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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- An abstract base class which can be implemented by components that function as
- text editors.
-
- This class allows different types of text editor component to provide a uniform
- interface, which can be used by things like OS-specific input methods, on-screen
- keyboards, etc.
- */
- class JUCE_API TextInputTarget
- {
- public:
- //==============================================================================
- /** */
- TextInputTarget() {}
-
- /** Destructor. */
- virtual ~TextInputTarget() {}
-
- /** Returns true if this input target is currently accepting input.
- For example, a text editor might return false if it's in read-only mode.
- */
- virtual bool isTextInputActive() const = 0;
-
- /** Returns the extents of the selected text region, or an empty range if
- nothing is selected,
- */
- virtual Range<int> getHighlightedRegion() const = 0;
-
- /** Sets the currently-selected text region. */
- virtual void setHighlightedRegion (const Range<int>& newRange) = 0;
-
- /** Sets a number of temporarily underlined sections.
- This is needed by MS Windows input method UI.
- */
- virtual void setTemporaryUnderlining (const Array <Range<int> >& underlinedRegions) = 0;
-
- /** Returns a specified sub-section of the text. */
- virtual String getTextInRange (const Range<int>& range) const = 0;
-
- /** Inserts some text, overwriting the selected text region, if there is one. */
- virtual void insertTextAtCaret (const String& textToInsert) = 0;
-
- /** Returns the position of the caret, relative to the component's origin. */
- virtual Rectangle<int> getCaretRectangle() = 0;
-
- /** A set of possible on-screen keyboard types, for use in the
- getKeyboardType() method.
- */
- enum VirtualKeyboardType
- {
- textKeyboard = 0,
- numericKeyboard,
- decimalKeyboard,
- urlKeyboard,
- emailAddressKeyboard,
- phoneNumberKeyboard
- };
-
- /** Returns the target's preference for the type of keyboard that would be most appropriate.
- This may be ignored, depending on the capabilities of the OS.
- */
- virtual VirtualKeyboardType getKeyboardType() { return textKeyboard; }
- };
-
- } // namespace juce
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