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- /*
- * DISTRHO Plugin Framework (DPF)
- * Copyright (C) 2012-2016 Filipe Coelho <falktx@falktx.com>
- *
- * Permission to use, copy, modify, and/or distribute this software for any purpose with
- * or without fee is hereby granted, provided that the above copyright notice and this
- * permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
- * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
- * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
- * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
- * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
- #ifndef DGL_NANO_WIDGET_HPP_INCLUDED
- #define DGL_NANO_WIDGET_HPP_INCLUDED
-
- #include "Color.hpp"
- #include "Widget.hpp"
-
- #ifndef DGL_NO_SHARED_RESOURCES
- # define NANOVG_DEJAVU_SANS_TTF "__dpf_dejavusans_ttf__"
- #endif
-
- struct NVGcontext;
- struct NVGpaint;
-
- START_NAMESPACE_DGL
-
- // -----------------------------------------------------------------------
- // Forward class names
-
- class BlendishWidget;
- class NanoVG;
-
- // -----------------------------------------------------------------------
- // NanoImage
-
- /**
- NanoVG Image class.
-
- This implements NanoVG images as a C++ class where deletion is handled automatically.
- Images need to be created within a NanoVG or NanoWidget class.
- */
- class NanoImage
- {
- private:
- struct Handle {
- NVGcontext* context;
- int imageId;
-
- Handle() noexcept
- : context(nullptr),
- imageId(0) {}
-
- Handle(NVGcontext* c, int id) noexcept
- : context(c),
- imageId(id) {}
- };
-
- public:
- /**
- Constructor for an invalid/null image.
- */
- NanoImage();
-
- /**
- Constructor.
- */
- NanoImage(const Handle& handle);
-
- /**
- Destructor.
- */
- ~NanoImage();
-
- /**
- Create a new image without recreating the C++ class.
- */
- NanoImage& operator=(const Handle& handle);
-
- /**
- Wherever this image is valid.
- */
- bool isValid() const noexcept;
-
- /**
- Get size.
- */
- Size<uint> getSize() const noexcept;
-
- /**
- Get the OpenGL texture handle.
- */
- GLuint getTextureHandle() const;
-
- private:
- Handle fHandle;
- Size<uint> fSize;
- friend class NanoVG;
-
- /** @internal */
- void _updateSize();
-
- DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(NanoImage)
- };
-
- // -----------------------------------------------------------------------
- // NanoVG
-
- /**
- NanoVG class.
-
- This class exposes the NanoVG drawing API.
- All calls should be wrapped in beginFrame() and endFrame().
-
- @section State Handling
- NanoVG contains state which represents how paths will be rendered.
- The state contains transform, fill and stroke styles, text and font styles, and scissor clipping.
-
- @section Render styles
- Fill and stroke render style can be either a solid color or a paint which is a gradient or a pattern.
- Solid color is simply defined as a color value, different kinds of paints can be created
- using linearGradient(), boxGradient(), radialGradient() and imagePattern().
-
- Current render style can be saved and restored using save() and restore().
-
- @section Transforms
- The paths, gradients, patterns and scissor region are transformed by an transformation
- matrix at the time when they are passed to the API.
- The current transformation matrix is a affine matrix:
- [sx kx tx]
- [ky sy ty]
- [ 0 0 1]
- Where: sx,sy define scaling, kx,ky skewing, and tx,ty translation.
- The last row is assumed to be 0,0,1 and is not stored.
-
- Apart from resetTransform(), each transformation function first creates
- specific transformation matrix and pre-multiplies the current transformation by it.
-
- Current coordinate system (transformation) can be saved and restored using save() and restore().
-
- @section Images
- NanoVG allows you to load jpg, png, psd, tga, pic and gif files to be used for rendering.
- In addition you can upload your own image. The image loading is provided by stb_image.
-
- @section Paints
- NanoVG supports four types of paints: linear gradient, box gradient, radial gradient and image pattern.
- These can be used as paints for strokes and fills.
-
- @section Scissoring
- Scissoring allows you to clip the rendering into a rectangle. This is useful for various
- user interface cases like rendering a text edit or a timeline.
-
- @section Paths
- Drawing a new shape starts with beginPath(), it clears all the currently defined paths.
- Then you define one or more paths and sub-paths which describe the shape. The are functions
- to draw common shapes like rectangles and circles, and lower level step-by-step functions,
- which allow to define a path curve by curve.
