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- /*
- ==============================================================================
-
- This file is part of the Water library.
- Copyright (c) 2016 ROLI Ltd.
- Copyright (C) 2017-2022 Filipe Coelho <falktx@falktx.com>
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- ==============================================================================
- */
-
- #ifndef WATER_STRINGREF_H_INCLUDED
- #define WATER_STRINGREF_H_INCLUDED
-
- #include "String.h"
-
- namespace water {
-
- //==============================================================================
- /**
- A simple class for holding temporary references to a string literal or String.
-
- Unlike a real String object, the StringRef does not allocate any memory or
- take ownership of the strings you give to it - it simply holds a reference to
- a string that has been allocated elsewhere.
- The main purpose of the class is to be used instead of a const String& as the type
- of function arguments where the caller may pass either a string literal or a String
- object. This means that when the called uses a string literal, there's no need
- for an temporary String object to be allocated, and this cuts down overheads
- substantially.
-
- Because the class is simply a wrapper around a pointer, you should always pass
- it by value, not by reference.
-
- @code
- void myStringFunction1 (const String&);
- void myStringFunction2 (StringRef);
-
- myStringFunction1 ("abc"); // Implicitly allocates a temporary String object.
- myStringFunction2 ("abc"); // Much faster, as no local allocations are needed.
- @endcode
-
- For examples of it in use, see the XmlElement or StringArray classes.
-
- Bear in mind that there are still many cases where it's better to use an argument
- which is a const String&. For example if the function stores the string or needs
- to internally create a String from the argument, then it's better for the original
- argument to already be a String.
-
- @see String
- */
- class StringRef
- {
- public:
- /** Creates a StringRef from a raw string literal.
- The StringRef object does NOT take ownership or copy this data, so you must
- ensure that the data does not change during the lifetime of the StringRef.
- Note that this pointer not be null!
- */
- StringRef (const char* stringLiteral) noexcept;
-
- /** Creates a StringRef from a raw char pointer.
- The StringRef object does NOT take ownership or copy this data, so you must
- ensure that the data does not change during the lifetime of the StringRef.
- */
- StringRef (CharPointer_UTF8 stringLiteral) noexcept;
-
- /** Creates a StringRef from a String.
- The StringRef object does NOT take ownership or copy the data from the String,
- so you must ensure that the String is not modified or deleted during the lifetime
- of the StringRef.
- */
- StringRef (const String& string) noexcept;
-
- /** Creates a StringRef pointer to an empty string. */
- StringRef() noexcept;
-
- //==============================================================================
- /** Returns a raw pointer to the underlying string data. */
- operator const char*() const noexcept { return text.getAddress(); }
- /** Returns a pointer to the underlying string data as a char pointer object. */
- operator CharPointer_UTF8() const noexcept { return text; }
-
- /** Returns true if the string is empty. */
- bool isEmpty() const noexcept { return text.isEmpty(); }
- /** Returns true if the string is not empty. */
- bool isNotEmpty() const noexcept { return ! text.isEmpty(); }
- /** Returns the number of characters in the string. */
- int length() const noexcept { return (int) text.length(); }
-
- /** Retrieves a character by index. */
- char operator[] (int index) const noexcept { return text[index]; }
-
- /** Compares this StringRef with a String. */
- bool operator== (const String& s) const noexcept { return text.compare (s.getCharPointer()) == 0; }
- /** Compares this StringRef with a String. */
- bool operator!= (const String& s) const noexcept { return text.compare (s.getCharPointer()) != 0; }
-
- /** Case-sensitive comparison of two StringRefs. */
- bool operator== (StringRef s) const noexcept { return text.compare (s.text) == 0; }
- /** Case-sensitive comparison of two StringRefs. */
- bool operator!= (StringRef s) const noexcept { return text.compare (s.text) != 0; }
-
- //==============================================================================
- /** The text that is referenced. */
- CharPointer_UTF8 text;
- };
-
- //==============================================================================
- /** Case-sensitive comparison of two strings. */
- bool operator== (const String& string1, StringRef string2) noexcept;
- /** Case-sensitive comparison of two strings. */
- bool operator!= (const String& string1, StringRef string2) noexcept;
-
- inline String operator+ (String s1, StringRef s2) { return s1 += String (s2.text); }
- inline String operator+ (StringRef s1, const String& s2) { return String (s1.text) + s2; }
- inline String operator+ (const char* s1, StringRef s2) { return String (s1) + String (s2.text); }
- inline String operator+ (StringRef s1, const char* s2) { return String (s1.text) + String (s2); }
-
- }
-
- #endif // WATER_STRINGREF_H_INCLUDED
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