|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295 |
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_DOCUMENTWINDOW_H_INCLUDED
- #define JUCE_DOCUMENTWINDOW_H_INCLUDED
-
-
- //==============================================================================
- /**
- A resizable window with a title bar and maximise, minimise and close buttons.
-
- This subclass of ResizableWindow creates a fairly standard type of window with
- a title bar and various buttons. The name of the component is shown in the
- title bar, and an icon can optionally be specified with setIcon().
-
- All the methods available to a ResizableWindow are also available to this,
- so it can easily be made resizable, minimised, maximised, etc.
-
- It's not advisable to add child components directly to a DocumentWindow: put them
- inside your content component instead. And overriding methods like resized(), moved(), etc
- is also not recommended - instead override these methods for your content component.
- (If for some obscure reason you do need to override these methods, always remember to
- call the super-class's resized() method too, otherwise it'll fail to lay out the window
- decorations correctly).
-
- You can also automatically add a menu bar to the window, using the setMenuBar()
- method.
-
- @see ResizableWindow, DialogWindow
- */
- class JUCE_API DocumentWindow : public ResizableWindow
- {
- public:
- //==============================================================================
- /** The set of available button-types that can be put on the title bar.
-
- @see setTitleBarButtonsRequired
- */
- enum TitleBarButtons
- {
- minimiseButton = 1,
- maximiseButton = 2,
- closeButton = 4,
-
- /** A combination of all the buttons above. */
- allButtons = 7
- };
-
- //==============================================================================
- /** Creates a DocumentWindow.
-
- @param name the name to give the component - this is also
- the title shown at the top of the window. To change
- this later, use setName()
- @param backgroundColour the colour to use for filling the window's background.
- @param requiredButtons specifies which of the buttons (close, minimise, maximise)
- should be shown on the title bar. This value is a bitwise
- combination of values from the TitleBarButtons enum. Note
- that it can be "allButtons" to get them all. You
- can change this later with the setTitleBarButtonsRequired()
- method, which can also specify where they are positioned.
- @param addToDesktop if true, the window will be automatically added to the
- desktop; if false, you can use it as a child component
- @see TitleBarButtons
- */
- DocumentWindow (const String& name,
- Colour backgroundColour,
- int requiredButtons,
- bool addToDesktop = true);
-
- /** Destructor.
- If a content component has been set with setContentOwned(), it will be deleted.
- */
- ~DocumentWindow();
-
- //==============================================================================
- /** Changes the component's name.
-
- (This is overridden from Component::setName() to cause a repaint, as
- the name is what gets drawn across the window's title bar).
- */
- void setName (const String& newName);
-
- /** Sets an icon to show in the title bar, next to the title.
-
- A copy is made internally of the image, so the caller can delete the
- image after calling this. If 0 is passed-in, any existing icon will be
- removed.
- */
- void setIcon (const Image& imageToUse);
-
- /** Changes the height of the title-bar. */
- void setTitleBarHeight (int newHeight);
-
- /** Returns the current title bar height. */
- int getTitleBarHeight() const;
-
- /** Changes the set of title-bar buttons being shown.
-
- @param requiredButtons specifies which of the buttons (close, minimise, maximise)
- should be shown on the title bar. This value is a bitwise
- combination of values from the TitleBarButtons enum. Note
- that it can be "allButtons" to get them all.
- @param positionTitleBarButtonsOnLeft if true, the buttons should go at the
- left side of the bar; if false, they'll be placed at the right
- */
- void setTitleBarButtonsRequired (int requiredButtons,
- bool positionTitleBarButtonsOnLeft);
-
- /** Sets whether the title should be centred within the window.
-
- If true, the title text is shown in the middle of the title-bar; if false,
- it'll be shown at the left of the bar.
- */
- void setTitleBarTextCentred (bool textShouldBeCentred);
-
- //==============================================================================
- /** Creates a menu inside this window.
-
- @param menuBarModel this specifies a MenuBarModel that should be used to
- generate the contents of a menu bar that will be placed
- just below the title bar, and just above any content
- component. If this value is zero, any existing menu bar
- will be removed from the component; if non-zero, one will
- be added if it's required.
- @param menuBarHeight the height of the menu bar component, if one is needed. Pass a value of zero
- or less to use the look-and-feel's default size.
- */
- void setMenuBar (MenuBarModel* menuBarModel,
- int menuBarHeight = 0);
-
- /** Returns the current menu bar component, or null if there isn't one.
- This is probably a MenuBarComponent, unless a custom one has been set using
- setMenuBarComponent().