-
- NanoVG uses even-odd fill rule to draw the shapes. Solid shapes should have counter clockwise
- winding and holes should have counter clockwise order. To specify winding of a path you can
- call pathWinding(). This is useful especially for the common shapes, which are drawn CCW.
-
- Finally you can fill the path using current fill style by calling fill(), and stroke it
- with current stroke style by calling stroke().
-
- The curve segments and sub-paths are transformed by the current transform.
-
- @section Text
- NanoVG allows you to load .ttf files and use the font to render text.
-
- The appearance of the text can be defined by setting the current text style
- and by specifying the fill color. Common text and font settings such as
- font size, letter spacing and text align are supported. Font blur allows you
- to create simple text effects such as drop shadows.
-
- At render time the font face can be set based on the font handles or name.
-
- Font measure functions return values in local space, the calculations are
- carried in the same resolution as the final rendering. This is done because
- the text glyph positions are snapped to the nearest pixels sharp rendering.
-
- The local space means that values are not rotated or scale as per the current
- transformation. For example if you set font size to 12, which would mean that
- line height is 16, then regardless of the current scaling and rotation, the
- returned line height is always 16. Some measures may vary because of the scaling
- since aforementioned pixel snapping.
-
- While this may sound a little odd, the setup allows you to always render the
- same way regardless of scaling. i.e. following works regardless of scaling:
-
- @code
- const char* txt = "Text me up.";
- vg.textBounds(x,y, txt, NULL, bounds);
- vg.beginPath();
- vg.roundedRect(bounds[0], bounds[1], bounds[2]-bounds[0], bounds[3]-bounds[1]);
- vg.fill();
- @endcode
-
- Note: currently only solid color fill is supported for text.
- */
- class NanoVG
- {
- public:
- enum CreateFlags {
- /**
- Flag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA).
- */
- CREATE_ANTIALIAS = 1 << 0,
-
- /**
- Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little
- slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once.
- */
- CREATE_STENCIL_STROKES = 1 << 1,
-
- /**
- Flag indicating that additional debug checks are done.
- */
- CREATE_DEBUG = 1 << 2,
- };
-
- enum ImageFlags {
- IMAGE_GENERATE_MIPMAPS = 1 << 0, // Generate mipmaps during creation of the image.
- IMAGE_REPEAT_X = 1 << 1, // Repeat image in X direction.
- IMAGE_REPEAT_Y = 1 << 2, // Repeat image in Y direction.
- IMAGE_FLIP_Y = 1 << 3, // Flips (inverses) image in Y direction when rendered.
- IMAGE_PREMULTIPLIED = 1 << 4 // Image data has premultiplied alpha.
- };
-
- enum Align {
- // Horizontal align
- ALIGN_LEFT = 1 << 0, // Align horizontally to left (default).
- ALIGN_CENTER = 1 << 1, // Align horizontally to center.
- ALIGN_RIGHT = 1 << 2, // Align horizontally to right.
- // Vertical align
- ALIGN_TOP = 1 << 3, // Align vertically to top.
- ALIGN_MIDDLE = 1 << 4, // Align vertically to middle.
- ALIGN_BOTTOM = 1 << 5, // Align vertically to bottom.
- ALIGN_BASELINE = 1 << 6 // Align vertically to baseline (default).
- };
-
- enum LineCap {
- BUTT,
- ROUND,
- SQUARE,
- BEVEL,
- MITER
- };
-
- enum Solidity {
- SOLID = 1, // CCW
- HOLE = 2 // CW
- };
-
- enum Winding {
- CCW = 1, // Winding for solid shapes
- CW = 2 // Winding for holes
- };
-
- struct Paint {
- float xform[6];
- float extent[2];
- float radius;
- float feather;
- Color innerColor;
- Color outerColor;
- int imageId;
-
- Paint() noexcept;
-
- /**
- @internal
- */
- Paint(const NVGpaint&) noexcept;
- operator NVGpaint() const noexcept;
- };
-
- struct GlyphPosition {
- const char* str; // Position of the glyph in the input string.
- float x; // The x-coordinate of the logical glyph position.
- float minx, maxx; // The bounds of the glyph shape.
- };
-
- struct TextRow {
- const char* start; // Pointer to the input text where the row starts.
- const char* end; // Pointer to the input text where the row ends (one past the last character).
- const char* next; // Pointer to the beginning of the next row.
- float width; // Logical width of the row.
- float minx, maxx; // Actual bounds of the row. Logical with and bounds can differ because of kerning and some parts over extending.
