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juce_ToneGeneratorAudioSource.cpp 2.3KB

11 years ago
11 years ago
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. ToneGeneratorAudioSource::ToneGeneratorAudioSource()
  18. : frequency (1000.0),
  19. sampleRate (44100.0),
  20. currentPhase (0.0),
  21. phasePerSample (0.0),
  22. amplitude (0.5f)
  23. {
  24. }
  25. ToneGeneratorAudioSource::~ToneGeneratorAudioSource()
  26. {
  27. }
  28. //==============================================================================
  29. void ToneGeneratorAudioSource::setAmplitude (const float newAmplitude)
  30. {
  31. amplitude = newAmplitude;
  32. }
  33. void ToneGeneratorAudioSource::setFrequency (const double newFrequencyHz)
  34. {
  35. frequency = newFrequencyHz;
  36. phasePerSample = 0.0;
  37. }
  38. //==============================================================================
  39. void ToneGeneratorAudioSource::prepareToPlay (int /*samplesPerBlockExpected*/, double rate)
  40. {
  41. currentPhase = 0.0;
  42. phasePerSample = 0.0;
  43. sampleRate = rate;
  44. }
  45. void ToneGeneratorAudioSource::releaseResources()
  46. {
  47. }
  48. void ToneGeneratorAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
  49. {
  50. if (phasePerSample == 0.0)
  51. phasePerSample = double_Pi * 2.0 / (sampleRate / frequency);
  52. for (int i = 0; i < info.numSamples; ++i)
  53. {
  54. const float sample = amplitude * (float) std::sin (currentPhase);
  55. currentPhase += phasePerSample;
  56. for (int j = info.buffer->getNumChannels(); --j >= 0;)
  57. *info.buffer->getSampleData (j, info.startSample + i) = sample;
  58. }
  59. }