- */
- Component* getMenuBarComponent() const noexcept;
-
- /** Replaces the current menu bar with a custom component.
- The component will be owned and deleted by the document window.
- */
- void setMenuBarComponent (Component* newMenuBarComponent);
-
- //==============================================================================
- /** This method is called when the user tries to close the window.
-
- This is triggered by the user clicking the close button, or using some other
- OS-specific key shortcut or OS menu for getting rid of a window.
-
- If the window is just a pop-up, you should override this closeButtonPressed()
- method and make it delete the window in whatever way is appropriate for your
- app. E.g. you might just want to call "delete this".
-
- If your app is centred around this window such that the whole app should quit when
- the window is closed, then you will probably want to use this method as an opportunity
- to call JUCEApplicationBase::quit(), and leave the window to be deleted later by your
- JUCEApplicationBase::shutdown() method. (Doing it this way means that your window will
- still get cleaned-up if the app is quit by some other means (e.g. a cmd-Q on the mac
- or closing it via the taskbar icon on Windows).
-
- (Note that the DocumentWindow class overrides Component::userTriedToCloseWindow() and
- redirects it to call this method, so any methods of closing the window that are
- caught by userTriedToCloseWindow() will also end up here).
- */
- virtual void closeButtonPressed();
-
- /** Callback that is triggered when the minimise button is pressed.
-
- The default implementation of this calls ResizableWindow::setMinimised(), but
- you can override it to do more customised behaviour.
- */
- virtual void minimiseButtonPressed();
-
- /** Callback that is triggered when the maximise button is pressed, or when the
- title-bar is double-clicked.
-
- The default implementation of this calls ResizableWindow::setFullScreen(), but
- you can override it to do more customised behaviour.
- */
- virtual void maximiseButtonPressed();
-
- //==============================================================================
- /** Returns the close button, (or nullptr if there isn't one). */
- Button* getCloseButton() const noexcept;
-
- /** Returns the minimise button, (or nullptr if there isn't one). */
- Button* getMinimiseButton() const noexcept;
-
- /** Returns the maximise button, (or nullptr if there isn't one). */
- Button* getMaximiseButton() const noexcept;
-
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the window.
-
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
-
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- textColourId = 0x1005701, /**< The colour to draw any text with. It's up to the look
- and feel class how this is used. */
- };
-
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes to provide
- window drawing functionality.
- */
- struct JUCE_API LookAndFeelMethods
- {
- virtual ~LookAndFeelMethods() {}
-
- virtual void drawDocumentWindowTitleBar (DocumentWindow&,
- Graphics&, int w, int h,
- int titleSpaceX, int titleSpaceW,
- const Image* icon,
- bool drawTitleTextOnLeft) = 0;
-
- virtual Button* createDocumentWindowButton (int buttonType) = 0;
-
- virtual void positionDocumentWindowButtons (DocumentWindow&,
- int titleBarX, int titleBarY, int titleBarW, int titleBarH,
- Button* minimiseButton,
- Button* maximiseButton,
- Button* closeButton,
- bool positionTitleBarButtonsOnLeft) = 0;
- };
-
- //==============================================================================
- #ifndef DOXYGEN
- /** @internal */
- void paint (Graphics&) override;
- /** @internal */
- void resized() override;
- /** @internal */
- void lookAndFeelChanged() override;
- /** @internal */
- BorderSize<int> getBorderThickness() override;
- /** @internal */
- BorderSize<int> getContentComponentBorder() override;
- /** @internal */
- void mouseDoubleClick (const MouseEvent&) override;
- /** @internal */
- void userTriedToCloseWindow() override;
- /** @internal */
- void activeWindowStatusChanged() override;
- /** @internal */
- int getDesktopWindowStyleFlags() const override;
- /** @internal */
- void parentHierarchyChanged() override;
- /** @internal */
- Rectangle<int> getTitleBarArea();
- #endif
-
- private:
- //==============================================================================
- int titleBarHeight, menuBarHeight, requiredButtons;
- bool positionTitleBarButtonsOnLeft, drawTitleTextCentred;
- ScopedPointer <Button> titleBarButtons [3];
- Image titleBarIcon;
- ScopedPointer <Component> menuBar;
- MenuBarModel* menuBarModel;
-
- class ButtonListenerProxy;
- friend struct ContainerDeletePolicy<ButtonListenerProxy>;
- ScopedPointer<ButtonListenerProxy> buttonListener;
-
- void repaintTitleBar();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DocumentWindow)
- };
-
-
- #endif // JUCE_DOCUMENTWINDOW_H_INCLUDED
|