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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A button that uses the standard lozenge-shaped background with a line of
- text on it.
-
- @see Button, DrawableButton
-
- @tags{GUI}
- */
- class JUCE_API TextButton : public Button
- {
- public:
- //==============================================================================
- /** Creates a TextButton. */
- TextButton();
-
- /** Creates a TextButton.
- @param buttonName the text to put in the button (the component's name is also
- initially set to this string, but these can be changed later
- using the setName() and setButtonText() methods)
- */
- explicit TextButton (const String& buttonName);
-
- /** Creates a TextButton.
- @param buttonName the text to put in the button (the component's name is also
- initially set to this string, but these can be changed later
- using the setName() and setButtonText() methods)
- @param toolTip an optional string to use as a tooltip
- */
- TextButton (const String& buttonName, const String& toolTip);
-
- /** Destructor. */
- ~TextButton() override;
-
- //==============================================================================
- /** A set of colour IDs to use to change the colour of various aspects of the button.
-
- These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
- methods.
-
- @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
- */
- enum ColourIds
- {
- buttonColourId = 0x1000100, /**< The colour used to fill the button shape (when the button is toggled
- 'off'). The look-and-feel class might re-interpret this to add
- effects, etc. */
- buttonOnColourId = 0x1000101, /**< The colour used to fill the button shape (when the button is toggled
- 'on'). The look-and-feel class might re-interpret this to add
- effects, etc. */
- textColourOffId = 0x1000102, /**< The colour to use for the button's text when the button's toggle state is "off". */
- textColourOnId = 0x1000103 /**< The colour to use for the button's text.when the button's toggle state is "on". */
- };
-
- //==============================================================================
- /** Changes this button's width to fit neatly around its current text, without
- changing its height.
- */
- void changeWidthToFitText();
-
- /** Resizes the button's width to fit neatly around its current text, and gives it
- the specified height.
- */
- void changeWidthToFitText (int newHeight);
-
- /** Returns the width that the LookAndFeel suggests would be best for this button if it
- had the given height.
- */
- int getBestWidthForHeight (int buttonHeight);
-
- //==============================================================================
- /** @internal */
- void paintButton (Graphics&, bool, bool) override;
- /** @internal */
- void colourChanged() override;
-
- //==============================================================================
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TextButton)
- };
-
- } // namespace juce
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