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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_COMPONENTANIMATOR_H_INCLUDED
- #define JUCE_COMPONENTANIMATOR_H_INCLUDED
-
-
- //==============================================================================
- /**
- Animates a set of components, moving them to a new position and/or fading their
- alpha levels.
-
- To animate a component, create a ComponentAnimator instance or (preferably) use the
- global animator object provided by Desktop::getAnimator(), and call its animateComponent()
- method to commence the movement.
-
- If you're using your own ComponentAnimator instance, you'll need to make sure it isn't
- deleted before it finishes moving the components, or they'll be abandoned before reaching their
- destinations.
-
- It's ok to delete components while they're being animated - the animator will detect this
- and safely stop using them.
-
- The class is a ChangeBroadcaster and sends a notification when any components
- start or finish being animated.
-
- @see Desktop::getAnimator
- */
- class JUCE_API ComponentAnimator : public ChangeBroadcaster,
- private Timer
- {
- public:
- //==============================================================================
- /** Creates a ComponentAnimator. */
- ComponentAnimator();
-
- /** Destructor. */
- ~ComponentAnimator();
-
- //==============================================================================
- /** Starts a component moving from its current position to a specified position.
-
- If the component is already in the middle of an animation, that will be abandoned,
- and a new animation will begin, moving the component from its current location.
-
- The start and end speed parameters let you apply some acceleration to the component's
- movement.
-
- @param component the component to move
- @param finalBounds the destination bounds to which the component should move. To leave the
- component in the same place, just pass component->getBounds() for this value
- @param finalAlpha the alpha value that the component should have at the end of the animation
- @param animationDurationMilliseconds how long the animation should last, in milliseconds
- @param useProxyComponent if true, this means the component should be replaced by an internally
- managed temporary component which is a snapshot of the original component.
- This avoids the component having to paint itself as it moves, so may
- be more efficient. This option also allows you to delete the original
- component immediately after starting the animation, because the animation
- can proceed without it. If you use a proxy, the original component will be
- made invisible by this call, and then will become visible again at the end
- of the animation. It'll also mean that the proxy component will be temporarily
- added to the component's parent, so avoid it if this might confuse the parent
- component, or if there's a chance the parent might decide to delete its children.
- @param startSpeed a value to indicate the relative start speed of the animation. If this is 0,
- the component will start by accelerating from rest; higher values mean that it
- will have an initial speed greater than zero. If the value if greater than 1, it
- will decelerate towards the middle of its journey. To move the component at a
- constant rate for its entire animation, set both the start and end speeds to 1.0
- @param endSpeed a relative speed at which the component should be moving when the animation finishes.
- If this is 0, the component will decelerate to a standstill at its final position;
- higher values mean the component will still be moving when it stops. To move the component
- at a constant rate for its entire animation, set both the start and end speeds to 1.0
- */
- void animateComponent (Component* component,
- const Rectangle<int>& finalBounds,
- float finalAlpha,
- int animationDurationMilliseconds,
- bool useProxyComponent,
- double startSpeed,
- double endSpeed);
-
- /** Begins a fade-out of this components alpha level.
- This is a quick way of invoking animateComponent() with a target alpha value of 0.0f, using
- a proxy. You're safe to delete the component after calling this method, and this won't
- interfere with the animation's progress.
- */
- void fadeOut (Component* component, int millisecondsToTake);
-
- /** Begins a fade-in of a component.
- This is a quick way of invoking animateComponent() with a target alpha value of 1.0f.
- */
- void fadeIn (Component* component, int millisecondsToTake);
-
- /** Stops a component if it's currently being animated.
-
- If moveComponentToItsFinalPosition is true, then the component will
- be immediately moved to its destination position and size. If false, it will be
- left in whatever location it currently occupies.
- */
- void cancelAnimation (Component* component,
- bool moveComponentToItsFinalPosition);
-
- /** Clears all of the active animations.
-
- If moveComponentsToTheirFinalPositions is true, all the components will
- be immediately set to their final positions. If false, they will be
- left in whatever locations they currently occupy.
- */
- void cancelAllAnimations (bool moveComponentsToTheirFinalPositions);
-
- /** Returns the destination position for a component.
-
- If the component is being animated, this will return the target position that
- was specified when animateComponent() was called.
-
- If the specified component isn't currently being animated, this method will just
- return its current position.
- */
- Rectangle<int> getComponentDestination (Component* component);
-
- /** Returns true if the specified component is currently being animated. */
- bool isAnimating (Component* component) const noexcept;
-
- /** Returns true if any components are currently being animated. */
- bool isAnimating() const noexcept;
-
- private:
- //==============================================================================
- class AnimationTask;
- OwnedArray <AnimationTask> tasks;
- uint32 lastTime;
-
- AnimationTask* findTaskFor (Component* component) const noexcept;
- void timerCallback();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentAnimator)
- };
-
-
- #endif // JUCE_COMPONENTANIMATOR_H_INCLUDED
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