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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A component that can be used as one of the items in a Toolbar.
-
- Each of the items on a toolbar must be a component derived from ToolbarItemComponent,
- and these objects are always created by a ToolbarItemFactory - see the ToolbarItemFactory
- class for further info about creating them.
-
- The ToolbarItemComponent class is actually a button, but can be used to hold non-button
- components too. To do this, set the value of isBeingUsedAsAButton to false when
- calling the constructor, and override contentAreaChanged(), in which you can position
- any sub-components you need to add.
-
- To add basic buttons without writing a special subclass, have a look at the
- ToolbarButton class.
-
- @see ToolbarButton, Toolbar, ToolbarItemFactory
-
- @tags{GUI}
- */
- class JUCE_API ToolbarItemComponent : public Button
- {
- public:
- //==============================================================================
- /** Constructor.
-
- @param itemId the ID of the type of toolbar item which this represents
- @param labelText the text to display if the toolbar's style is set to
- Toolbar::iconsWithText or Toolbar::textOnly
- @param isBeingUsedAsAButton set this to false if you don't want the button
- to draw itself with button over/down states when the mouse
- moves over it or clicks
- */
- ToolbarItemComponent (int itemId,
- const String& labelText,
- bool isBeingUsedAsAButton);
-
- /** Destructor. */
- ~ToolbarItemComponent() override;
-
- //==============================================================================
- /** Returns the item type ID that this component represents.
- This value is in the constructor.
- */
- int getItemId() const noexcept { return itemId; }
-
- /** Returns the toolbar that contains this component, or nullptr if it's not currently
- inside one.
- */
- Toolbar* getToolbar() const;
-
- /** Returns true if this component is currently inside a toolbar which is vertical.
- @see Toolbar::isVertical
- */
- bool isToolbarVertical() const;
-
- /** Returns the current style setting of this item.
-
- Styles are listed in the Toolbar::ToolbarItemStyle enum.
- @see setStyle, Toolbar::getStyle
- */
- Toolbar::ToolbarItemStyle getStyle() const noexcept { return toolbarStyle; }
-
- /** Changes the current style setting of this item.
-
- Styles are listed in the Toolbar::ToolbarItemStyle enum, and are automatically updated
- by the toolbar that holds this item.
-
- @see setStyle, Toolbar::setStyle
- */
- virtual void setStyle (const Toolbar::ToolbarItemStyle& newStyle);
-
- /** Returns the area of the component that should be used to display the button image or
- other contents of the item.
-
- This content area may change when the item's style changes, and may leave a space around the
- edge of the component where the text label can be shown.
-
- @see contentAreaChanged
- */
- Rectangle<int> getContentArea() const noexcept { return contentArea; }
-
- //==============================================================================
- /** This method must return the size criteria for this item, based on a given toolbar
- size and orientation.
-
- The preferredSize, minSize and maxSize values must all be set by your implementation
- method. If the toolbar is horizontal, these will be the width of the item; for a vertical
- toolbar, they refer to the item's height.
-
- The preferredSize is the size that the component would like to be, and this must be
- between the min and max sizes. For a fixed-size item, simply set all three variables to
- the same value.
-
- The toolbarThickness parameter tells you the depth of the toolbar - the same as calling
- Toolbar::getThickness().
-
- The isToolbarVertical parameter tells you whether the bar is oriented horizontally or
- vertically.
- */
- virtual bool getToolbarItemSizes (int toolbarThickness,
- bool isToolbarVertical,
- int& preferredSize,
- int& minSize,
- int& maxSize) = 0;
-
- /** Your subclass should use this method to draw its content area.
-
- The graphics object that is passed-in will have been clipped and had its origin
- moved to fit the content area as specified get getContentArea(). The width and height
- parameters are the width and height of the content area.
-
- If the component you're writing isn't a button, you can just do nothing in this method.
- */
- virtual void paintButtonArea (Graphics& g,
- int width, int height,
- bool isMouseOver, bool isMouseDown) = 0;
-
- /** Callback to indicate that the content area of this item has changed.
-
- This might be because the component was resized, or because the style changed and
- the space needed for the text label is different.
-
- See getContentArea() for a description of what the area is.
- */
- virtual void contentAreaChanged (const Rectangle<int>& newBounds) = 0;
-
-
- //==============================================================================
- /** Editing modes.
- These are used by setEditingMode(), but will be rarely needed in user code.
- */
- enum ToolbarEditingMode
- {
- normalMode = 0, /**< Means that the component is active, inside a toolbar. */
- editableOnToolbar, /**< Means that the component is on a toolbar, but the toolbar is in
- customisation mode, and the items can be dragged around. */
- editableOnPalette /**< Means that the component is on an new-item palette, so it can be
- dragged onto a toolbar to add it to that bar.*/
- };
-
- /** Changes the editing mode of this component.
-
- This is used by the ToolbarItemPalette and related classes for making the items draggable,
- and is unlikely to be of much use in end-user-code.
- */
- void setEditingMode (const ToolbarEditingMode newMode);
-
- /** Returns the current editing mode of this component.
-
- This is used by the ToolbarItemPalette and related classes for making the items draggable,
- and is unlikely to be of much use in end-user-code.
- */
- ToolbarEditingMode getEditingMode() const noexcept { return mode; }
-
-
- //==============================================================================
- /** @internal */
- void paintButton (Graphics&, bool isMouseOver, bool isMouseDown) override;
- /** @internal */
- void resized() override;
-
- private:
- friend class Toolbar;
- class ItemDragAndDropOverlayComponent;
- friend class ItemDragAndDropOverlayComponent;
- const int itemId;
- ToolbarEditingMode mode;
- Toolbar::ToolbarItemStyle toolbarStyle;
- std::unique_ptr<Component> overlayComp;
- int dragOffsetX, dragOffsetY;
- bool isActive, isBeingDragged, isBeingUsedAsAButton;
- Rectangle<int> contentArea;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToolbarItemComponent)
- };
-
- } // namespace juce
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