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juce_UndoableAction.h 3.4KB

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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2022 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 7 End-User License
  8. Agreement and JUCE Privacy Policy.
  9. End User License Agreement: www.juce.com/juce-7-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. namespace juce
  19. {
  20. //==============================================================================
  21. /**
  22. Used by the UndoManager class to store an action which can be done
  23. and undone.
  24. @see UndoManager
  25. @tags{DataStructures}
  26. */
  27. class JUCE_API UndoableAction
  28. {
  29. protected:
  30. /** Creates an action. */
  31. UndoableAction() = default;
  32. public:
  33. /** Destructor. */
  34. virtual ~UndoableAction() = default;
  35. //==============================================================================
  36. /** Overridden by a subclass to perform the action.
  37. This method is called by the UndoManager, and shouldn't be used directly by
  38. applications.
  39. Be careful not to make any calls in a perform() method that could call
  40. recursively back into the UndoManager::perform() method
  41. @returns true if the action could be performed.
  42. @see UndoManager::perform
  43. */
  44. virtual bool perform() = 0;
  45. /** Overridden by a subclass to undo the action.
  46. This method is called by the UndoManager, and shouldn't be used directly by
  47. applications.
  48. Be careful not to make any calls in an undo() method that could call
  49. recursively back into the UndoManager::perform() method
  50. @returns true if the action could be undone without any errors.
  51. @see UndoManager::perform
  52. */
  53. virtual bool undo() = 0;
  54. //==============================================================================
  55. /** Returns a value to indicate how much memory this object takes up.
  56. Because the UndoManager keeps a list of UndoableActions, this is used
  57. to work out how much space each one will take up, so that the UndoManager
  58. can work out how many to keep.
  59. The default value returned here is 10 - units are arbitrary and
  60. don't have to be accurate.
  61. @see UndoManager::getNumberOfUnitsTakenUpByStoredCommands,
  62. UndoManager::setMaxNumberOfStoredUnits
  63. */
  64. virtual int getSizeInUnits() { return 10; }
  65. /** Allows multiple actions to be coalesced into a single action object, to reduce storage space.
  66. If possible, this method should create and return a single action that does the same job as
  67. this one followed by the supplied action.
  68. If it's not possible to merge the two actions, the method should return a nullptr.
  69. */
  70. virtual UndoableAction* createCoalescedAction (UndoableAction* nextAction) { ignoreUnused (nextAction); return nullptr; }
  71. };
  72. } // namespace juce