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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A message that invokes a callback method when it gets delivered.
-
- You can use this class to fire off actions that you want to be performed later
- on the message thread.
-
- To use it, create a subclass of CallbackMessage which implements the messageCallback()
- method, then call post() to dispatch it. The event thread will then invoke your
- messageCallback() method later on, and will automatically delete the message object
- afterwards.
-
- Always create a new instance of a CallbackMessage on the heap, as it will be
- deleted automatically after the message has been delivered.
-
- Note that this class was essential back in the days before C++11, but in modern
- times you may prefer to use MessageManager::callAsync() with a lambda.
-
- @see MessageManager::callAsync, MessageListener, ActionListener, ChangeListener
-
- @tags{Events}
- */
- class JUCE_API CallbackMessage : public MessageManager::MessageBase
- {
- public:
- //==============================================================================
- CallbackMessage() = default;
-
- /** Destructor. */
- ~CallbackMessage() override = default;
-
- //==============================================================================
- /** Called when the message is delivered.
-
- You should implement this method and make it do whatever action you want
- to perform.
-
- Note that like all other messages, this object will be deleted immediately
- after this method has been invoked.
- */
- virtual void messageCallback() override = 0;
-
- private:
- // Avoid the leak-detector because for plugins, the host can unload our DLL with undelivered
- // messages still in the system event queue. These aren't harmful, but can cause annoying assertions.
- JUCE_DECLARE_NON_COPYABLE (CallbackMessage)
- };
-
- } // namespace juce
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