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- #pragma once
- #include <cstdlib>
- #include <utility>
-
- //! Allocator Base class
- //! subclasses must specify allocation and deallocation
- class Allocator
- {
- public:
- Allocator(void);
- Allocator(const Allocator&) = delete;
- virtual ~Allocator(void);
-
- virtual void *alloc_mem(size_t mem_size) = 0;
- virtual void dealloc_mem(void *memory) = 0;
-
- template <typename T, typename... Ts>
- T *alloc(Ts&&... ts)
- {
- void *data = alloc_mem(sizeof(T));
- if(!data)
- return nullptr;
- return new (data) T(std::forward<Ts>(ts)...);
- }
-
- template <typename T, typename... Ts>
- T *valloc(size_t len, Ts&&... ts)
- {
- T *data = (T*)alloc_mem(len*sizeof(T));
- if(!data)
- return nullptr;
- for(unsigned i=0; i<len; ++i)
- new ((void*)&data[i]) T(std::forward<Ts>(ts)...);
-
- return data;
- }
-
- template <typename T>
- void dealloc(T*&t)
- {
- if(t) {
- t->~T();
- dealloc_mem((void*)t);
- t = nullptr;
- }
- }
-
- //Destructor Free Version
- template <typename T>
- void devalloc(T*&t)
- {
- if(t) {
- dealloc_mem(t);
- t = nullptr;
- }
- }
-
- template <typename T>
- void devalloc(size_t elms, T*&t)
- {
- if(t) {
- for(size_t i=0; i<elms; ++i)
- (t+i)->~T();
-
- dealloc_mem(t);
- t = nullptr;
- }
- }
-
- virtual void addMemory(void *, size_t mem_size) = 0;
-
- //Return true if the current pool cannot allocate n chunks of chunk_size
- virtual bool lowMemory(unsigned n, size_t chunk_size) const = 0;
- bool memFree(void *pool) const;
-
- //returns number of pools
- int memPools() const;
-
- int freePools() const;
-
- unsigned long long totalAlloced() const;
-
- struct AllocatorImpl *impl;
- };
-
- //! the allocator for normal use
- class AllocatorClass : public Allocator
- {
- public:
- void *alloc_mem(size_t mem_size);
- void dealloc_mem(void *memory);
- void addMemory(void *, size_t mem_size);
- bool lowMemory(unsigned n, size_t chunk_size) const;
- using Allocator::Allocator;
- };
- typedef AllocatorClass Alloc;
-
- //! the dummy allocator, which does not allow any allocation
- class DummyAllocator : public Allocator
- {
- void not_allowed() const {
- throw "(de)allocation forbidden"; // TODO: std exception
- }
- public:
- void *alloc_mem(size_t ) { return not_allowed(), nullptr; }
- void dealloc_mem(void* ) { not_allowed(); } // TODO: more functions?
- void addMemory(void *, size_t ) { not_allowed(); }
- bool lowMemory(unsigned , size_t ) const { return not_allowed(), true; }
- using Allocator::Allocator;
- };
-
- extern DummyAllocator DummyAlloc;
-
- /**
- * General notes on Memory Allocation Within ZynAddSubFX
- * -----------------------------------------------------
- *
- * - Parameter Objects Are never allocated within the realtime thread
- * - Effects, notes and note subcomponents must be allocated with an allocator
- * - 5M Chunks are used to give the allocator the memory it wants
- * - If there are 3 chunks that are unused then 1 will be deallocated
- * - The system will request more allocated space if 5x 1MB chunks cannot be
- * allocated at any given time (this is likely huge overkill, but if this is
- * satisfied, then a lot of note spamming would be needed to run out of
- * space)
- *
- * - Things will get a bit weird around the effects due to how pointer swaps
- * occur
- * * When a new Part instance is provided it may or may not come with some
- * instrument effects
- * * Merging blocks is an option, but one that is not going to likely be
- * implmented too soon, thus all effects need to be reallocated when the
- * pointer swap occurs
- * * The old effect is extracted from the manager
- * * A new one is constructed with a deep copy
- * * The old one is returned to middleware for deallocation
- */
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