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- #!/usr/bin/env python3
- # -*- coding: utf-8 -*-
-
- # QGraphicsEmbedScene class, based on Qt3D C++ code
- # Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
- # Copyright (C) 2014 Filipe Coelho <falktx@falktx.com>
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License as
- # published by the Free Software Foundation; either version 2 of
- # the License, or any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # For a full copy of the GNU General Public License see the doc/GPL.txt file.
-
- # ------------------------------------------------------------------------------------------------------------
- # Imports (Config)
-
- from carla_config import *
-
- # ------------------------------------------------------------------------------------------------------------
- # Imports (Global)
-
- if config_UseQt5:
- from PyQt5.QtCore import pyqtSignal, pyqtSlot, qRound, Qt, QPoint, QPointF, QRectF, QSize
- from PyQt5.QtGui import QPainter
- from PyQt5.QtOpenGL import QGLFramebufferObject, QGLFramebufferObjectFormat
- from PyQt5.QtWidgets import QApplication, QEvent, QGraphicsItem, QGraphicsScene
- else:
- from PyQt4.QtCore import pyqtSignal, pyqtSlot, qRound, Qt, QEvent, QObject, QPoint, QPointF, QRectF, QSize
- from PyQt4.QtOpenGL import QGLFramebufferObject, QGLFramebufferObjectFormat
- from PyQt4.QtGui import QApplication, QPainter, QGraphicsItem, QGraphicsScene
-
- # ------------------------------------------------------------------------------------------------------------
-
- # Returns the next power of two that is greater than or
- # equal to @a value. The @a value must be positive or the
- # result is undefined.
- #
- # This is a convenience function for use with GL texture
- # handling code.
-
- def nextPowerOfTwo(value):
- value -= 1
- value |= value >> 1
- value |= value >> 2
- value |= value >> 4
- value |= value >> 8
- value |= value >> 16
- value += 1
- return value
-
- # ------------------------------------------------------------------------------------------------------------
- # Widget Class
-
- class QGraphicsEmbedScene(QGraphicsScene):
- def __init__(self, parent):
- QGraphicsScene.__init__(self, parent)
-
- self.dirty = True
- self.fbo = None
-
- self.format = QGLFramebufferObjectFormat()
- self.format.setAttachment(QGLFramebufferObject.CombinedDepthStencil)
-
- self.pressedPos = QPoint()
-
- self.changed.connect(self.slot_update)
- self.sceneRectChanged.connect(self.slot_update)
-
- def format(self):
- return self.format
-
- def setFormat(self, format):
- self.format = format
-
- def renderToTexture(self, levelOfDetail = 1.0):
- # Determine the fbo size we will need.
- size = (self.sceneRect().size() * levelOfDetail).toSize()
- fboSize = nextPowerOfTwo(size)
- if fboSize.isEmpty():
- fboSize = QSize(16, 16)
-
- # Create or re-create the fbo.
- if self.fbo is None or self.fbo.size() != fboSize:
- #del self.fbo
- self.fbo = QGLFramebufferObject(fboSize, self.format)
- if not self.fbo.isValid():
- #del self.fbo
- self.fbo = None
- return 0
- self.dirty = True
-
- # Return the previous texture contents if the scene hasn't changed.
- if self.fbo is not None and not self.dirty:
- return self.fbo.texture()
-
- # Render the scene into the fbo, scaling the QPainter's view
- # transform up to the power-of-two fbo size.
- painter = QPainter(self.fbo)
- painter.setWindow(0, 0, size.width(), size.height())
- painter.setViewport(0, 0, fboSize.width(), fboSize.height())
- self.render(painter)
- painter.end()
- self.dirty = False
- return self.fbo.texture()
-
- def deliverEvent(self, event, texCoord):
- # Map the texture co-ordinate into "screen" co-ordinates.
- # Mouse move and release events can extend beyond the boundaries
- # of the scene, for "click and drag off-screen" operations.
- # Mouse press and double-click events need to be constrained.
