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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /** This class is used to hold a few look and feel base classes which are associated
- with classes that may not be present because they're from modules other than
- juce_gui_basics.
-
- @tags{GUI}
- */
- struct JUCE_API ExtraLookAndFeelBaseClasses
- {
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes. */
- struct JUCE_API LassoComponentMethods
- {
- virtual ~LassoComponentMethods() = default;
-
- virtual void drawLasso (Graphics&, Component& lassoComp) = 0;
- };
-
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes. */
- struct JUCE_API KeyMappingEditorComponentMethods
- {
- virtual ~KeyMappingEditorComponentMethods() = default;
-
- virtual void drawKeymapChangeButton (Graphics&, int width, int height, Button&, const String& keyDescription) = 0;
- };
-
- //==============================================================================
- /** This abstract base class is implemented by LookAndFeel classes. */
- struct JUCE_API AudioDeviceSelectorComponentMethods
- {
- virtual ~AudioDeviceSelectorComponentMethods() = default;
-
- virtual void drawLevelMeter (Graphics&, int width, int height, float level) = 0;
- };
- };
-
-
- //==============================================================================
- /**
- LookAndFeel objects define the appearance of all the JUCE widgets, and subclasses
- can be used to apply different 'skins' to the application.
-
- This class is an abstract base-class - for actual look-and-feels that you can
- instantiate, see LookAndFeel_V1, LookAndFeel_V2 and LookAndFeel_V3.
-
- @see LookAndFeel_V1, LookAndFeel_V2, LookAndFeel_V3
-
- @tags{GUI}
- */
- class JUCE_API LookAndFeel : public ScrollBar::LookAndFeelMethods,
- public Button::LookAndFeelMethods,
- public ImageButton::LookAndFeelMethods,
- public TextEditor::LookAndFeelMethods,
- public FileBrowserComponent::LookAndFeelMethods,
- public TreeView::LookAndFeelMethods,
- public BubbleComponent::LookAndFeelMethods,
- public AlertWindow::LookAndFeelMethods,
- public PopupMenu::LookAndFeelMethods,
- public ComboBox::LookAndFeelMethods,
- public Label::LookAndFeelMethods,
- public Slider::LookAndFeelMethods,
- public ResizableWindow::LookAndFeelMethods,
- public DocumentWindow::LookAndFeelMethods,
- public TooltipWindow::LookAndFeelMethods,
- public TabbedButtonBar::LookAndFeelMethods,
- public PropertyComponent::LookAndFeelMethods,
- public FilenameComponent::LookAndFeelMethods,
- public GroupComponent::LookAndFeelMethods,
- public TableHeaderComponent::LookAndFeelMethods,
- public CallOutBox::LookAndFeelMethods,
- public Toolbar::LookAndFeelMethods,
- public ConcertinaPanel::LookAndFeelMethods,
- public ProgressBar::LookAndFeelMethods,
- public StretchableLayoutResizerBar::LookAndFeelMethods,
- public ExtraLookAndFeelBaseClasses::KeyMappingEditorComponentMethods,
- public ExtraLookAndFeelBaseClasses::AudioDeviceSelectorComponentMethods,
- public ExtraLookAndFeelBaseClasses::LassoComponentMethods,
- public SidePanel::LookAndFeelMethods
- {
- public:
- //==============================================================================
- /** Creates the default JUCE look and feel. */
- LookAndFeel();
-
- /** Destructor. */
- ~LookAndFeel() override;
-
- //==============================================================================
- /** Returns the current default look-and-feel for a component to use when it
- hasn't got one explicitly set.
-
- @see setDefaultLookAndFeel
- */
- static LookAndFeel& getDefaultLookAndFeel() noexcept;
-
- /** Changes the default look-and-feel.
-
- @param newDefaultLookAndFeel the new look-and-feel object to use - if this is
- set to null, it will revert to using the default one. The
- object passed-in must be deleted by the caller when
- it's no longer needed.
- @see getDefaultLookAndFeel
- */
- static void setDefaultLookAndFeel (LookAndFeel* newDefaultLookAndFeel) noexcept;
-
- //==============================================================================
- /** Looks for a colour that has been registered with the given colour ID number.
