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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A base class for writing simple one-page graphical apps.
-
- A subclass can inherit from this and implement just a few methods such as
- paint() and mouse-handling. The base class provides some simple abstractions
- to take care of continuously repainting itself.
- */
- class AnimatedAppComponent : public Component,
- private Timer
- {
- public:
- AnimatedAppComponent();
-
- /** Your subclass can call this to start a timer running which will
- call update() and repaint the component at the given frequency.
- */
- void setFramesPerSecond (int framesPerSecond);
-
- /** Called periodically, at the frequency specified by setFramesPerSecond().
- This is a the best place to do things like advancing animation parameters,
- checking the mouse position, etc.
- */
- virtual void update() = 0;
-
- /** Returns the number of times that update() has been called since the component
- started running.
- */
- int getFrameCounter() const noexcept { return totalUpdates; }
-
- /** When called from update(), this returns the number of milliseconds since the
- last update call.
- This might be useful for accurately timing animations, etc.
- */
- int getMillisecondsSinceLastUpdate() const noexcept;
-
- private:
- //==============================================================================
- Time lastUpdateTime;
- int totalUpdates;
-
- void timerCallback() override;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AnimatedAppComponent)
- };
-
- } // namespace juce
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