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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 6 End-User License
- Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
-
- End User License Agreement: www.juce.com/juce-6-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Defines a drop-shadow effect.
-
- @tags{Graphics}
- */
- struct JUCE_API DropShadow
- {
- /** Creates a default drop-shadow effect. */
- DropShadow() = default;
-
- /** Creates a drop-shadow object with the given parameters. */
- DropShadow (Colour shadowColour, int radius, Point<int> offset) noexcept;
-
- /** Renders a drop-shadow based on the alpha-channel of the given image. */
- void drawForImage (Graphics& g, const Image& srcImage) const;
-
- /** Renders a drop-shadow based on the shape of a path. */
- void drawForPath (Graphics& g, const Path& path) const;
-
- /** Renders a drop-shadow for a rectangle.
- Note that for speed, this approximates the shadow using gradients.
- */
- void drawForRectangle (Graphics& g, const Rectangle<int>& area) const;
-
- /** The colour with which to render the shadow.
- In most cases you'll probably want to leave this as black with an alpha
- value of around 0.5
- */
- Colour colour { 0x90000000 };
-
- /** The approximate spread of the shadow. */
- int radius { 4 };
-
- /** The offset of the shadow. */
- Point<int> offset;
- };
-
- //==============================================================================
- /**
- An effect filter that adds a drop-shadow behind the image's content.
-
- (This will only work on images/components that aren't opaque, of course).
-
- When added to a component, this effect will draw a soft-edged
- shadow based on what gets drawn inside it. The shadow will also
- be applied to the component's children.
-
- For speed, this doesn't use a proper gaussian blur, but cheats by
- using a simple bilinear filter. If you need a really high-quality
- shadow, check out ImageConvolutionKernel::createGaussianBlur()
-
- @see Component::setComponentEffect
-
- @tags{Graphics}
- */
- class JUCE_API DropShadowEffect : public ImageEffectFilter
- {
- public:
- //==============================================================================
- /** Creates a default drop-shadow effect.
- To customise the shadow's appearance, use the setShadowProperties() method.
- */
- DropShadowEffect();
-
- /** Destructor. */
- ~DropShadowEffect() override;
-
- //==============================================================================
- /** Sets up parameters affecting the shadow's appearance. */
- void setShadowProperties (const DropShadow& newShadow);
-
- //==============================================================================
- /** @internal */
- void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha) override;
-
-
- private:
- //==============================================================================
- DropShadow shadow;
-
- JUCE_LEAK_DETECTOR (DropShadowEffect)
- };
-
- } // namespace juce
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