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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_TEXTBUTTON_H_INCLUDED
- #define JUCE_TEXTBUTTON_H_INCLUDED
-
-
- //==============================================================================
- /**
- A button that uses the standard lozenge-shaped background with a line of
- text on it.
-
- @see Button, DrawableButton
- */
- class JUCE_API TextButton : public Button
- {
- public:
- //==============================================================================
- /** Creates a TextButton. */
- TextButton();
-
- /** Creates a TextButton.
- @param buttonName the text to put in the button (the component's name is also
- initially set to this string, but these can be changed later
- using the setName() and setButtonText() methods)
- @param toolTip an optional string to use as a toolip
- @see Button
- */
- explicit TextButton (const String& buttonName,
- const String& toolTip = String::empty);
-
- /** Destructor. */
- ~TextButton();
-
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the button.
-
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
-
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- buttonColourId = 0x1000100, /**< The colour used to fill the button shape (when the button is toggled
- 'off'). The look-and-feel class might re-interpret this to add
- effects, etc. */
- buttonOnColourId = 0x1000101, /**< The colour used to fill the button shape (when the button is toggled
- 'on'). The look-and-feel class might re-interpret this to add
- effects, etc. */
- textColourOffId = 0x1000102, /**< The colour to use for the button's text when the button's toggle state is "off". */
- textColourOnId = 0x1000103 /**< The colour to use for the button's text.when the button's toggle state is "on". */
- };
-
- //==============================================================================
- /** Resizes the button to fit neatly around its current text.
- If newHeight is >= 0, the button's height will be changed to this
- value. If it's less than zero, its height will be unaffected.
- */
- void changeWidthToFitText (int newHeight = -1);
-
- /** This can be overridden to use different fonts than the default one.
- Note that you'll need to set the font's size appropriately, too.
- */
- virtual Font getFont();
-
-
- //==============================================================================
- /** @internal */
- void paintButton (Graphics&, bool isMouseOverButton, bool isButtonDown) override;
- /** @internal */
- void colourChanged() override;
-
- private:
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TextButton)
- };
-
-
- #endif // JUCE_TEXTBUTTON_H_INCLUDED
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