- };
-
- typedef int FontId;
-
- /**
- Constructor.
- @see CreateFlags
- */
- NanoVG(int flags = CREATE_ANTIALIAS);
-
- /**
- Constructor reusing a NanoVG context, used for subwidgets.
- */
- NanoVG(NanoWidget* groupWidget);
-
- /**
- Destructor.
- */
- virtual ~NanoVG();
-
- /**
- Get the NanoVG context.
- You should not need this under normal circumstances.
- */
- NVGcontext* getContext() const noexcept
- {
- return fContext;
- }
-
- /**
- Begin drawing a new frame.
- */
- void beginFrame(const uint width, const uint height, const float scaleFactor = 1.0f);
-
- /**
- Begin drawing a new frame inside a widget.
- */
- void beginFrame(Widget* const widget);
-
- /**
- Cancels drawing the current frame.
- */
- void cancelFrame();
-
- /**
- Ends drawing flushing remaining render state.
- */
- void endFrame();
-
- /* --------------------------------------------------------------------
- * State Handling */
-
- /**
- Pushes and saves the current render state into a state stack.
- A matching restore() must be used to restore the state.
- */
- void save();
-
- /**
- Pops and restores current render state.
- */
- void restore();
-
- /**
- Resets current render state to default values. Does not affect the render state stack.
- */
- void reset();
-
- /* --------------------------------------------------------------------
- * Render styles */
-
- /**
- Sets current stroke style to a solid color.
- */
- void strokeColor(const Color& color);
-
- /**
- Sets current stroke style to a solid color, made from red, green, blue and alpha numeric values.
- Values must be in [0..255] range.
- */
- void strokeColor(const int red, const int green, const int blue, const int alpha = 255);
-
- /**
- Sets current stroke style to a solid color, made from red, green, blue and alpha numeric values.
- Values must in [0..1] range.
- */
- void strokeColor(const float red, const float green, const float blue, const float alpha = 1.0f);
-
- /**
- Sets current stroke style to a paint, which can be a one of the gradients or a pattern.
- */
- void strokePaint(const Paint& paint);
-
- /**
- Sets current fill style to a solid color.
- */
- void fillColor(const Color& color);
-
- /**
- Sets current fill style to a solid color, made from red, green, blue and alpha numeric values.
- Values must be in [0..255] range.
- */
- void fillColor(const int red, const int green, const int blue, const int alpha = 255);
-
- /**
- Sets current fill style to a solid color, made from red, green, blue and alpha numeric values.
- Values must in [0..1] range.
- */
- void fillColor(const float red, const float green, const float blue, const float alpha = 1.0f);
-
- /**
- Sets current fill style to a paint, which can be a one of the gradients or a pattern.
- */
- void fillPaint(const Paint& paint);
-
- /**
- Sets the miter limit of the stroke style.
- Miter limit controls when a sharp corner is beveled.
- */
- void miterLimit(float limit);
-
- /**
- Sets the stroke width of the stroke style.
- */
- void strokeWidth(float size);
-
- /**
- Sets how the end of the line (cap) is drawn,
- Can be one of: BUTT, ROUND, SQUARE.
- */
- void lineCap(LineCap cap = BUTT);
-
- /**
- Sets how sharp path corners are drawn.
- Can be one of MITER, ROUND, BEVEL.
- */
- void lineJoin(LineCap join = MITER);
-
- /**
- Sets the transparency applied to all rendered shapes.
- Already transparent paths will get proportionally more transparent as well.
- */
- void globalAlpha(float alpha);
-
- /* --------------------------------------------------------------------
- * Transforms */
-
- /**
- Resets current transform to a identity matrix.
- */
- void resetTransform();
-
- /**
- Pre-multiplies current coordinate system by specified matrix.
- The parameters are interpreted as matrix as follows:
- [a c e]
- [b d f]
- [0 0 1]
- */
- void transform(float a, float b, float c, float d, float e, float f);
-
- /**
- Translates current coordinate system.
- */
- void translate(float x, float y);
-
- /**
- Rotates current coordinate system. Angle is specified in radians.
- */
- void rotate(float angle);
-
- /**
- Skews the current coordinate system along X axis. Angle is specified in radians.
- */
- void skewX(float angle);
-
- /**
- Skews the current coordinate system along Y axis. Angle is specified in radians.
- */
- void skewY(float angle);
-
- /**
- Scales the current coordinate system.
- */
- void scale(float x, float y);
-
- /**
- Stores the top part (a-f) of the current transformation matrix in to the specified buffer.
