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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2016 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- -----------------------------------------------------------------------------
-
- To release a closed-source product which uses other parts of JUCE not
- licensed under the ISC terms, commercial licenses are available: visit
- www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_LINEARSMOOTHEDVALUE_H_INCLUDED
- #define JUCE_LINEARSMOOTHEDVALUE_H_INCLUDED
-
-
- //==============================================================================
- /**
- Utility class for linearly smoothed values like volume etc. that should
- not change abruptly but as a linear ramp, to avoid audio glitches.
- */
-
- //==============================================================================
- template <typename FloatType>
- class LinearSmoothedValue
- {
- public:
- /** Constructor. */
- LinearSmoothedValue() noexcept
- : currentValue (0), target (0), step (0), countdown (0), stepsToTarget (0)
- {
- }
-
- /** Constructor. */
- LinearSmoothedValue (FloatType initialValue) noexcept
- : currentValue (initialValue), target (initialValue), step (0), countdown (0), stepsToTarget (0)
- {
- }
-
- //==============================================================================
- /** Reset to a new sample rate and ramp length. */
- void reset (double sampleRate, double rampLengthInSeconds) noexcept
- {
- jassert (sampleRate > 0 && rampLengthInSeconds >= 0);
- stepsToTarget = (int) std::floor (rampLengthInSeconds * sampleRate);
- currentValue = target;
- countdown = 0;
- }
-
- /** Set a new target value. */
- void setValue (FloatType newValue) noexcept
- {
- if (target != newValue)
- {
- target = newValue;
- countdown = stepsToTarget;
-
- if (countdown <= 0)
- currentValue = target;
- else
- step = (target - currentValue) / (FloatType) countdown;
- }
- }
-
- /** Compute the next value. */
- FloatType getNextValue() noexcept
- {
- if (countdown <= 0)
- return target;
-
- --countdown;
- currentValue += step;
- return currentValue;
- }
-
- /** Returns true if the current value is currently being interpolated. */
- bool isSmoothing() const noexcept
- {
- return countdown > 0;
- }
-
- /** Returns the target value towards which the smoothed value is currently moving. */
- FloatType getTargetValue() const noexcept
- {
- return target;
- }
-
- private:
- //==============================================================================
- FloatType currentValue, target, step;
- int countdown, stepsToTarget;
- };
-
-
- #endif // JUCE_LINEARSMOOTHEDVALUE_H_INCLUDED
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