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- /*
- * DISTRHO Plugin Framework (DPF)
- * Copyright (C) 2012-2015 Filipe Coelho <falktx@falktx.com>
- *
- * Permission to use, copy, modify, and/or distribute this software for any purpose with
- * or without fee is hereby granted, provided that the above copyright notice and this
- * permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
- * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
- * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
- * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
- * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
- #ifndef DISTRHO_SCOPED_POINTER_HPP_INCLUDED
- #define DISTRHO_SCOPED_POINTER_HPP_INCLUDED
-
- #include "../DistrhoUtils.hpp"
-
- #include <algorithm>
-
- START_NAMESPACE_DISTRHO
-
- // -----------------------------------------------------------------------
- // The following code was based from juce-core ScopedPointer class
- // Copyright (C) 2013 Raw Material Software Ltd.
-
- //==============================================================================
- /**
- This class holds a pointer which is automatically deleted when this object goes
- out of scope.
-
- Once a pointer has been passed to a ScopedPointer, it will make sure that the pointer
- gets deleted when the ScopedPointer is deleted. Using the ScopedPointer on the stack or
- as member variables is a good way to use RAII to avoid accidentally leaking dynamically
- created objects.
-
- A ScopedPointer can be used in pretty much the same way that you'd use a normal pointer
- to an object. If you use the assignment operator to assign a different object to a
- ScopedPointer, the old one will be automatically deleted.
-
- A const ScopedPointer is guaranteed not to lose ownership of its object or change the
- object to which it points during its lifetime. This means that making a copy of a const
- ScopedPointer is impossible, as that would involve the new copy taking ownership from the
- old one.
-
- If you need to get a pointer out of a ScopedPointer without it being deleted, you
- can use the release() method.
-
- Something to note is the main difference between this class and the std::auto_ptr class,
- which is that ScopedPointer provides a cast-to-object operator, wheras std::auto_ptr
- requires that you always call get() to retrieve the pointer. The advantages of providing
- the cast is that you don't need to call get(), so can use the ScopedPointer in pretty much
- exactly the same way as a raw pointer. The disadvantage is that the compiler is free to
- use the cast in unexpected and sometimes dangerous ways - in particular, it becomes difficult
- to return a ScopedPointer as the result of a function. To avoid this causing errors,
- ScopedPointer contains an overloaded constructor that should cause a syntax error in these
- circumstances, but it does mean that instead of returning a ScopedPointer from a function,
- you'd need to return a raw pointer (or use a std::auto_ptr instead).
- */
- template<class ObjectType>
- class ScopedPointer
- {
- public:
- //==============================================================================
- /** Creates a ScopedPointer containing a null pointer. */
- ScopedPointer() noexcept
- : object(nullptr) {}
-
- /** Creates a ScopedPointer that owns the specified object. */
- ScopedPointer(ObjectType* const objectToTakePossessionOf) noexcept
- : object(objectToTakePossessionOf) {}
-
- /** Creates a ScopedPointer that takes its pointer from another ScopedPointer.
-
- Because a pointer can only belong to one ScopedPointer, this transfers
- the pointer from the other object to this one, and the other object is reset to
- be a null pointer.
- */
- ScopedPointer(ScopedPointer& objectToTransferFrom) noexcept
- : object(objectToTransferFrom.object)
- {
- objectToTransferFrom.object = nullptr;
- }
-
- /** Destructor.
- This will delete the object that this ScopedPointer currently refers to.
- */
- ~ScopedPointer()
- {
- delete object;
- }
-
- /** Changes this ScopedPointer to point to a new object.
-
- Because a pointer can only belong to one ScopedPointer, this transfers
- the pointer from the other object to this one, and the other object is reset to
- be a null pointer.
-
- If this ScopedPointer already points to an object, that object
- will first be deleted.
- */
- ScopedPointer& operator=(ScopedPointer& objectToTransferFrom)
- {
- if (this != objectToTransferFrom.getAddress())
- {
- // Two ScopedPointers should never be able to refer to the same object - if
- // this happens, you must have done something dodgy!