-
- If a colour has been set for this ID number using setColour(), then it is
- returned. If none has been set, it will just return Colours::black.
-
- The colour IDs for various purposes are stored as enums in the components that
- they are relevant to - for an example, see Slider::ColourIds,
- Label::ColourIds, TextEditor::ColourIds, TreeView::ColourIds, etc.
-
- If you're looking up a colour for use in drawing a component, it's usually
- best not to call this directly, but to use the Component::findColour() method
- instead. That will first check whether a suitable colour has been registered
- directly with the component, and will fall-back on calling the component's
- LookAndFeel's findColour() method if none is found.
-
- @see setColour, Component::findColour, Component::setColour
- */
- Colour findColour (int colourId) const noexcept;
-
- /** Registers a colour to be used for a particular purpose.
- For more details, see the comments for findColour().
- @see findColour, Component::findColour, Component::setColour
- */
- void setColour (int colourId, Colour colour) noexcept;
-
- /** Returns true if the specified colour ID has been explicitly set using the
- setColour() method.
- */
- bool isColourSpecified (int colourId) const noexcept;
-
- //==============================================================================
- /** Returns the typeface that should be used for a given font.
- The default implementation just does what you'd expect it to, but you can override
- this if you want to intercept fonts and use your own custom typeface object.
- @see setDefaultTypeface
- */
- virtual Typeface::Ptr getTypefaceForFont (const Font&);
-
- /** Allows you to supply a default typeface that will be returned as the default
- sans-serif font.
- Instead of a typeface object, you can specify a typeface by name using the
- setDefaultSansSerifTypefaceName() method.
- You can perform more complex typeface substitutions by overloading
- getTypefaceForFont() but this lets you easily set a global typeface.
- */
- void setDefaultSansSerifTypeface (Typeface::Ptr newDefaultTypeface);
-
- /** Allows you to change the default sans-serif font.
- If you need to supply your own Typeface object for any of the default fonts, rather
- than just supplying the name (e.g. if you want to use an embedded font), then
- you can instead call setDefaultSansSerifTypeface() with an object to use.
- */
- void setDefaultSansSerifTypefaceName (const String& newName);
-
- //==============================================================================
- /** Override this to get the chance to swap a component's mouse cursor for a
- customised one.
- */
- virtual MouseCursor getMouseCursorFor (Component&);
-
- //==============================================================================
- /** Creates a new graphics context object. */
- virtual std::unique_ptr<LowLevelGraphicsContext> createGraphicsContext (const Image& imageToRenderOn,
- Point<int> origin,
- const RectangleList<int>& initialClip);
-
- void setUsingNativeAlertWindows (bool shouldUseNativeAlerts);
- bool isUsingNativeAlertWindows();
-
- //==============================================================================
- /** Draws a small image that spins to indicate that something's happening.
- This method should use the current time to animate itself, so just keep
- repainting it every so often.
- */
- virtual void drawSpinningWaitAnimation (Graphics&, const Colour& colour,
- int x, int y, int w, int h) = 0;
-
- //==============================================================================
- /** Returns a tick shape for use in yes/no boxes, etc. */
- virtual Path getTickShape (float height) = 0;
- /** Returns a cross shape for use in yes/no boxes, etc. */
- virtual Path getCrossShape (float height) = 0;
-
- //==============================================================================
- virtual DropShadower* createDropShadowerForComponent (Component*) = 0;
-
- //==============================================================================
- /** Plays the system's default 'beep' noise, to alert the user about something very important. */
- virtual void playAlertSound();
-
- private:
- //==============================================================================
- struct ColourSetting
- {
- int colourID;
- Colour colour;
-
- bool operator< (const ColourSetting& other) const noexcept { return colourID < other.colourID; }
- bool operator== (const ColourSetting& other) const noexcept { return colourID == other.colourID; }
- };
-
- SortedSet<ColourSetting> colours;
- String defaultSans, defaultSerif, defaultFixed;
- Typeface::Ptr defaultTypeface;
- bool useNativeAlertWindows = false;
-
- JUCE_DECLARE_WEAK_REFERENCEABLE (LookAndFeel)
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LookAndFeel)
- };
-
- } // namespace juce
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