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- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2020 - Raw Material Software Limited
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- #if JUCE_WINDOWS || DOXYGEN
-
- //==============================================================================
- /**
- A Windows-specific class that can create and embed an ActiveX control inside
- itself.
-
- To use it, create one of these, put it in place and make sure it's visible in a
- window, then use createControl() to instantiate an ActiveX control. The control
- will then be moved and resized to follow the movements of this component.
-
- Of course, since the control is a heavyweight window, it'll obliterate any
- JUCE components that may overlap this component, but that's life.
-
- @tags{GUI}
- */
- class JUCE_API ActiveXControlComponent : public Component
- {
- public:
- //==============================================================================
- /** Create an initially-empty container. */
- ActiveXControlComponent();
-
- /** Destructor. */
- ~ActiveXControlComponent();
-
- /** Tries to create an ActiveX control and embed it in this peer.
-
- The peer controlIID is a pointer to an IID structure - it's treated
- as a void* because when including the JUCE headers, you might not always
- have included windows.h first, in which case IID wouldn't be defined.
-
- e.g. @code
- const IID myIID = __uuidof (QTControl);
- myControlComp->createControl (&myIID);
- @endcode
- */
- bool createControl (const void* controlIID);
-
- /** Deletes the ActiveX control, if one has been created.
- */
- void deleteControl();
-
- /** Returns true if a control is currently in use. */
- bool isControlOpen() const noexcept { return control != nullptr; }
-
- /** Does a QueryInterface call on the embedded control object.
-
- This allows you to cast the control to whatever type of COM object you need.
-
- The iid parameter is a pointer to an IID structure - it's treated
- as a void* because when including the JUCE headers, you might not always
- have included windows.h first, in which case IID wouldn't be defined, but
- you should just pass a pointer to an IID.
-
- e.g. @code
- const IID iid = __uuidof (IOleWindow);
-
- IOleWindow* oleWindow = (IOleWindow*) myControlComp->queryInterface (&iid);
-
- if (oleWindow != nullptr)
- {
- HWND hwnd;
- oleWindow->GetWindow (&hwnd);
-
- ...
-
- oleWindow->Release();
- }
- @endcode
- */
- void* queryInterface (const void* iid) const;
-
- /** Set this to false to stop mouse events being allowed through to the control.
- */
- void setMouseEventsAllowed (bool eventsCanReachControl);
-
- /** Returns true if mouse events are allowed to get through to the control.
- */
- bool areMouseEventsAllowed() const noexcept { return mouseEventsAllowed; }
-
- //==============================================================================
- /** @internal */
- void paint (Graphics&) override;
-
- /** @internal */
- intptr_t offerEventToActiveXControl (void*);
- static intptr_t offerEventToActiveXControlStatic (void*);
-
- private:
- class Pimpl;
- std::unique_ptr<Pimpl> control;
- bool mouseEventsAllowed = true;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ActiveXControlComponent)
- };
-
- #endif
-
- } // namespace juce
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