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juce_ComponentDragger.cpp 2.7KB

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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. namespace juce
  20. {
  21. ComponentDragger::ComponentDragger() {}
  22. ComponentDragger::~ComponentDragger() {}
  23. //==============================================================================
  24. void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e)
  25. {
  26. jassert (componentToDrag != nullptr);
  27. jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
  28. if (componentToDrag != nullptr)
  29. mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
  30. }
  31. void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
  32. ComponentBoundsConstrainer* const constrainer)
  33. {
  34. jassert (componentToDrag != nullptr);
  35. jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
  36. if (componentToDrag != nullptr)
  37. {
  38. Rectangle<int> bounds (componentToDrag->getBounds());
  39. // If the component is a window, multiple mouse events can get queued while it's in the same position,
  40. // so their coordinates become wrong after the first one moves the window, so in that case, we'll use
  41. // the current mouse position instead of the one that the event contains...
  42. if (componentToDrag->isOnDesktop())
  43. bounds += componentToDrag->getLocalPoint (nullptr, e.source.getScreenPosition()).roundToInt() - mouseDownWithinTarget;
  44. else
  45. bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
  46. if (constrainer != nullptr)
  47. constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
  48. else
  49. componentToDrag->setBounds (bounds);
  50. }
  51. }
  52. } // namespace juce