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juce_ComponentDragger.h 3.5KB

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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. namespace juce
  20. {
  21. //==============================================================================
  22. /**
  23. An object to take care of the logic for dragging components around with the mouse.
  24. Very easy to use - in your mouseDown() callback, call startDraggingComponent(),
  25. then in your mouseDrag() callback, call dragComponent().
  26. When starting a drag, you can give it a ComponentBoundsConstrainer to use
  27. to limit the component's position and keep it on-screen.
  28. e.g. @code
  29. class MyDraggableComp
  30. {
  31. ComponentDragger myDragger;
  32. void mouseDown (const MouseEvent& e)
  33. {
  34. myDragger.startDraggingComponent (this, e);
  35. }
  36. void mouseDrag (const MouseEvent& e)
  37. {
  38. myDragger.dragComponent (this, e, nullptr);
  39. }
  40. };
  41. @endcode
  42. */
  43. class JUCE_API ComponentDragger
  44. {
  45. public:
  46. //==============================================================================
  47. /** Creates a ComponentDragger. */
  48. ComponentDragger();
  49. /** Destructor. */
  50. virtual ~ComponentDragger();
  51. //==============================================================================
  52. /** Call this from your component's mouseDown() method, to prepare for dragging.
  53. @param componentToDrag the component that you want to drag
  54. @param e the mouse event that is triggering the drag
  55. @see dragComponent
  56. */
  57. void startDraggingComponent (Component* componentToDrag,
  58. const MouseEvent& e);
  59. /** Call this from your mouseDrag() callback to move the component.
  60. This will move the component, using the given constrainer object to check
  61. the new position.
  62. @param componentToDrag the component that you want to drag
  63. @param e the current mouse-drag event
  64. @param constrainer an optional constrainer object that should be used
  65. to apply limits to the component's position. Pass
  66. null if you don't want to contrain the movement.
  67. @see startDraggingComponent
  68. */
  69. void dragComponent (Component* componentToDrag,
  70. const MouseEvent& e,
  71. ComponentBoundsConstrainer* constrainer);
  72. private:
  73. //==============================================================================
  74. Point<int> mouseDownWithinTarget;
  75. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentDragger)
  76. };
  77. } // namespace juce