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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Wrapper class to continuously stream audio from an audio source to an
- AudioIODevice.
-
- This object acts as an AudioIODeviceCallback, so can be attached to an
- output device, and will stream audio from an AudioSource.
-
- @tags{Audio}
- */
- class JUCE_API AudioSourcePlayer : public AudioIODeviceCallback
- {
- public:
- //==============================================================================
- /** Creates an empty AudioSourcePlayer. */
- AudioSourcePlayer();
-
- /** Destructor.
-
- Make sure this object isn't still being used by an AudioIODevice before
- deleting it!
- */
- ~AudioSourcePlayer() override;
-
- //==============================================================================
- /** Changes the current audio source to play from.
-
- If the source passed in is already being used, this method will do nothing.
- If the source is not null, its prepareToPlay() method will be called
- before it starts being used for playback.
-
- If there's another source currently playing, its releaseResources() method
- will be called after it has been swapped for the new one.
-
- @param newSource the new source to use - this will NOT be deleted
- by this object when no longer needed, so it's the
- caller's responsibility to manage it.
- */
- void setSource (AudioSource* newSource);
-
- /** Returns the source that's playing.
- May return nullptr if there's no source.
- */
- AudioSource* getCurrentSource() const noexcept { return source; }
-
- /** Sets a gain to apply to the audio data.
- @see getGain
- */
- void setGain (float newGain) noexcept;
-
- /** Returns the current gain.
- @see setGain
- */
- float getGain() const noexcept { return gain; }
-
- //==============================================================================
- /** Implementation of the AudioIODeviceCallback method. */
- void audioDeviceIOCallback (const float** inputChannelData,
- int totalNumInputChannels,
- float** outputChannelData,
- int totalNumOutputChannels,
- int numSamples) override;
-
- /** Implementation of the AudioIODeviceCallback method. */
- void audioDeviceAboutToStart (AudioIODevice* device) override;
-
- /** Implementation of the AudioIODeviceCallback method. */
- void audioDeviceStopped() override;
-
- /** An alternative method for initialising the source without an AudioIODevice. */
- void prepareToPlay (double sampleRate, int blockSize);
-
- private:
- //==============================================================================
- CriticalSection readLock;
- AudioSource* source = nullptr;
- double sampleRate = 0;
- int bufferSize = 0;
- float* channels[128];
- float* outputChans[128];
- const float* inputChans[128];
- AudioBuffer<float> tempBuffer;
- float lastGain = 1.0f;
- std::atomic<float> gain { 1.0f };
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSourcePlayer)
- };
-
- } // namespace juce
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