) noexcept;
-
- /** Returns the currently-active top level window.
- There might not be one, of course, so this can return nullptr.
- */
- static TopLevelWindow* getActiveTopLevelWindow() noexcept;
-
- /** Adds the window to the desktop using the default flags. */
- void addToDesktop();
-
- //==============================================================================
- /** @internal */
- virtual void addToDesktop (int windowStyleFlags, void* nativeWindowToAttachTo = nullptr) override;
-
- protected:
- //==============================================================================
- /** This callback happens when this window becomes active or inactive.
- @see isActiveWindow
- */
- virtual void activeWindowStatusChanged();
-
-
- //==============================================================================
- /** @internal */
- void focusOfChildComponentChanged (FocusChangeType) override;
- /** @internal */
- void parentHierarchyChanged() override;
- /** @internal */
- virtual int getDesktopWindowStyleFlags() const;
- /** @internal */
- void recreateDesktopWindow();
- /** @internal */
- void visibilityChanged() override;
-
- private:
- friend class TopLevelWindowManager;
- friend class ResizableWindow;
- bool useDropShadow, useNativeTitleBar, isCurrentlyActive;
- ScopedPointer<DropShadower> shadower;
-
- void setWindowActive (bool isNowActive);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TopLevelWindow)
- };
-
-
- #endif // JUCE_TOPLEVELWINDOW_H_INCLUDED
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