- DISTRHO_SAFE_ASSERT_RETURN(object == nullptr || object != objectToTransferFrom.object, *this);
-
- ObjectType* const oldObject = object;
- object = objectToTransferFrom.object;
- objectToTransferFrom.object = nullptr;
- delete oldObject;
- }
-
- return *this;
- }
-
- /** Changes this ScopedPointer to point to a new object.
-
- If this ScopedPointer already points to an object, that object
- will first be deleted.
-
- The pointer that you pass in may be a nullptr.
- */
- ScopedPointer& operator=(ObjectType* const newObjectToTakePossessionOf)
- {
- if (object != newObjectToTakePossessionOf)
- {
- ObjectType* const oldObject = object;
- object = newObjectToTakePossessionOf;
- delete oldObject;
- }
-
- return *this;
- }
-
- //==============================================================================
- /** Returns the object that this ScopedPointer refers to. */
- operator ObjectType*() const noexcept { return object; }
-
- /** Returns the object that this ScopedPointer refers to. */
- ObjectType* get() const noexcept { return object; }
-
- /** Returns the object that this ScopedPointer refers to. */
- ObjectType& operator*() const noexcept { return *object; }
-
- /** Lets you access methods and properties of the object that this ScopedPointer refers to. */
- ObjectType* operator->() const noexcept { return object; }
-
- //==============================================================================
- /** Removes the current object from this ScopedPointer without deleting it.
- This will return the current object, and set the ScopedPointer to a null pointer.
- */
- ObjectType* release() noexcept { ObjectType* const o = object; object = nullptr; return o; }
-
- //==============================================================================
- /** Swaps this object with that of another ScopedPointer.
- The two objects simply exchange their pointers.
- */
- void swapWith(ScopedPointer<ObjectType>& other) noexcept
- {
- // Two ScopedPointers should never be able to refer to the same object - if
- // this happens, you must have done something dodgy!
- DISTRHO_SAFE_ASSERT_RETURN(object != other.object || this == other.getAddress() || object == nullptr,);
-
- std::swap(object, other.object);
- }
-
- private:
- //==============================================================================
- ObjectType* object;
-
- // (Required as an alternative to the overloaded & operator).
- const ScopedPointer* getAddress() const noexcept { return this; }
-
- #ifndef _MSC_VER // (MSVC can't deal with multiple copy constructors)
- /* The copy constructors are private to stop people accidentally copying a const ScopedPointer
- (the compiler would let you do so by implicitly casting the source to its raw object pointer).
-
- A side effect of this is that in a compiler that doesn't support C++11, you may hit an
- error when you write something like this:
-
- ScopedPointer<MyClass> m = new MyClass(); // Compile error: copy constructor is private.
-
- Even though the compiler would normally ignore the assignment here, it can't do so when the
- copy constructor is private. It's very easy to fix though - just write it like this:
-
- ScopedPointer<MyClass> m (new MyClass()); // Compiles OK
-
- It's probably best to use the latter form when writing your object declarations anyway, as
- this is a better representation of the code that you actually want the compiler to produce.
- */
- # ifdef DISTRHO_PROPER_CPP11_SUPPORT
- ScopedPointer(const ScopedPointer&) = delete;
- ScopedPointer& operator=(const ScopedPointer&) = delete;
- # else
- ScopedPointer(const ScopedPointer&);
- ScopedPointer& operator=(const ScopedPointer&);
- # endif
- #endif
- };
-
- //==============================================================================
- /** Compares a ScopedPointer with another pointer.
- This can be handy for checking whether this is a null pointer.
- */
- template<class ObjectType>
- bool operator==(const ScopedPointer<ObjectType>& pointer1, ObjectType* const pointer2) noexcept
- {
- return static_cast<ObjectType*>(pointer1) == pointer2;
- }
-
- /** Compares a ScopedPointer with another pointer.
- This can be handy for checking whether this is a null pointer.
- */
- template<class ObjectType>
- bool operator!=(const ScopedPointer<ObjectType>& pointer1, ObjectType* const pointer2) noexcept
- {
- return static_cast<ObjectType*>(pointer1) != pointer2;
- }
-
- // -----------------------------------------------------------------------
-
- END_NAMESPACE_DISTRHO
-
- #endif // DISTRHO_SCOPED_POINTER_HPP_INCLUDED
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