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- /*
- ==============================================================================
-
- This file is part of the Water library.
- Copyright (c) 2015 ROLI Ltd.
- Copyright (C) 2017 Filipe Coelho <falktx@falktx.com>
-
- Permission is granted to use this software under the terms of the GNU
- General Public License as published by the Free Software Foundation;
- either version 2 of the License, or any later version.
-
- This program is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- For a full copy of the GNU General Public License see the doc/GPL.txt file.
-
- ==============================================================================
- */
-
- #ifndef WATER_AUDIOPROCESSORGRAPH_H_INCLUDED
- #define WATER_AUDIOPROCESSORGRAPH_H_INCLUDED
-
- #include "AudioProcessor.h"
- #include "../containers/NamedValueSet.h"
- #include "../containers/OwnedArray.h"
- #include "../containers/ReferenceCountedArray.h"
- #include "../midi/MidiBuffer.h"
-
- namespace water {
-
- //==============================================================================
- /**
- A type of AudioProcessor which plays back a graph of other AudioProcessors.
-
- Use one of these objects if you want to wire-up a set of AudioProcessors
- and play back the result.
-
- Processors can be added to the graph as "nodes" using addNode(), and once
- added, you can connect any of their input or output channels to other
- nodes using addConnection().
-
- To play back a graph through an audio device, you might want to use an
- AudioProcessorPlayer object.
- */
- class AudioProcessorGraph : public AudioProcessor
- {
- public:
- //==============================================================================
- /** Creates an empty graph. */
- AudioProcessorGraph();
-
- /** Destructor.
- Any processor objects that have been added to the graph will also be deleted.
- */
- ~AudioProcessorGraph();
-
- //==============================================================================
- /** Represents one of the nodes, or processors, in an AudioProcessorGraph.
-
- To create a node, call AudioProcessorGraph::addNode().
- */
- class Node : public ReferenceCountedObject
- {
- public:
- //==============================================================================
- /** The ID number assigned to this node.
- This is assigned by the graph that owns it, and can't be changed.
- */
- const uint32 nodeId;
-
- /** The actual processor object that this node represents. */
- AudioProcessor* getProcessor() const noexcept { return processor; }
-
- /** A set of user-definable properties that are associated with this node.
-
- This can be used to attach values to the node for whatever purpose seems
- useful. For example, you might store an x and y position if your application
- is displaying the nodes on-screen.
- */
- NamedValueSet properties;
-
- //==============================================================================
- /** A convenient typedef for referring to a pointer to a node object. */
- typedef ReferenceCountedObjectPtr<Node> Ptr;
-
- private:
- //==============================================================================
- friend class AudioProcessorGraph;
-
- const ScopedPointer<AudioProcessor> processor;
- bool isPrepared;
-
- Node (uint32 nodeId, AudioProcessor*) noexcept;
-
- void setParentGraph (AudioProcessorGraph*) const;
- void prepare (double newSampleRate, int newBlockSize, AudioProcessorGraph*);
- void unprepare();
-
- CARLA_DECLARE_NON_COPY_CLASS (Node)
- };
-
- //==============================================================================
- /** Represents a connection between two channels of two nodes in an AudioProcessorGraph.
-
- To create a connection, use AudioProcessorGraph::addConnection().
- */
- struct Connection
- {
- public:
- //==============================================================================
- Connection (uint32 sourceNodeId, int sourceChannelIndex,
- uint32 destNodeId, int destChannelIndex) noexcept;
-
- //==============================================================================
- /** The ID number of the node which is the input source for this connection.
- @see AudioProcessorGraph::getNodeForId
- */
- uint32 sourceNodeId;
-
- /** The index of the output channel of the source node from which this
- connection takes its data.
-
- If this value is the special number AudioProcessorGraph::midiChannelIndex, then
- it is referring to the source node's midi output. Otherwise, it is the zero-based
- index of an audio output channel in the source node.
- */
- int sourceChannelIndex;
-
- /** The ID number of the node which is the destination for this connection.
- @see AudioProcessorGraph::getNodeForId
- */
- uint32 destNodeId;
-
- /** The index of the input channel of the destination node to which this
- connection delivers its data.
