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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Manages details about connected display devices.
-
- @tags{GUI}
- */
- class JUCE_API Displays
- {
- private:
- Displays (Desktop&);
-
- public:
- //==============================================================================
- /** Represents a connected display device. */
- struct JUCE_API Display
- {
- /** This will be true if this is the user's main display device. */
- bool isMain;
-
- /** The total area of this display in logical pixels including any OS-dependent objects
- like the taskbar, menu bar, etc.
- */
- Rectangle<int> totalArea;
-
- /** The total area of this display in logical pixels which isn't covered by OS-dependent
- objects like the taskbar, menu bar, etc.
- */
- Rectangle<int> userArea;
-
- /** Represents the area of this display in logical pixels that is not functional for
- displaying content.
-
- On mobile devices this may be the area covered by display cutouts and notches, where
- you still want to draw a background but should not position important content.
- */
- BorderSize<int> safeAreaInsets;
-
- /** The top-left of this display in physical coordinates. */
- Point<int> topLeftPhysical;
-
- /** The scale factor of this display.
-
- For higher-resolution displays, or displays with a user-defined scale factor set,
- this may be a value other than 1.0.
-
- This value is used to convert between physical and logical pixels. For example, a Component
- with size 10x10 will use 20x20 physical pixels on a display with a scale factor of 2.0.
- */
- double scale;
-
- /** The DPI of the display.
-
- This is the number of physical pixels per inch. To get the number of logical
- pixels per inch, divide this by the Display::scale value.
- */
- double dpi;
- };
-
- //==============================================================================
- /** Converts an integer Rectangle from physical to logical pixels.
-
- If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
- regardless of the display that the Rectangle to be converted is on.
- */
- Rectangle<int> physicalToLogical (Rectangle<int> physicalRect,
- const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
-
- /** Converts a floating-point Rectangle from physical to logical pixels.
-
- If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
- regardless of the display that the Rectangle to be converted is on.
- */
- Rectangle<float> physicalToLogical (Rectangle<float> physicalRect,
- const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
-
- /** Converts an integer Rectangle from logical to physical pixels.
-
- If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
- regardless of the display that the Rectangle to be converted is on.
- */
- Rectangle<int> logicalToPhysical (Rectangle<int> logicalRect,
- const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
-
- /** Converts a floating-point Rectangle from logical to physical pixels.
-
- If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
- regardless of the display that the Rectangle to be converted is on.
- */
- Rectangle<float> logicalToPhysical (Rectangle<float> logicalRect,
- const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
-
- /** Converts a Point from physical to logical pixels.
-
- If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
- regardless of the display that the Point to be converted is on.
- */
- template <typename ValueType>
- Point<ValueType> physicalToLogical (Point<ValueType> physicalPoint,
- const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
-
- /** Converts a Point from logical to physical pixels.
-
- If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
- regardless of the display that the Point to be converted is on.
- */
- template <typename ValueType>
- Point<ValueType> logicalToPhysical (Point<ValueType> logicalPoint,
- const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
-
- /** Returns the Display object representing the display containing a given Rectangle (either
- in logical or physical pixels), or nullptr if there are no connected displays.
-
- If the Rectangle lies outside all the displays then the nearest one will be returned.
- */
- const Display* getDisplayForRect (Rectangle<int> rect, bool isPhysical = false) const noexcept;
-
- /** Returns the Display object representing the display containing a given Point (either
- in logical or physical pixels), or nullptr if there are no connected displays.
-
- If the Point lies outside all the displays then the nearest one will be returned.
- */
- const Display* getDisplayForPoint (Point<int> point, bool isPhysical = false) const noexcept;
-
- /** Returns the Display object representing the display acting as the user's main screen, or nullptr
- if there are no connected displays.
- */
- const Display* getPrimaryDisplay() const noexcept;
-
- /** Returns a RectangleList made up of all the displays in LOGICAL pixels. */
- RectangleList<int> getRectangleList (bool userAreasOnly) const;
-
- /** Returns the smallest bounding box which contains all the displays in LOGICAL pixels. */
- Rectangle<int> getTotalBounds (bool userAreasOnly) const;
-
- /** An Array containing the Display objects for all of the connected displays. */
- Array<Display> displays;
-
- #ifndef DOXYGEN
- /** @internal */
- void refresh();
-
- [[deprecated ("Use the getDisplayForPoint or getDisplayForRect methods instead "
- "as they can deal with converting between logical and physical pixels.")]]
- const Display& getDisplayContaining (Point<int> position) const noexcept;
-
- // These methods have been deprecated - use the methods which return a Display* instead as they will return
- // nullptr on headless systems with no connected displays
- [[deprecated]] const Display& findDisplayForRect (Rectangle<int>, bool isPhysical = false) const noexcept;
- [[deprecated]] const Display& findDisplayForPoint (Point<int>, bool isPhysical = false) const noexcept;
- [[deprecated]] const Display& getMainDisplay() const noexcept;
- #endif
-
- private:
- friend class Desktop;
-
- void init (Desktop&);
- void findDisplays (float masterScale);
-
- void updateToLogical();
-
- Display emptyDisplay;
- };
-
- } // namespace juce
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