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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- /**
- Adds a focus outline to a component.
-
- This object creates and manages a component that sits on top of a target
- component. It will track the position of the target component and will be
- brought to the front with the tracked component.
-
- Use the Component::setHasFocusOutline() method to indicate that a component
- should have a focus outline drawn around it, and when it receives keyboard
- focus one of these objects will be created using the
- LookAndFeel::createFocusOutlineForComponent() method. You can override this
- method in your own LookAndFeel classes to draw a custom outline if required.
-
- @tags{GUI}
- */
- class JUCE_API FocusOutline : private ComponentListener
- {
- public:
- //==============================================================================
- /** Defines the focus outline window properties.
-
- Pass an instance of one of these to the FocusOutline constructor to control
- the bounds for the outline window and how it is drawn.
- */
- struct JUCE_API OutlineWindowProperties
- {
- virtual ~OutlineWindowProperties() = default;
-
- /** Return the bounds for the outline window in screen coordinates. */
- virtual Rectangle<int> getOutlineBounds (Component& focusedComponent) = 0;
-
- /** This method will be called to draw the focus outline. */
- virtual void drawOutline (Graphics&, int width, int height) = 0;
- };
-
- //==============================================================================
- /** Creates a FocusOutline.
-
- Call setOwner to attach it to a component.
- */
- FocusOutline (std::unique_ptr<OutlineWindowProperties> props);
-
- /** Destructor. */
- ~FocusOutline() override;
-
- /** Attaches the outline to a component. */
- void setOwner (Component* componentToFollow);
-
- private:
- //==============================================================================
- void componentMovedOrResized (Component&, bool, bool) override;
- void componentBroughtToFront (Component&) override;
- void componentParentHierarchyChanged (Component&) override;
- void componentVisibilityChanged (Component&) override;
-
- void updateOutlineWindow();
- void updateParent();
-
- //==============================================================================
- std::unique_ptr<OutlineWindowProperties> properties;
-
- WeakReference<Component> owner;
- std::unique_ptr<Component> outlineWindow;
- WeakReference<Component> lastParentComp;
-
- bool reentrant = false;
-
- //==============================================================================
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (FocusOutline)
- };
-
- } // namespace juce
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