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juce_ImageComponent.cpp 1.9KB

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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. ImageComponent::ImageComponent (const String& name)
  20. : Component (name),
  21. placement (RectanglePlacement::centred)
  22. {
  23. }
  24. ImageComponent::~ImageComponent()
  25. {
  26. }
  27. void ImageComponent::setImage (const Image& newImage)
  28. {
  29. if (image != newImage)
  30. {
  31. image = newImage;
  32. repaint();
  33. }
  34. }
  35. void ImageComponent::setImage (const Image& newImage, RectanglePlacement placementToUse)
  36. {
  37. if (image != newImage || placement != placementToUse)
  38. {
  39. image = newImage;
  40. placement = placementToUse;
  41. repaint();
  42. }
  43. }
  44. void ImageComponent::setImagePlacement (RectanglePlacement newPlacement)
  45. {
  46. if (placement != newPlacement)
  47. {
  48. placement = newPlacement;
  49. repaint();
  50. }
  51. }
  52. const Image& ImageComponent::getImage() const
  53. {
  54. return image;
  55. }
  56. RectanglePlacement ImageComponent::getImagePlacement() const
  57. {
  58. return placement;
  59. }
  60. void ImageComponent::paint (Graphics& g)
  61. {
  62. g.setOpacity (1.0f);
  63. g.drawImage (image, getLocalBounds().toFloat(), placement);
  64. }