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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_CALLOUTBOX_H_INCLUDED
- #define JUCE_CALLOUTBOX_H_INCLUDED
-
-
- //==============================================================================
- /**
- A box with a small arrow that can be used as a temporary pop-up window to show
- extra controls when a button or other component is clicked.
-
- Using one of these is similar to having a popup menu attached to a button or
- other component - but it looks fancier, and has an arrow that can indicate the
- object that it applies to.
-
- The class works best when shown modally, but obviously running modal loops is
- evil and must never be done, so the launchAsynchronously method is provided as
- a handy way of launching an instance of a CallOutBox and automatically managing
- its lifetime, e.g.
-
- @code
- void mouseUp (const MouseEvent&)
- {
- FoobarContentComp* content = new FoobarContentComp();
- content->setSize (300, 300);
-
- CallOutBox& myBox
- = CallOutBox::launchAsynchronously (content, getScreenBounds(), nullptr);
- }
- @endcode
-
- The call-out will resize and position itself when the content changes size.
- */
- class JUCE_API CallOutBox : public Component
- {
- public:
- //==============================================================================
- /** Creates a CallOutBox.
-
- @param contentComponent the component to display inside the call-out. This should
- already have a size set (although the call-out will also
- update itself when the component's size is changed later).
- Obviously this component must not be deleted until the
- call-out box has been deleted.
- @param areaToPointTo the area that the call-out's arrow should point towards. If
- a parentComponent is supplied, then this is relative to that
- parent; otherwise, it's a global screen coord.
- @param parentComponent if non-zero, this is the component to add the call-out to. If
- this is a nullptr, the call-out will be added to the desktop.
- */
- CallOutBox (Component& contentComponent,
- const Rectangle<int>& areaToPointTo,
- Component* parentComponent);
-
- /** Destructor. */
- ~CallOutBox();
-
- //==============================================================================
- /** Changes the length of the arrow. */
- void setArrowSize (float newSize);
-
- /** Updates the position and size of the box.
-
- You shouldn't normally need to call this, unless you need more precise control over the
- layout.
-
- @param newAreaToPointTo the rectangle to make the box's arrow point to
- @param newAreaToFitIn the area within which the box's position should be constrained
- */
- void updatePosition (const Rectangle<int>& newAreaToPointTo,
- const Rectangle<int>& newAreaToFitIn);
-
-
- /** This will launch a callout box containing the given content, pointing to the
- specified target component.
-
- This method will create and display a callout, returning immediately, after which
- the box will continue to run modally until the user clicks on some other component, at
- which point it will be dismissed and deleted automatically.
-
- It returns a reference to the newly-created box so that you can customise it, but don't
- keep a pointer to it, as it'll be deleted at some point when it gets closed.
-
- @param contentComponent the component to display inside the call-out. This should
- already have a size set (although the call-out will also
- update itself when the component's size is changed later).
- This component will be owned by the callout box and deleted
- later when the box is dismissed.
- @param areaToPointTo the area that the call-out's arrow should point towards. If
- a parentComponent is supplied, then this is relative to that
- parent; otherwise, it's a global screen coord.
- @param parentComponent if non-zero, this is the component to add the call-out to. If
- this is a nullptr, the call-out will be added to the desktop.
- */
- static CallOutBox& launchAsynchronously (Component* contentComponent,
- const Rectangle<int>& areaToPointTo,
- Component* parentComponent);
-
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes. */
- struct JUCE_API LookAndFeelMethods
- {
- virtual ~LookAndFeelMethods() {}
-
- virtual void drawCallOutBoxBackground (CallOutBox&, Graphics&, const Path&, Image& cachedImage) = 0;
- };
-
- //==============================================================================
- /** @internal */
- void paint (Graphics&) override;
- /** @internal */
- void resized() override;
- /** @internal */
- void moved() override;
- /** @internal */
- void childBoundsChanged (Component*) override;
- /** @internal */
- bool hitTest (int x, int y) override;
- /** @internal */
- void inputAttemptWhenModal() override;
- /** @internal */
- bool keyPressed (const KeyPress&) override;
- /** @internal */
- void handleCommandMessage (int) override;
-
- private:
- //==============================================================================
- int borderSpace;
- float arrowSize;
- Component& content;
- Path outline;
- Point<float> targetPoint;
- Rectangle<int> availableArea, targetArea;
- Image background;
-
- void refreshPath();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CallOutBox)
- };
-
-
- #endif // JUCE_CALLOUTBOX_H_INCLUDED
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