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- /* Copyright 2016, Ableton AG, Berlin. All rights reserved.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * If you would like to incorporate Link into a proprietary software application,
- * please contact <link-devs@ableton.com>.
- */
-
- #pragma once
-
- #include <ableton/link/Phase.hpp>
-
- namespace ableton
- {
- namespace detail
- {
-
- inline Link::SessionState toSessionState(
- const link::ClientState& state, const bool isConnected)
- {
- const auto time = state.timeline.fromBeats(state.startStopState.beats);
- const auto startStopState =
- link::ApiStartStopState{state.startStopState.isPlaying, time};
- return {{state.timeline, startStopState}, isConnected};
- }
-
- inline link::IncomingClientState toIncomingClientState(const link::ApiState& state,
- const link::ApiState& originalState,
- const std::chrono::microseconds timestamp)
- {
- const auto timeline = originalState.timeline != state.timeline
- ? link::OptionalTimeline{state.timeline}
- : link::OptionalTimeline{};
- const auto startStopState =
- originalState.startStopState != state.startStopState
- ? link::OptionalStartStopState{{state.startStopState.isPlaying,
- state.timeline.toBeats(state.startStopState.time), timestamp}}
- : link::OptionalStartStopState{};
- return {timeline, startStopState, timestamp};
- }
-
- } // namespace detail
-
- inline Link::Link(const double bpm)
- : mPeerCountCallback([](std::size_t) {})
- , mTempoCallback([](link::Tempo) {})
- , mStartStopCallback([](bool) {})
- , mClock{}
- , mController(link::Tempo(bpm),
- [this](const std::size_t peers) {
- std::lock_guard<std::mutex> lock(mCallbackMutex);
- mPeerCountCallback(peers);
- },
- [this](const link::Tempo tempo) {
- std::lock_guard<std::mutex> lock(mCallbackMutex);
- mTempoCallback(tempo);
- },
- [this](const bool isPlaying) {
- std::lock_guard<std::mutex> lock(mCallbackMutex);
- mStartStopCallback(isPlaying);
- },
- mClock,
- util::injectVal(link::platform::IoContext{}))
- {
- }
-
- inline bool Link::isEnabled() const
- {
- return mController.isEnabled();
- }
-
- inline void Link::enable(const bool bEnable)
- {
- mController.enable(bEnable);
- }
-
- inline bool Link::isStartStopSyncEnabled() const
- {
- return mController.isStartStopSyncEnabled();
- }
-
- inline void Link::enableStartStopSync(bool bEnable)
- {
- mController.enableStartStopSync(bEnable);
- }
-
- inline std::size_t Link::numPeers() const
- {
- return mController.numPeers();
- }
-
- template <typename Callback>
- void Link::setNumPeersCallback(Callback callback)
- {
- std::lock_guard<std::mutex> lock(mCallbackMutex);
- mPeerCountCallback = [callback](const std::size_t numPeers) { callback(numPeers); };
- }
-
- template <typename Callback>
- void Link::setTempoCallback(Callback callback)
- {
- std::lock_guard<std::mutex> lock(mCallbackMutex);
- mTempoCallback = [callback](const link::Tempo tempo) { callback(tempo.bpm()); };
- }
-
- template <typename Callback>
- void Link::setStartStopCallback(Callback callback)
- {
- std::lock_guard<std::mutex> lock(mCallbackMutex);
- mStartStopCallback = callback;
- }
-
- inline Link::Clock Link::clock() const
- {
- return mClock;
- }
-
- inline Link::SessionState Link::captureAudioSessionState() const
- {
- return detail::toSessionState(mController.clientStateRtSafe(), numPeers() > 0);
- }
-
- inline void Link::commitAudioSessionState(const Link::SessionState state)
- {
- mController.setClientStateRtSafe(
- detail::toIncomingClientState(state.mState, state.mOriginalState, mClock.micros()));
- }
-
- inline Link::SessionState Link::captureAppSessionState() const