- bounds = self.sceneRect()
- screenX = qRound(texCoord.x() * bounds.width())
- screenY = qRound((1.0 - texCoord.y()) * bounds.height())
- if event.type() in (QEvent.GraphicsSceneMousePress,
- QEvent.GraphicsSceneMouseDoubleClick,
- QEvent.MouseButtonPress,
- QEvent.MouseButtonDblClick):
- if screenX < 0:
- screenX = 0
- elif screenX >= bounds.width():
- screenX = qRound(bounds.width() - 1)
- if screenY < 0:
- screenY = 0
- elif screenY >= bounds.height():
- screenY = qRound(bounds.height() - 1)
- self.pressedPos = QPoint(screenX, screenY)
-
- # Convert the event and deliver it to the scene.
- eventType = event.type()
-
- if eventType in (QEvent.GraphicsSceneMouseMove,
- QEvent.GraphicsSceneMousePress,
- QEvent.GraphicsSceneMouseRelease,
- QEvent.GraphicsSceneMouseDoubleClick):
- pass
- #QGraphicsSceneMouseEvent *ev =
- #static_cast<QGraphicsSceneMouseEvent *>(event)
- #QGraphicsSceneMouseEvent e(ev->type())
- #e.setPos(QPointF(screenX, screenY))
- #e.setScenePos(QPointF(screenX + bounds.x(), screenY + bounds.y()))
- #e.setScreenPos(QPoint(screenX, screenY))
- #e.setButtonDownScreenPos(ev->button(), d->pressedPos)
- #e.setButtonDownScenePos
- #(ev->button(), QPointF(d->pressedPos.x() + bounds.x(),
- #d->pressedPos.y() + bounds.y()))
- #e.setButtons(ev->buttons())
- #e.setButton(ev->button())
- #e.setModifiers(ev->modifiers())
- #e.setAccepted(false)
- #QApplication::sendEvent(this, &e)
-
- elif eventType == QEvent.GraphicsSceneWheel:
- pass
- #QGraphicsSceneWheelEvent *ev =
- #static_cast<QGraphicsSceneWheelEvent *>(event)
- #QGraphicsSceneWheelEvent e(QEvent::GraphicsSceneWheel)
- #e.setPos(QPointF(screenX, screenY))
- #e.setScenePos(QPointF(screenX + bounds.x(), screenY + bounds.y()))
- #e.setScreenPos(QPoint(screenX, screenY))
- #e.setButtons(ev->buttons())
- #e.setModifiers(ev->modifiers())
- #e.setDelta(ev->delta())
- #e.setOrientation(ev->orientation())
- #e.setAccepted(false)
- #QApplication::sendEvent(this, &e)
-
- elif eventType in (QEvent.MouseButtonPress,
- QEvent.MouseButtonRelease,
- QEvent.MouseButtonDblClick,
- QEvent.MouseMove):
- pass
- #QMouseEvent *ev = static_cast<QMouseEvent *>(event)
- #QEvent::Type type
- #if (ev->type() == QEvent::MouseButtonPress)
- #type = QEvent::GraphicsSceneMousePress
- #else if (ev->type() == QEvent::MouseButtonRelease)
- #type = QEvent::GraphicsSceneMouseRelease
- #else if (ev->type() == QEvent::MouseButtonDblClick)
- #type = QEvent::GraphicsSceneMouseDoubleClick
- #else
- #type = QEvent::GraphicsSceneMouseMove
- #QGraphicsSceneMouseEvent e(type)
- #e.setPos(QPointF(screenX, screenY))
- #e.setScenePos(QPointF(screenX + bounds.x(), screenY + bounds.y()))
- #e.setScreenPos(QPoint(screenX, screenY))
- #e.setButtonDownScreenPos(ev->button(), d->pressedPos)
- #e.setButtonDownScenePos
- #(ev->button(), QPointF(d->pressedPos.x() + bounds.x(),
- #d->pressedPos.y() + bounds.y()))
- #e.setButtons(ev->buttons())
- #e.setButton(ev->button())
- #e.setModifiers(ev->modifiers())
- #e.setAccepted(false)
- #QApplication::sendEvent(this, &e)
-
- elif eventType == QEvent.Wheel:
- pass
- #QWheelEvent *ev = static_cast<QWheelEvent *>(event)
- #QGraphicsSceneWheelEvent e(QEvent::GraphicsSceneWheel)
- #e.setPos(QPointF(screenX, screenY))
- #e.setScenePos(QPointF(screenX + bounds.x(), screenY + bounds.y()))
- #e.setScreenPos(QPoint(screenX, screenY))
- #e.setButtons(ev->buttons())
- #e.setModifiers(ev->modifiers())
- #e.setDelta(ev->delta())
- #e.setOrientation(ev->orientation())
- #e.setAccepted(false)
- #QApplication::sendEvent(this, &e)
-
- #else:
- # Send the event directly without any conversion.
