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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A rectangle stored as a set of RelativeCoordinate values.
-
- The rectangle's top, left, bottom and right edge positions are each stored as a RelativeCoordinate.
-
- @see RelativeCoordinate, RelativePoint
-
- @tags{GUI}
- */
- class JUCE_API RelativeRectangle
- {
- public:
- //==============================================================================
- /** Creates a zero-size rectangle at the origin. */
- RelativeRectangle();
-
- /** Creates an absolute rectangle, relative to the origin. */
- explicit RelativeRectangle (const Rectangle<float>& rect);
-
- /** Creates a rectangle from four coordinates. */
- RelativeRectangle (const RelativeCoordinate& left, const RelativeCoordinate& right,
- const RelativeCoordinate& top, const RelativeCoordinate& bottom);
-
- /** Creates a rectangle from a stringified representation.
- The string must contain a sequence of 4 coordinates, separated by commas, in the order
- left, top, right, bottom. The syntax for the coordinate strings is explained in the
- RelativeCoordinate class.
- @see toString
- */
- explicit RelativeRectangle (const String& stringVersion);
-
- bool operator== (const RelativeRectangle&) const noexcept;
- bool operator!= (const RelativeRectangle&) const noexcept;
-
- //==============================================================================
- /** Calculates the absolute position of this rectangle.
-
- You'll need to provide a suitable Expression::Scope for looking up any coordinates that may
- be needed to calculate the result.
- */
- const Rectangle<float> resolve (const Expression::Scope* scope) const;
-
- /** Changes the values of this rectangle's coordinates to make it resolve to the specified position.
-
- Calling this will leave any anchor points unchanged, but will set any absolute
- or relative positions to whatever values are necessary to make the resultant position
- match the position that is provided.
- */
- void moveToAbsolute (const Rectangle<float>& newPos, const Expression::Scope* scope);
-
- /** Returns true if this rectangle depends on any external symbols for its position.
- Coordinates that refer to symbols based on "this" are assumed not to be dynamic.
- */
- bool isDynamic() const;
-
- /** Returns a string which represents this point.
- This returns a comma-separated list of coordinates, in the order left, top, right, bottom.
- If you're using this to position a Component, then see the notes for
- Component::setBounds (const RelativeRectangle&) for details of the syntax used.
- The string that is returned can be passed to the RelativeRectangle constructor to recreate the rectangle.
- */
- String toString() const;
-
- /** Renames a symbol if it is used by any of the coordinates.
- This calls Expression::withRenamedSymbol() on the rectangle's coordinates.
- */
- void renameSymbol (const Expression::Symbol& oldSymbol, const String& newName, const Expression::Scope& scope);
-
- /** Creates and sets an appropriate Component::Positioner object for the given component, which will
- keep it positioned with this rectangle.
- */
- void applyToComponent (Component& component) const;
-
- //==============================================================================
- // The actual rectangle coords...
- RelativeCoordinate left, right, top, bottom;
- };
-
- } // namespace juce
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