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- /*! @file Link.hpp
- * @copyright 2016, Ableton AG, Berlin. All rights reserved.
- * @brief Library for cross-device shared tempo and quantized beat grid
- *
- * @license:
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * If you would like to incorporate Link into a proprietary software application,
- * please contact <link-devs@ableton.com>.
- */
-
- #pragma once
-
- #include <ableton/platforms/Config.hpp>
- #include <chrono>
- #include <mutex>
-
- namespace ableton
- {
-
- /*! @class Link
- * @brief Class that represents a participant in a Link session.
- *
- * @discussion Each Link instance has its own beat timeline that
- * starts running from beat 0 at the initial tempo when
- * constructed. A Link instance is initially disabled after
- * construction, which means that it will not communicate on the
- * network. Once enabled, a Link instance initiates network
- * communication in an effort to discover other peers. When peers are
- * discovered, they immediately become part of a shared Link session.
- *
- * Each method of the Link type documents its thread-safety and
- * realtime-safety properties. When a method is marked thread-safe,
- * it means it is safe to call from multiple threads
- * concurrently. When a method is marked realtime-safe, it means that
- * it does not block and is appropriate for use in the thread that
- * performs audio IO.
- *
- * Link provides one Timeline capture/commit method pair for use in the
- * audio thread and one for all other application contexts. In
- * general, modifying the Link timeline should be done in the audio
- * thread for the most accurate timing results. The ability to modify
- * the Link timeline from application threads should only be used in
- * cases where an application's audio thread is not actively running
- * or if it doesn't generate audio at all. Modifying the Link
- * timeline from both the audio thread and an application thread
- * concurrently is not advised and will potentially lead to
- * unexpected behavior.
- */
- template <typename Clock>
- class BasicLink
- {
- public:
- class Timeline;
-
- /*! @brief Construct with an initial tempo. */
- BasicLink(double bpm);
-
- /*! @brief Link instances cannot be copied or moved */
- BasicLink(const BasicLink<Clock>&) = delete;
- BasicLink& operator=(const BasicLink<Clock>&) = delete;
- BasicLink(BasicLink<Clock>&&) = delete;
- BasicLink& operator=(BasicLink<Clock>&&) = delete;
-
- /*! @brief Is Link currently enabled?
- * Thread-safe: yes
- * Realtime-safe: yes
- */
- bool isEnabled() const;
-
- /*! @brief Enable/disable Link.
- * Thread-safe: yes
- * Realtime-safe: no
- */
- void enable(bool bEnable);
-
- /*! @brief How many peers are currently connected in a Link session?
- * Thread-safe: yes
- * Realtime-safe: yes
- */
- std::size_t numPeers() const;
-
- /*! @brief Register a callback to be notified when the number of
- * peers in the Link session changes.
- * Thread-safe: yes
- * Realtime-safe: no
- *
- * @discussion The callback is invoked on a Link-managed thread.
- *
- * @param callback The callback signature is:
- * void (std::size_t numPeers)
- */
- template <typename Callback>
- void setNumPeersCallback(Callback callback);
-
- /*! @brief Register a callback to be notified when the session
- * tempo changes.
- * Thread-safe: yes
- * Realtime-safe: no
- *
- * @discussion The callback is invoked on a Link-managed thread.
- *
- * @param callback The callback signature is: void (double bpm)
- */
- template <typename Callback>
- void setTempoCallback(Callback callback);
-
- /*! @brief The clock used by Link.
- * Thread-safe: yes
- * Realtime-safe: yes
- *
- * @discussion The Clock type is a platform-dependent
- * representation of the system clock. It exposes a ticks() method
- * that returns the current ticks of the system clock as well as
- * micros(), which is a normalized representation of the current system
- * time in std::chrono::microseconds. It also provides conversion
- * functions ticksToMicros() and microsToTicks() to faciliate
- * converting between these units.
- */
- Clock clock() const;
-
- /*! @brief Capture the current Link timeline from the audio thread.
- * Thread-safe: no
- * Realtime-safe: yes
- *
- * @discussion This method should ONLY be called in the audio thread
- * and must not be accessed from any other threads. The returned
- * Timeline stores a snapshot of the current Link state, so it
- * should be captured and used in a local scope. Storing the
- * Timeline for later use in a different context is not advised
- * because it will provide an outdated view on the Link state.
- */
- Timeline captureAudioTimeline() const;
-
- /*! @brief Commit the given timeline to the Link session from the
- * audio thread.
- * Thread-safe: no
- * Realtime-safe: yes
- *
- * @discussion This method should ONLY be called in the audio
- * thread. The given timeline will replace the current Link
- * timeline. Modifications to the session based on the new timeline
- * will be communicated to other peers in the session.
- */
- void commitAudioTimeline(Timeline timeline);
-
- /*! @brief Capture the current Link timeline from an application
- * thread.
- * Thread-safe: yes
- * Realtime-safe: no
- *
- * @discussion Provides a mechanism for capturing the Link timeline
- * from an application thread (other than the audio thread). The
- * returned Timeline stores a snapshot of the current Link state,
- * so it should be captured and used in a local scope. Storing the
- * Timeline for later use in a different context is not advised
- * because it will provide an outdated view on the Link state.