- # Typically used for keyboard, focus, and enter/leave events.
- #QApplication.sendEvent(self, event)
-
- QApplication.sendEvent(self, event)
-
- def drawBackground(self, painter, rect):
- if self.backgroundBrush().style() == Qt.NoBrush:
- # Fill the fbo with the transparent color as there won't
- # be a window or graphics item drawing a previous background.
- painter.save()
- painter.setCompositionMode(QPainter.CompositionMode_Source)
- painter.fillRect(rect, Qt.transparent)
- painter.restore()
- else:
- QGraphicsScene.drawBackground(painter, rect)
-
- @pyqtSlot()
- def slot_update(self):
- self.dirty = True
-
- # ------------------------------------------------------------------------------------------------------------
- # PatchScene compatible class
-
- # object types
- CanvasBoxType = QGraphicsItem.UserType + 1
- CanvasIconType = QGraphicsItem.UserType + 2
- CanvasPortType = QGraphicsItem.UserType + 3
- CanvasLineType = QGraphicsItem.UserType + 4
- CanvasBezierLineType = QGraphicsItem.UserType + 5
- CanvasLineMovType = QGraphicsItem.UserType + 6
- CanvasBezierLineMovType = QGraphicsItem.UserType + 7
-
- class PatchScene3D(QGraphicsEmbedScene):
- scaleChanged = pyqtSignal(float)
- sceneGroupMoved = pyqtSignal(int, int, QPointF)
- pluginSelected = pyqtSignal(list)
-
- def __init__(self, parent, view):
- QGraphicsEmbedScene.__init__(self, parent)
-
- self.m_ctrl_down = False
- self.m_mouse_down_init = False
- self.m_mouse_rubberband = False
-
- self.addRubberBand()
-
- self.m_view = view
- #if not self.m_view:
- #qFatal("PatchCanvas::PatchScene() - invalid view")
-
- self.selectionChanged.connect(self.slot_selectionChanged)
-
- def addRubberBand(self):
- self.m_rubberband = self.addRect(QRectF(0, 0, 0, 0))
- self.m_rubberband.setZValue(-1)
- self.m_rubberband.hide()
- self.m_rubberband_selection = False
- self.m_rubberband_orig_point = QPointF(0, 0)
-
- def clear(self):
- QGraphicsEmbedScene.clear(self)
-
- # Re-add rubberband, that just got deleted
- self.addRubberBand()
-
- def fixScaleFactor(self):
- pass
-
- def updateTheme(self):
- pass
-
- def zoom_fit(self):
- pass
-
- def zoom_in(self):
- pass
-
- def zoom_out(self):
- pass
-
- def zoom_reset(self):
- pass
-
- @pyqtSlot()
- def slot_selectionChanged(self):
- items_list = self.selectedItems()
-
- if len(items_list) == 0:
- self.pluginSelected.emit([])
- return
-
- plugin_list = []
-
- for item in items_list:
- if item and item.isVisible():
- group_item = None
-
- if item.type() == CanvasBoxType:
- group_item = item
- elif item.type() == CanvasPortType:
- group_item = item.parentItem()
- #elif item.type() in (CanvasLineType, CanvasBezierLineType, CanvasLineMovType, CanvasBezierLineMovType):
- #plugin_list = []
- #break
-
- if group_item is not None and group_item.m_plugin_id >= 0:
- plugin_list.append(group_item.m_plugin_id)
-
- self.pluginSelected.emit(plugin_list)
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