- [a c e]
- [b d f]
- [0 0 1]
- */
- void currentTransform(float xform[6]);
-
- /**
- The following functions can be used to make calculations on 2x3 transformation matrices.
- A 2x3 matrix is represented as float[6]. */
-
- /**
- Sets the transform to identity matrix.
- */
- static void transformIdentity(float dst[6]);
-
- /**
- Sets the transform to translation matrix
- */
- static void transformTranslate(float dst[6], float tx, float ty);
-
- /**
- Sets the transform to scale matrix.
- */
- static void transformScale(float dst[6], float sx, float sy);
-
- /**
- Sets the transform to rotate matrix. Angle is specified in radians.
- */
- static void transformRotate(float dst[6], float a);
-
- /**
- Sets the transform to skew-x matrix. Angle is specified in radians.
- */
- static void transformSkewX(float dst[6], float a);
-
- /**
- Sets the transform to skew-y matrix. Angle is specified in radians.
- */
- static void transformSkewY(float dst[6], float a);
-
- /**
- Sets the transform to the result of multiplication of two transforms, of A = A*B.
- */
- static void transformMultiply(float dst[6], const float src[6]);
-
- /**
- Sets the transform to the result of multiplication of two transforms, of A = B*A.
- */
- static void transformPremultiply(float dst[6], const float src[6]);
-
- /**
- Sets the destination to inverse of specified transform.
- Returns 1 if the inverse could be calculated, else 0.
- */
- static int transformInverse(float dst[6], const float src[6]);
-
- /**
- Transform a point by given transform.
- */
- static void transformPoint(float& dstx, float& dsty, const float xform[6], float srcx, float srcy);
-
- /**
- Convert degrees to radians.
- */
- static float degToRad(float deg);
-
- /**
- Convert radians to degrees.
- */
- static float radToDeg(float rad);
-
- /* --------------------------------------------------------------------
- * Images */
-
- /**
- Creates image by loading it from the disk from specified file name.
- */
- NanoImage::Handle createImageFromFile(const char* filename, ImageFlags imageFlags);
-
- /**
- Creates image by loading it from the disk from specified file name.
- Overloaded function for convenience.
- @see ImageFlags
- */
- NanoImage::Handle createImageFromFile(const char* filename, int imageFlags);
-
- /**
- Creates image by loading it from the specified chunk of memory.
- */
- NanoImage::Handle createImageFromMemory(uchar* data, uint dataSize, ImageFlags imageFlags);
-
- /**
- Creates image by loading it from the specified chunk of memory.
- Overloaded function for convenience.
- @see ImageFlags
- */
- NanoImage::Handle createImageFromMemory(uchar* data, uint dataSize, int imageFlags);
-
- /**
- Creates image from specified image data.
- */
- NanoImage::Handle createImageFromRGBA(uint w, uint h, const uchar* data, ImageFlags imageFlags);
-
- /**
- Creates image from specified image data.
- Overloaded function for convenience.
- @see ImageFlags
- */
- NanoImage::Handle createImageFromRGBA(uint w, uint h, const uchar* data, int imageFlags);
-
- /**
- Creates image from an OpenGL texture handle.
- */
- NanoImage::Handle createImageFromTextureHandle(GLuint textureId, uint w, uint h, ImageFlags imageFlags, bool deleteTexture = false);
-
- /**
- Creates image from an OpenGL texture handle.
- Overloaded function for convenience.
- @see ImageFlags
- */
- NanoImage::Handle createImageFromTextureHandle(GLuint textureId, uint w, uint h, int imageFlags, bool deleteTexture = false);
-
- /* --------------------------------------------------------------------
- * Paints */
-
- /**
- Creates and returns a linear gradient. Parameters (sx,sy)-(ex,ey) specify the start and end coordinates
- of the linear gradient, icol specifies the start color and ocol the end color.
- The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint().
- */
- Paint linearGradient(float sx, float sy, float ex, float ey, const Color& icol, const Color& ocol);
-
- /**
- Creates and returns a box gradient. Box gradient is a feathered rounded rectangle, it is useful for rendering
- drop shadows or highlights for boxes. Parameters (x,y) define the top-left corner of the rectangle,
- (w,h) define the size of the rectangle, r defines the corner radius, and f feather. Feather defines how blurry
- the border of the rectangle is. Parameter icol specifies the inner color and ocol the outer color of the gradient.
- The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint().
