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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2016 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- -----------------------------------------------------------------------------
-
- To release a closed-source product which uses other parts of JUCE not
- licensed under the ISC terms, commercial licenses are available: visit
- www.juce.com for more information.
-
- ==============================================================================
- */
-
- ReverbAudioSource::ReverbAudioSource (AudioSource* const inputSource, const bool deleteInputWhenDeleted)
- : input (inputSource, deleteInputWhenDeleted),
- bypass (false)
- {
- jassert (inputSource != nullptr);
- }
-
- ReverbAudioSource::~ReverbAudioSource() {}
-
- void ReverbAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
- {
- const ScopedLock sl (lock);
- input->prepareToPlay (samplesPerBlockExpected, sampleRate);
- reverb.setSampleRate (sampleRate);
- }
-
- void ReverbAudioSource::releaseResources() {}
-
- void ReverbAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
- {
- const ScopedLock sl (lock);
-
- input->getNextAudioBlock (bufferToFill);
-
- if (! bypass)
- {
- float* const firstChannel = bufferToFill.buffer->getWritePointer (0, bufferToFill.startSample);
-
- if (bufferToFill.buffer->getNumChannels() > 1)
- {
- reverb.processStereo (firstChannel,
- bufferToFill.buffer->getWritePointer (1, bufferToFill.startSample),
- bufferToFill.numSamples);
- }
- else
- {
- reverb.processMono (firstChannel, bufferToFill.numSamples);
- }
- }
- }
-
- void ReverbAudioSource::setParameters (const Reverb::Parameters& newParams)
- {
- const ScopedLock sl (lock);
- reverb.setParameters (newParams);
- }
-
- void ReverbAudioSource::setBypassed (bool b) noexcept
- {
- if (bypass != b)
- {
- const ScopedLock sl (lock);
- bypass = b;
- reverb.reset();
- }
- }
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