-
- If this value is the special number AudioProcessorGraph::midiChannelIndex, then
- it is referring to the destination node's midi input. Otherwise, it is the zero-based
- index of an audio input channel in the destination node.
- */
- int destChannelIndex;
- };
-
- //==============================================================================
- /** Deletes all nodes and connections from this graph.
- Any processor objects in the graph will be deleted.
- */
- void clear();
-
- /** Returns the number of nodes in the graph. */
- int getNumNodes() const noexcept { return nodes.size(); }
-
- /** Returns a pointer to one of the nodes in the graph.
- This will return nullptr if the index is out of range.
- @see getNodeForId
- */
- Node* getNode (const int index) const noexcept { return nodes [index]; }
-
- /** Searches the graph for a node with the given ID number and returns it.
- If no such node was found, this returns nullptr.
- @see getNode
- */
- Node* getNodeForId (const uint32 nodeId) const;
-
- /** Adds a node to the graph.
-
- This creates a new node in the graph, for the specified processor. Once you have
- added a processor to the graph, the graph owns it and will delete it later when
- it is no longer needed.
-
- The optional nodeId parameter lets you specify an ID to use for the node, but
- if the value is already in use, this new node will overwrite the old one.
-
- If this succeeds, it returns a pointer to the newly-created node.
- */
- Node* addNode (AudioProcessor* newProcessor, uint32 nodeId = 0);
-
- /** Deletes a node within the graph which has the specified ID.
-
- This will also delete any connections that are attached to this node.
- */
- bool removeNode (uint32 nodeId);
-
- /** Deletes a node within the graph which has the specified ID.
-
- This will also delete any connections that are attached to this node.
- */
- bool removeNode (Node* node);
-
- //==============================================================================
- /** Returns the number of connections in the graph. */
- int getNumConnections() const { return connections.size(); }
-
- /** Returns a pointer to one of the connections in the graph. */
- const Connection* getConnection (int index) const { return connections [index]; }
-
- /** Searches for a connection between some specified channels.
- If no such connection is found, this returns nullptr.
- */
- const Connection* getConnectionBetween (uint32 sourceNodeId,
- int sourceChannelIndex,
- uint32 destNodeId,
- int destChannelIndex) const;
-
- /** Returns true if there is a connection between any of the channels of
- two specified nodes.
- */
- bool isConnected (uint32 possibleSourceNodeId,
- uint32 possibleDestNodeId) const;
-
- /** Returns true if it would be legal to connect the specified points. */
- bool canConnect (uint32 sourceNodeId, int sourceChannelIndex,
- uint32 destNodeId, int destChannelIndex) const;
-
- /** Attempts to connect two specified channels of two nodes.
-
- If this isn't allowed (e.g. because you're trying to connect a midi channel
- to an audio one or other such nonsense), then it'll return false.
- */
- bool addConnection (uint32 sourceNodeId, int sourceChannelIndex,
- uint32 destNodeId, int destChannelIndex);
-
- /** Deletes the connection with the specified index. */
- void removeConnection (int index);
-
- /** Deletes any connection between two specified points.
- Returns true if a connection was actually deleted.
- */
- bool removeConnection (uint32 sourceNodeId, int sourceChannelIndex,
- uint32 destNodeId, int destChannelIndex);
-
- /** Removes all connections from the specified node. */
- bool disconnectNode (uint32 nodeId);
-
- /** Returns true if the given connection's channel numbers map on to valid
- channels at each end.
- Even if a connection is valid when created, its status could change if
- a node changes its channel config.
- */
- bool isConnectionLegal (const Connection* connection) const;
-
- /** Performs a sanity checks of all the connections.
-
- This might be useful if some of the processors are doing things like changing
- their channel counts, which could render some connections obsolete.
- */
- bool removeIllegalConnections();
-
- //==============================================================================
- /** A special number that represents the midi channel of a node.
-
- This is used as a channel index value if you want to refer to the midi input
- or output instead of an audio channel.
- */
- static const int midiChannelIndex;
-
-
- //==============================================================================
- /** A special type of AudioProcessor that can live inside an AudioProcessorGraph
- in order to use the audio that comes into and out of the graph itself.