- {
- return detail::toSessionState(mController.clientState(), numPeers() > 0);
- }
-
- inline void Link::commitAppSessionState(const Link::SessionState state)
- {
- mController.setClientState(
- detail::toIncomingClientState(state.mState, state.mOriginalState, mClock.micros()));
- }
-
- // Link::SessionState
-
- inline Link::SessionState::SessionState(
- const link::ApiState state, const bool bRespectQuantum)
- : mOriginalState(state)
- , mState(state)
- , mbRespectQuantum(bRespectQuantum)
- {
- }
-
- inline double Link::SessionState::tempo() const
- {
- return mState.timeline.tempo.bpm();
- }
-
- inline void Link::SessionState::setTempo(
- const double bpm, const std::chrono::microseconds atTime)
- {
- const auto desiredTl = link::clampTempo(
- link::Timeline{link::Tempo(bpm), mState.timeline.toBeats(atTime), atTime});
- mState.timeline.tempo = desiredTl.tempo;
- mState.timeline.timeOrigin = desiredTl.fromBeats(mState.timeline.beatOrigin);
- }
-
- inline double Link::SessionState::beatAtTime(
- const std::chrono::microseconds time, const double quantum) const
- {
- return link::toPhaseEncodedBeats(mState.timeline, time, link::Beats{quantum})
- .floating();
- }
-
- inline double Link::SessionState::phaseAtTime(
- const std::chrono::microseconds time, const double quantum) const
- {
- return link::phase(link::Beats{beatAtTime(time, quantum)}, link::Beats{quantum})
- .floating();
- }
-
- inline std::chrono::microseconds Link::SessionState::timeAtBeat(
- const double beat, const double quantum) const
- {
- return link::fromPhaseEncodedBeats(
- mState.timeline, link::Beats{beat}, link::Beats{quantum});
- }
-
- inline void Link::SessionState::requestBeatAtTime(
- const double beat, std::chrono::microseconds time, const double quantum)
- {
- if (mbRespectQuantum)
- {
- time = timeAtBeat(link::nextPhaseMatch(link::Beats{beatAtTime(time, quantum)},
- link::Beats{beat}, link::Beats{quantum})
- .floating(),
- quantum);
- }
- forceBeatAtTime(beat, time, quantum);
- }
-
- inline void Link::SessionState::forceBeatAtTime(
- const double beat, const std::chrono::microseconds time, const double quantum)
- {
- // There are two components to the beat adjustment: a phase shift
- // and a beat magnitude adjustment.
- const auto curBeatAtTime = link::Beats{beatAtTime(time, quantum)};
- const auto closestInPhase =
- link::closestPhaseMatch(curBeatAtTime, link::Beats{beat}, link::Beats{quantum});
- mState.timeline = shiftClientTimeline(mState.timeline, closestInPhase - curBeatAtTime);
- // Now adjust the magnitude
- mState.timeline.beatOrigin =
- mState.timeline.beatOrigin + (link::Beats{beat} - closestInPhase);
- }
-
- inline void Link::SessionState::setIsPlaying(
- const bool isPlaying, const std::chrono::microseconds time)
- {
- mState.startStopState = {isPlaying, time};
- }
-
- inline bool Link::SessionState::isPlaying() const
- {
- return mState.startStopState.isPlaying;
- }
-
- inline std::chrono::microseconds Link::SessionState::timeForIsPlaying() const
- {
- return mState.startStopState.time;
- }
-
- inline void Link::SessionState::requestBeatAtStartPlayingTime(
- const double beat, const double quantum)
- {
- if (isPlaying())
- {
- requestBeatAtTime(beat, mState.startStopState.time, quantum);
- }
- }
-
- inline void Link::SessionState::setIsPlayingAndRequestBeatAtTime(
- bool isPlaying, std::chrono::microseconds time, double beat, double quantum)
- {
- mState.startStopState = {isPlaying, time};
- requestBeatAtStartPlayingTime(beat, quantum);
- }
-
- } // namespace ableton
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