- */
- Paint boxGradient(float x, float y, float w, float h, float r, float f, const Color& icol, const Color& ocol);
-
- /**
- Creates and returns a radial gradient. Parameters (cx,cy) specify the center, inr and outr specify
- the inner and outer radius of the gradient, icol specifies the start color and ocol the end color.
- The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint().
- */
- Paint radialGradient(float cx, float cy, float inr, float outr, const Color& icol, const Color& ocol);
-
- /**
- Creates and returns an image pattern. Parameters (ox,oy) specify the left-top location of the image pattern,
- (ex,ey) the size of one image, angle rotation around the top-left corner, image is handle to the image to render.
- The gradient is transformed by the current transform when it is passed to fillPaint() or strokePaint().
- */
- Paint imagePattern(float ox, float oy, float ex, float ey, float angle, const NanoImage& image, float alpha);
-
- /* --------------------------------------------------------------------
- * Scissoring */
-
- /**
- Sets the current scissor rectangle.
- The scissor rectangle is transformed by the current transform.
- */
- void scissor(float x, float y, float w, float h);
-
- /**
- Intersects current scissor rectangle with the specified rectangle.
- The scissor rectangle is transformed by the current transform.
- Note: in case the rotation of previous scissor rect differs from
- the current one, the intersection will be done between the specified
- rectangle and the previous scissor rectangle transformed in the current
- transform space. The resulting shape is always rectangle.
- */
- void intersectScissor(float x, float y, float w, float h);
-
- /**
- Reset and disables scissoring.
- */
- void resetScissor();
-
- /* --------------------------------------------------------------------
- * Paths */
-
- /**
- Clears the current path and sub-paths.
- */
- void beginPath();
-
- /**
- Starts new sub-path with specified point as first point.
- */
- void moveTo(float x, float y);
-
- /**
- Adds line segment from the last point in the path to the specified point.
- */
- void lineTo(float x, float y);
-
- /**
- Adds cubic bezier segment from last point in the path via two control points to the specified point.
- */
- void bezierTo(float c1x, float c1y, float c2x, float c2y, float x, float y);
-
- /**
- Adds quadratic bezier segment from last point in the path via a control point to the specified point.
- */
- void quadTo(float cx, float cy, float x, float y);
-
- /**
- Adds an arc segment at the corner defined by the last path point, and two specified points.
- */
- void arcTo(float x1, float y1, float x2, float y2, float radius);
-
- /**
- Closes current sub-path with a line segment.
- */
- void closePath();
-
- /**
- Sets the current sub-path winding.
- */
- void pathWinding(Winding dir);
-
- /**
- Creates new circle arc shaped sub-path. The arc center is at cx,cy, the arc radius is r,
- and the arc is drawn from angle a0 to a1, and swept in direction dir (NVG_CCW or NVG_CW).
- Angles are specified in radians.
- */
- void arc(float cx, float cy, float r, float a0, float a1, Winding dir);
-
- /**
- Creates new rectangle shaped sub-path.
- */
- void rect(float x, float y, float w, float h);
-
- /**
- Creates new rounded rectangle shaped sub-path.
- */
- void roundedRect(float x, float y, float w, float h, float r);
-
- /**
- Creates new ellipse shaped sub-path.
- */
- void ellipse(float cx, float cy, float rx, float ry);
-
- /**
- Creates new circle shaped sub-path.
- */
- void circle(float cx, float cy, float r);
-
- /**
- Fills the current path with current fill style.
- */
- void fill();
-
- /**
- Fills the current path with current stroke style.
- */
- void stroke();
-
- /* --------------------------------------------------------------------
- * Text */
-
- /**
- Creates font by loading it from the disk from specified file name.
- Returns handle to the font.
- */
- FontId createFontFromFile(const char* name, const char* filename);
-
- /**
- Creates font by loading it from the specified memory chunk.
- Returns handle to the font.
- */
- FontId createFontFromMemory(const char* name, const uchar* data, uint dataSize, bool freeData);
-
- /**
- Finds a loaded font of specified name, and returns handle to it, or -1 if the font is not found.
- */
- FontId findFont(const char* name);
-
- /**
- Sets the font size of current text style.
- */
- void fontSize(float size);
-
- /**
- Sets the blur of current text style.
- */
- void fontBlur(float blur);
-
- /**
- Sets the letter spacing of current text style.
- */
- void textLetterSpacing(float spacing);
-
- /**
- Sets the proportional line height of current text style. The line height is specified as multiple of font size.