-
- If you create an AudioGraphIOProcessor in "input" mode, it will act as a
- node in the graph which delivers the audio that is coming into the parent
- graph. This allows you to stream the data to other nodes and process the
- incoming audio.
-
- Likewise, one of these in "output" mode can be sent data which it will add to
- the sum of data being sent to the graph's output.
-
- @see AudioProcessorGraph
- */
- class AudioGraphIOProcessor : public AudioProcessor
- {
- public:
- /** Specifies the mode in which this processor will operate.
- */
- enum IODeviceType
- {
- audioInputNode, /**< In this mode, the processor has output channels
- representing all the audio input channels that are
- coming into its parent audio graph. */
- audioOutputNode, /**< In this mode, the processor has input channels
- representing all the audio output channels that are
- going out of its parent audio graph. */
- midiInputNode, /**< In this mode, the processor has a midi output which
- delivers the same midi data that is arriving at its
- parent graph. */
- midiOutputNode /**< In this mode, the processor has a midi input and
- any data sent to it will be passed out of the parent
- graph. */
- };
-
- //==============================================================================
- /** Returns the mode of this processor. */
- IODeviceType getType() const noexcept { return type; }
-
- /** Returns the parent graph to which this processor belongs, or nullptr if it
- hasn't yet been added to one. */
- AudioProcessorGraph* getParentGraph() const noexcept { return graph; }
-
- /** True if this is an audio or midi input. */
- bool isInput() const noexcept;
- /** True if this is an audio or midi output. */
- bool isOutput() const noexcept;
-
- //==============================================================================
- AudioGraphIOProcessor (const IODeviceType type);
- ~AudioGraphIOProcessor();
-
- const String getName() const override;
- #if 0
- void fillInPluginDescription (PluginDescription&) const override;
- #endif
- void prepareToPlay (double newSampleRate, int estimatedSamplesPerBlock) override;
- void releaseResources() override;
- void processBlock (AudioSampleBuffer&, MidiBuffer&) override;
-
- bool acceptsMidi() const override;
- bool producesMidi() const override;
-
- /** @internal */
- void setParentGraph (AudioProcessorGraph*);
-
- private:
- const IODeviceType type;
- AudioProcessorGraph* graph;
-
- //==============================================================================
- void processAudio (AudioSampleBuffer& buffer, MidiBuffer& midiMessages);
-
- CARLA_DECLARE_NON_COPY_CLASS (AudioGraphIOProcessor)
- };
-
- //==============================================================================
- const String getName() const override;
- void prepareToPlay (double, int) override;
- void releaseResources() override;
- void processBlock (AudioSampleBuffer&, MidiBuffer&) override;
-
- void reset() override;
- void setNonRealtime (bool) noexcept override;
- // void setPlayHead (AudioPlayHead*) override;
-
- bool acceptsMidi() const override;
- bool producesMidi() const override;
-
- void reorderNowIfNeeded();
-
- private:
- //==============================================================================
- void processAudio (AudioSampleBuffer& buffer, MidiBuffer& midiMessages);
-
- //==============================================================================
- ReferenceCountedArray<Node> nodes;
- OwnedArray<Connection> connections;
- uint32 lastNodeId;
- OwnedArray<MidiBuffer> midiBuffers;
- Array<void*> renderingOps;
-
- friend class AudioGraphIOProcessor;
- struct AudioProcessorGraphBufferHelpers;
- ScopedPointer<AudioProcessorGraphBufferHelpers> audioBuffers;
-
- MidiBuffer* currentMidiInputBuffer;
- MidiBuffer currentMidiOutputBuffer;
-
- bool isPrepared, needsReorder;
- CarlaRecursiveMutex reorderMutex;
-
- void clearRenderingSequence();
- void buildRenderingSequence();
- bool isAnInputTo (uint32 possibleInputId, uint32 possibleDestinationId, int recursionCheck) const;
-
- CARLA_DECLARE_NON_COPY_CLASS (AudioProcessorGraph)
- };
-
- }
-
- #endif // WATER_AUDIOPROCESSORGRAPH_H_INCLUDED
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