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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A window that displays a pop-up tooltip when the mouse hovers over another component.
-
- To enable tooltips in your app, just create a single instance of a TooltipWindow
- object. Note that if you instantiate more than one instance of this class with the
- same parentComponent (even if both TooltipWindow's parentComponent is nil), you'll
- end up with multiple tooltips being shown! To avoid this use a SharedResourcePointer
- to instantiate the TooltipWindow only once.
-
- For audio plug-ins (which should not be opening native windows) it is better
- to add a TooltipWindow as a member variable to the editor and ensure that the
- editor is the parentComponent of your TooltipWindow. This will ensure that your
- TooltipWindow is scaled according to your editor and the DAWs scaling setting.
-
- The TooltipWindow object will then stay invisible, waiting until the mouse
- hovers for the specified length of time - it will then see if it's currently
- over a component which implements the TooltipClient interface, and if so,
- it will make itself visible to show the tooltip in the appropriate place.
-
- @see TooltipClient, SettableTooltipClient, SharedResourcePointer
-
- @tags{GUI}
- */
- class JUCE_API TooltipWindow : public Component,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates a tooltip window.
-
- Make sure your app only creates one instance of this class, otherwise you'll
- get multiple overlaid tooltips appearing. The window will initially be invisible
- and will make itself visible when it needs to display a tip.
-
- To change the style of tooltips, see the LookAndFeel class for its tooltip
- methods.
-
- @param parentComponent if set to nullptr, the TooltipWindow will appear on the desktop,
- otherwise the tooltip will be added to the given parent
- component.
- @param millisecondsBeforeTipAppears the time for which the mouse has to stay still
- before a tooltip will be shown
-
- @see TooltipClient, LookAndFeel::drawTooltip, LookAndFeel::getTooltipBounds
- */
- explicit TooltipWindow (Component* parentComponent = nullptr,
- int millisecondsBeforeTipAppears = 700);
-
- /** Destructor. */
- ~TooltipWindow() override;
-
- //==============================================================================
- /** Changes the time before the tip appears.
- This lets you change the value that was set in the constructor.
- */
- void setMillisecondsBeforeTipAppears (int newTimeMs = 700) noexcept;
-
- /** Can be called to manually force a tip to be shown at a particular location. */
- void displayTip (Point<int> screenPosition, const String& text);
-
- /** Can be called to manually hide the tip if it's showing. */
- void hideTip();
-
- /** Asks a component for its tooltip.
- This can be overridden if you need custom lookup behaviour or to modify the strings.
- */
- virtual String getTipFor (Component&);
-
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the tooltip.
-
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
-
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- backgroundColourId = 0x1001b00, /**< The colour to fill the background with. */
- textColourId = 0x1001c00, /**< The colour to use for the text. */
- outlineColourId = 0x1001c10 /**< The colour to use to draw an outline around the tooltip. */
- };
-
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes to provide
- window drawing functionality.
- */
- struct JUCE_API LookAndFeelMethods
- {
- virtual ~LookAndFeelMethods() = default;
-
- /** returns the bounds for a tooltip at the given screen coordinate, constrained within the given desktop area. */
- virtual Rectangle<int> getTooltipBounds (const String& tipText, Point<int> screenPos, Rectangle<int> parentArea) = 0;
- virtual void drawTooltip (Graphics&, const String& text, int width, int height) = 0;
-
- #if JUCE_CATCH_DEPRECATED_CODE_MISUSE
- // This method has been replaced by getTooltipBounds()
- virtual int getTooltipSize (const String&, int&, int&) { return 0; }
- #endif
- };
-
- private:
- //==============================================================================
- Point<float> lastMousePos;
- Component* lastComponentUnderMouse = nullptr;
- String tipShowing, lastTipUnderMouse;
- int millisecondsBeforeTipAppears;
- int mouseClicks = 0, mouseWheelMoves = 0;
- unsigned int lastCompChangeTime = 0, lastHideTime = 0;
- bool reentrant = false;
-
- void paint (Graphics&) override;
- void mouseEnter (const MouseEvent&) override;
- void timerCallback() override;
- void updatePosition (const String&, Point<int>, Rectangle<int>);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TooltipWindow)
- };
-
- } // namespace juce
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