- */
- void textLineHeight(float lineHeight);
-
- /**
- Sets the text align of current text style.
- */
- void textAlign(Align align);
-
- /**
- Sets the text align of current text style.
- Overloaded function for convenience.
- @see Align
- */
- void textAlign(int align);
-
- /**
- Sets the font face based on specified id of current text style.
- */
- void fontFaceId(FontId font);
-
- /**
- Sets the font face based on specified name of current text style.
- */
- void fontFace(const char* font);
-
- /**
- Draws text string at specified location. If end is specified only the sub-string up to the end is drawn.
- */
- float text(float x, float y, const char* string, const char* end);
-
- /**
- Draws multi-line text string at specified location wrapped at the specified width.
- If end is specified only the sub-string up to the end is drawn.
- White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
- Words longer than the max width are slit at nearest character (i.e. no hyphenation).
- */
- void textBox(float x, float y, float breakRowWidth, const char* string, const char* end = nullptr);
-
- /**
- Measures the specified text string. The bounds value are [xmin,ymin, xmax,ymax].
- Returns the horizontal advance of the measured text (i.e. where the next character should drawn).
- Measured values are returned in local coordinate space.
- */
- float textBounds(float x, float y, const char* string, const char* end, Rectangle<float>& bounds);
-
- /**
- Measures the specified multi-text string. Parameter bounds should be a pointer to float[4],
- if the bounding box of the text should be returned. The bounds value are [xmin,ymin, xmax,ymax]
- Measured values are returned in local coordinate space.
- */
- void textBoxBounds(float x, float y, float breakRowWidth, const char* string, const char* end, float bounds[4]);
-
- /**
- Calculates the glyph x positions of the specified text. If end is specified only the sub-string will be used.
- Measured values are returned in local coordinate space.
- */
- int textGlyphPositions(float x, float y, const char* string, const char* end, GlyphPosition& positions, int maxPositions);
-
- /**
- Returns the vertical metrics based on the current text style.
- Measured values are returned in local coordinate space.
- */
- void textMetrics(float* ascender, float* descender, float* lineh);
-
- /**
- Breaks the specified text into lines. If end is specified only the sub-string will be used.
- White space is stripped at the beginning of the rows, the text is split at word boundaries or when new-line characters are encountered.
- Words longer than the max width are slit at nearest character (i.e. no hyphenation).
- */
- int textBreakLines(const char* string, const char* end, float breakRowWidth, TextRow& rows, int maxRows);
-
- #ifndef DGL_NO_SHARED_RESOURCES
- /**
- Load DPF's internal shared resources for this NanoVG class.
- */
- virtual void loadSharedResources();
- #endif
-
- private:
- NVGcontext* const fContext;
- bool fInFrame;
- bool fIsSubWidget;
- friend class BlendishWidget;
-
- DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(NanoVG)
- };
-
- // -----------------------------------------------------------------------
- // NanoWidget
-
- /**
- NanoVG Widget class.
-
- This class implements the NanoVG drawing API inside a DGL Widget.
- The drawing function onDisplay() is implemented internally but a
- new onNanoDisplay() needs to be overridden instead.
- */
- class NanoWidget : public Widget,
- public NanoVG
- {
- public:
- /**
- Constructor.
- @see CreateFlags
- */
- explicit NanoWidget(Window& parent, int flags = CREATE_ANTIALIAS);
-
- /**
- Constructor for a subwidget.
- */
- explicit NanoWidget(Widget* groupWidget, int flags = CREATE_ANTIALIAS);
-
- /**
- Constructor for a subwidget, reusing a NanoVG context.
- */
- explicit NanoWidget(NanoWidget* groupWidget);
-
- /**
- Destructor.
- */
- virtual ~NanoWidget();
-
- protected:
- /**
- New virtual onDisplay function.
- @see onDisplay
- */
- virtual void onNanoDisplay() = 0;
-
- private:
- struct PrivateData;
- PrivateData* const nData;
-
- /**
- Widget display function.
- Implemented internally to wrap begin/endFrame() automatically.
- */
- void onDisplay() override;
-
- // these should not be used
- void beginFrame(uint,uint) {}
- void beginFrame(uint,uint,float) {}
- void beginFrame(Widget*) {}
- void cancelFrame() {}
- void endFrame() {}
-
- DISTRHO_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(NanoWidget)
- };
-
- // -----------------------------------------------------------------------
-
- END_NAMESPACE_DGL
-
- #endif // DGL_NANO_WIDGET_HPP_INCLUDED
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