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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED
- #define JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED
-
-
- //==============================================================================
- /**
- An object that waits for client sockets to connect to a port on this host, and
- creates InterprocessConnection objects for each one.
-
- To use this, create a class derived from it which implements the createConnectionObject()
- method, so that it creates suitable connection objects for each client that tries
- to connect.
-
- @see InterprocessConnection
- */
- class JUCE_API InterprocessConnectionServer : private Thread
- {
- public:
- //==============================================================================
- /** Creates an uninitialised server object.
- */
- InterprocessConnectionServer();
-
- /** Destructor. */
- ~InterprocessConnectionServer();
-
- //==============================================================================
- /** Starts an internal thread which listens on the given port number.
-
- While this is running, in another process tries to connect with the
- InterprocessConnection::connectToSocket() method, this object will call
- createConnectionObject() to create a connection to that client.
-
- Use stop() to stop the thread running.
-
- @see createConnectionObject, stop
- */
- bool beginWaitingForSocket (int portNumber);
-
- /** Terminates the listener thread, if it's active.
-
- @see beginWaitingForSocket
- */
- void stop();
-
- protected:
- /** Creates a suitable connection object for a client process that wants to
- connect to this one.
-
- This will be called by the listener thread when a client process tries
- to connect, and must return a new InterprocessConnection object that will
- then run as this end of the connection.
-
- @see InterprocessConnection
- */
- virtual InterprocessConnection* createConnectionObject() = 0;
-
-
- private:
- //==============================================================================
- ScopedPointer <StreamingSocket> socket;
-
- void run() override;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (InterprocessConnectionServer)
- };
-
-
- #endif // JUCE_INTERPROCESSCONNECTIONSERVER_H_INCLUDED
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