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juce_ButtonPropertyComponent.h 2.4KB

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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2022 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 7 End-User License
  8. Agreement and JUCE Privacy Policy.
  9. End User License Agreement: www.juce.com/juce-7-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. namespace juce
  19. {
  20. //==============================================================================
  21. /**
  22. A PropertyComponent that contains a button.
  23. This type of property component can be used if you need a button to trigger some
  24. kind of action.
  25. @see PropertyComponent
  26. @tags{GUI}
  27. */
  28. class JUCE_API ButtonPropertyComponent : public PropertyComponent
  29. {
  30. public:
  31. //==============================================================================
  32. /** Creates a button component.
  33. @param propertyName the property name to be passed to the PropertyComponent
  34. @param triggerOnMouseDown this is passed to the Button::setTriggeredOnMouseDown() method
  35. */
  36. ButtonPropertyComponent (const String& propertyName,
  37. bool triggerOnMouseDown);
  38. /** Destructor. */
  39. ~ButtonPropertyComponent() override;
  40. //==============================================================================
  41. /** Called when the user clicks the button.
  42. */
  43. virtual void buttonClicked() = 0;
  44. /** Returns the string that should be displayed in the button.
  45. If you need to change this string, call refresh() to update the component.
  46. */
  47. virtual String getButtonText() const = 0;
  48. //==============================================================================
  49. /** @internal */
  50. void refresh() override;
  51. private:
  52. TextButton button;
  53. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent)
  54. };
  55. } // namespace juce