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- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2017 - ROLI Ltd.
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A speech-bubble component that displays a short message.
-
- This can be used to show a message with the tail of the speech bubble
- pointing to a particular component or location on the screen.
-
- @see BubbleComponent
-
- @tags{GUI}
- */
- class JUCE_API BubbleMessageComponent : public BubbleComponent,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates a bubble component.
-
- After creating one a BubbleComponent, do the following:
- - add it to an appropriate parent component, or put it on the
- desktop with Component::addToDesktop (0).
- - use the showAt() method to show a message.
- - it will make itself invisible after it times-out (and can optionally
- also delete itself), or you can reuse it somewhere else by calling
- showAt() again.
- */
- BubbleMessageComponent (int fadeOutLengthMs = 150);
-
- /** Destructor. */
- ~BubbleMessageComponent() override;
-
- //==============================================================================
- /** Shows a message bubble at a particular position.
-
- This shows the bubble with its stem pointing to the given location
- (coordinates being relative to its parent component).
-
- For details about exactly how it decides where to position itself, see
- BubbleComponent::updatePosition().
-
- @param position the coords of the object to point to
- @param message the text to display
- @param numMillisecondsBeforeRemoving how long to leave it on the screen before removing itself
- from its parent component. If this is 0 or less, it
- will stay there until manually removed.
- @param removeWhenMouseClicked if this is true, the bubble will disappear as soon as a
- mouse button is pressed (anywhere on the screen)
- @param deleteSelfAfterUse if true, then the component will delete itself after
- it becomes invisible
- */
- void showAt (const Rectangle<int>& position,
- const AttributedString& message,
- int numMillisecondsBeforeRemoving,
- bool removeWhenMouseClicked = true,
- bool deleteSelfAfterUse = false);
-
- /** Shows a message bubble next to a particular component.
-
- This shows the bubble with its stem pointing at the given component.
-
- For details about exactly how it decides where to position itself, see
- BubbleComponent::updatePosition().
-
- @param component the component that you want to point at
- @param message the text to display
- @param numMillisecondsBeforeRemoving how long to leave it on the screen before removing itself
- from its parent component. If this is 0 or less, it
- will stay there until manually removed.
- @param removeWhenMouseClicked if this is true, the bubble will disappear as soon as a
- mouse button is pressed (anywhere on the screen)
- @param deleteSelfAfterUse if true, then the component will delete itself after
- it becomes invisible
- */
- void showAt (Component* component,
- const AttributedString& message,
- int numMillisecondsBeforeRemoving,
- bool removeWhenMouseClicked = true,
- bool deleteSelfAfterUse = false);
-
-
- //==============================================================================
- /** @internal */
- void getContentSize (int& w, int& h) override;
- /** @internal */
- void paintContent (Graphics& g, int w, int h) override;
- /** @internal */
- void timerCallback() override;
-
- private:
- //==============================================================================
- int fadeOutLength, mouseClickCounter;
- TextLayout textLayout;
- int64 expiryTime;
- bool deleteAfterUse;
-
- void createLayout (const AttributedString&);
- void init (int, bool, bool);
- void hide (bool fadeOut);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BubbleMessageComponent)
- };
-
- } // namespace juce
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