- */
- Timeline captureAppTimeline() const;
-
- /*! @brief Commit the given timeline to the Link session from an
- * application thread.
- * Thread-safe: yes
- * Realtime-safe: no
- *
- * @discussion The given timeline will replace the current Link
- * timeline. Modifications to the session based on the new timeline
- * will be communicated to other peers in the session.
- */
- void commitAppTimeline(Timeline timeline);
-
- /*! @class Timeline
- * @brief Representation of a mapping between time and beats for
- * varying quanta.
- *
- * @discussion A Timeline object is intended for use in a local
- * scope within a single thread - none of its methods are
- * thread-safe. All of its methods are non-blocking, so it is safe
- * to use from a realtime thread.
- */
- class Timeline
- {
- public:
- Timeline(const link::Timeline timeline, const bool bRespectQuantum);
-
- /*! @brief: The tempo of the timeline, in bpm */
- double tempo() const;
-
- /*! @brief: Set the timeline tempo to the given bpm value, taking
- * effect at the given time.
- */
- void setTempo(double bpm, std::chrono::microseconds atTime);
-
- /*! @brief: Get the beat value corresponding to the given time
- * for the given quantum.
- *
- * @discussion: The magnitude of the resulting beat value is
- * unique to this Link instance, but its phase with respect to
- * the provided quantum is shared among all session
- * peers. For non-negative beat values, the following
- * property holds: fmod(beatAtTime(t, q), q) == phaseAtTime(t, q)
- */
- double beatAtTime(std::chrono::microseconds time, double quantum) const;
-
- /*! @brief: Get the session phase at the given time for the given
- * quantum.
- *
- * @discussion: The result is in the interval [0, quantum). The
- * result is equivalent to fmod(beatAtTime(t, q), q) for
- * non-negative beat values. This method is convenient if the
- * client is only interested in the phase and not the beat
- * magnitude. Also, unlike fmod, it handles negative beat values
- * correctly.
- */
- double phaseAtTime(std::chrono::microseconds time, double quantum) const;
-
- /*! @brief: Get the time at which the given beat occurs for the
- * given quantum.
- *
- * @discussion: The inverse of beatAtTime, assuming a constant
- * tempo. beatAtTime(timeAtBeat(b, q), q) === b.
- */
- std::chrono::microseconds timeAtBeat(double beat, double quantum) const;
-
- /*! @brief: Attempt to map the given beat to the given time in the
- * context of the given quantum.
- *
- * @discussion: This method behaves differently depending on the
- * state of the session. If no other peers are connected,
- * then this instance is in a session by itself and is free to
- * re-map the beat/time relationship whenever it pleases. In this
- * case, beatAtTime(time, quantum) == beat after this method has
- * been called.
- *
- * If there are other peers in the session, this instance
- * should not abruptly re-map the beat/time relationship in the
- * session because that would lead to beat discontinuities among
- * the other peers. In this case, the given beat will be mapped
- * to the next time value greater than the given time with the
- * same phase as the given beat.
- *
- * This method is specifically designed to enable the concept of
- * "quantized launch" in client applications. If there are no other
- * peers in the session, then an event (such as starting
- * transport) happens immediately when it is requested. If there
- * are other peers, however, we wait until the next time at which
- * the session phase matches the phase of the event, thereby
- * executing the event in-phase with the other peers in the
- * session. The client only needs to invoke this method to
- * achieve this behavior and should not need to explicitly check
- * the number of peers.
- */
- void requestBeatAtTime(double beat, std::chrono::microseconds time, double quantum);
-
- /*! @brief: Rudely re-map the beat/time relationship for all peers
- * in a session.
- *
- * @discussion: DANGER: This method should only be needed in
- * certain special circumstances. Most applications should not
- * use it. It is very similar to requestBeatAtTime except that it
- * does not fall back to the quantizing behavior when it is in a
- * session with other peers. Calling this method will
- * unconditionally map the given beat to the given time and
- * broadcast the result to the session. This is very anti-social
- * behavior and should be avoided.
- *
- * One of the few legitimate uses of this method is to
- * synchronize a Link session with an external clock source. By
- * periodically forcing the beat/time mapping according to an
- * external clock source, a peer can effectively bridge that
- * clock into a Link session. Much care must be taken at the
- * application layer when implementing such a feature so that
- * users do not accidentally disrupt Link sessions that they may
- * join.
- */
- void forceBeatAtTime(double beat, std::chrono::microseconds time, double quantum);
-
- private:
- friend BasicLink<Clock>;
-
- link::Timeline mOriginalTimeline;
- bool mbRespectQuantum;
- link::Timeline mTimeline;
- };
-
- private:
- using Controller = ableton::link::Controller<link::PeerCountCallback,
- link::TempoCallback,
- Clock,
- link::platform::IoContext>;
-
- std::mutex mCallbackMutex;
- link::PeerCountCallback mPeerCountCallback;
- link::TempoCallback mTempoCallback;
- Clock mClock;
- Controller mController;
- };
-
- using Link = BasicLink<link::platform::Clock>;
-
- } // ableton
-
- #include <ableton/Link.ipp>
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