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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A component which lists all menu items and groups them into categories
- by their respective parent menus. This kind of component is often used
- for so-called "burger" menus in mobile apps.
-
- @see MenuBarModel
-
- @tags{GUI}
- */
- class BurgerMenuComponent : public Component,
- private ListBoxModel,
- private MenuBarModel::Listener
- {
- public:
- //==============================================================================
- /** Creates a burger menu component.
-
- @param model the model object to use to control this burger menu. You can
- set the parameter or pass nullptr into this if you like,
- and set the model later using the setModel() method.
-
- @see setModel
- */
- BurgerMenuComponent (MenuBarModel* model = nullptr);
-
- /** Destructor. */
- ~BurgerMenuComponent() override;
-
- //==============================================================================
- /** Changes the model object to use to control the burger menu.
-
- This can be a nullptr, in which case the bar will be empty. This object will not be
- owned by the BurgerMenuComponent so it is up to you to manage its lifetime.
- Don't delete the object that is passed-in while it's still being used by this MenuBar.
- Any submenus in your MenuBarModel will be recursively flattened and added to the
- top-level burger menu section.
- */
- void setModel (MenuBarModel* newModel);
-
- /** Returns the current burger menu model being used. */
- MenuBarModel* getModel() const noexcept;
-
- /** @internal */
- void lookAndFeelChanged() override;
-
- private:
- //==============================================================================
- struct Row
- {
- bool isMenuHeader;
- int topLevelMenuIndex;
- PopupMenu::Item item;
- };
-
- void refresh();
- void paint (Graphics&) override;
- int getNumRows() override;
- void paintListBoxItem (int, Graphics&, int, int, bool) override;
- void listBoxItemClicked (int, const MouseEvent&) override;
- Component* refreshComponentForRow (int, bool, Component*) override;
- void resized() override;
- void menuBarItemsChanged (MenuBarModel*) override;
- void menuCommandInvoked (MenuBarModel*, const ApplicationCommandTarget::InvocationInfo&) override;
- void mouseUp (const MouseEvent&) override;
- void handleCommandMessage (int) override;
- void addMenuBarItemsForMenu (PopupMenu&, int);
- static bool hasSubMenu (const PopupMenu::Item&);
-
- //==============================================================================
- MenuBarModel* model = nullptr;
- ListBox listBox {"BurgerMenuListBox", this};
- Array<Row> rows;
-
- int lastRowClicked = -1, inputSourceIndexOfLastClick = -1, topLevelIndexClicked = -1;
-
- //==============================================================================
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BurgerMenuComponent)
- };
-
- } // namespace juce
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