|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146 |
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_SAMPLER_H_INCLUDED
- #define JUCE_SAMPLER_H_INCLUDED
-
-
- //==============================================================================
- /**
- A subclass of SynthesiserSound that represents a sampled audio clip.
-
- This is a pretty basic sampler, and just attempts to load the whole audio stream
- into memory.
-
- To use it, create a Synthesiser, add some SamplerVoice objects to it, then
- give it some SampledSound objects to play.
-
- @see SamplerVoice, Synthesiser, SynthesiserSound
- */
- class JUCE_API SamplerSound : public SynthesiserSound
- {
- public:
- //==============================================================================
- /** Creates a sampled sound from an audio reader.
-
- This will attempt to load the audio from the source into memory and store
- it in this object.
-
- @param name a name for the sample
- @param source the audio to load. This object can be safely deleted by the
- caller after this constructor returns
- @param midiNotes the set of midi keys that this sound should be played on. This
- is used by the SynthesiserSound::appliesToNote() method
- @param midiNoteForNormalPitch the midi note at which the sample should be played
- with its natural rate. All other notes will be pitched
- up or down relative to this one
- @param attackTimeSecs the attack (fade-in) time, in seconds
- @param releaseTimeSecs the decay (fade-out) time, in seconds
- @param maxSampleLengthSeconds a maximum length of audio to read from the audio
- source, in seconds
- */
- SamplerSound (const String& name,
- AudioFormatReader& source,
- const BigInteger& midiNotes,
- int midiNoteForNormalPitch,
- double attackTimeSecs,
- double releaseTimeSecs,
- double maxSampleLengthSeconds);
-
- /** Destructor. */
- ~SamplerSound();
-
- //==============================================================================
- /** Returns the sample's name */
- const String& getName() const noexcept { return name; }
-
- /** Returns the audio sample data.
- This could return nullptr if there was a problem loading the data.
- */
- AudioSampleBuffer* getAudioData() const noexcept { return data; }
-
-
- //==============================================================================
- bool appliesToNote (int midiNoteNumber) override;
- bool appliesToChannel (int midiChannel) override;
-
-
- private:
- //==============================================================================
- friend class SamplerVoice;
-
- String name;
- ScopedPointer<AudioSampleBuffer> data;
- double sourceSampleRate;
- BigInteger midiNotes;
- int length, attackSamples, releaseSamples;
- int midiRootNote;
-
- JUCE_LEAK_DETECTOR (SamplerSound)
- };
-
-
- //==============================================================================
- /**
- A subclass of SynthesiserVoice that can play a SamplerSound.
-
- To use it, create a Synthesiser, add some SamplerVoice objects to it, then
- give it some SampledSound objects to play.
-
- @see SamplerSound, Synthesiser, SynthesiserVoice
- */
- class JUCE_API SamplerVoice : public SynthesiserVoice
- {
- public:
- //==============================================================================
- /** Creates a SamplerVoice. */
- SamplerVoice();
-
- /** Destructor. */
- ~SamplerVoice();
-
- //==============================================================================
- bool canPlaySound (SynthesiserSound*) override;
-
- void startNote (int midiNoteNumber, float velocity, SynthesiserSound*, int pitchWheel) override;
- void stopNote (float velocity, bool allowTailOff) override;
-
- void pitchWheelMoved (int newValue) override;
- void controllerMoved (int controllerNumber, int newValue) override;
-
- void renderNextBlock (AudioSampleBuffer&, int startSample, int numSamples) override;
-
-
- private:
- //==============================================================================
- double pitchRatio;
- double sourceSamplePosition;
- float lgain, rgain, attackReleaseLevel, attackDelta, releaseDelta;
- bool isInAttack, isInRelease;
-
- JUCE_LEAK_DETECTOR (SamplerVoice)
- };
-
-
- #endif // JUCE_SAMPLER_H_INCLUDED
|