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- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2020 - Raw Material Software Limited
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Describes the layout and colours that should be used to paint a colour gradient.
-
- @see Graphics::setGradientFill
-
- @tags{Graphics}
- */
- class JUCE_API ColourGradient final
- {
- public:
- /** Creates an uninitialised gradient.
-
- If you use this constructor instead of the other one, be sure to set all the
- object's public member variables before using it!
- */
- ColourGradient() noexcept;
-
- ColourGradient (const ColourGradient&);
- ColourGradient (ColourGradient&&) noexcept;
- ColourGradient& operator= (const ColourGradient&);
- ColourGradient& operator= (ColourGradient&&) noexcept;
-
- //==============================================================================
- /** Creates a gradient object.
-
- (x1, y1) is the location to draw with colour1. Likewise (x2, y2) is where
- colour2 should be. In between them there's a gradient.
-
- If isRadial is true, the colours form a circular gradient with (x1, y1) at
- its centre.
-
- The alpha transparencies of the colours are used, so note that
- if you blend from transparent to a solid colour, the RGB of the transparent
- colour will become visible in parts of the gradient. e.g. blending
- from Colour::transparentBlack to Colours::white will produce a
- muddy grey colour midway, but Colour::transparentWhite to Colours::white
- will be white all the way across.
-
- @see ColourGradient
- */
- ColourGradient (Colour colour1, float x1, float y1,
- Colour colour2, float x2, float y2,
- bool isRadial);
-
- /** Creates a gradient object.
-
- point1 is the location to draw with colour1. Likewise point2 is where
- colour2 should be. In between them there's a gradient.
-
- If isRadial is true, the colours form a circular gradient with point1 at
- its centre.
-
- The alpha transparencies of the colours are used, so note that
- if you blend from transparent to a solid colour, the RGB of the transparent
- colour will become visible in parts of the gradient. e.g. blending
- from Colour::transparentBlack to Colours::white will produce a
- muddy grey colour midway, but Colour::transparentWhite to Colours::white
- will be white all the way across.
-
- @see ColourGradient
- */
- ColourGradient (Colour colour1, Point<float> point1,
- Colour colour2, Point<float> point2,
- bool isRadial);
-
- //==============================================================================
- /** Creates a vertical linear gradient between two Y coordinates */
- static ColourGradient vertical (Colour colour1, float y1,
- Colour colour2, float y2);
-
- /** Creates a horizontal linear gradient between two X coordinates */
- static ColourGradient horizontal (Colour colour1, float x1,
- Colour colour2, float x2);
-
- /** Creates a vertical linear gradient from top to bottom in a rectangle */
- template <typename Type>
- static ColourGradient vertical (Colour colourTop, Colour colourBottom, Rectangle<Type> area)
- {
- return vertical (colourTop, (float) area.getY(), colourBottom, (float) area.getBottom());
- }
-
- /** Creates a horizontal linear gradient from right to left in a rectangle */
- template <typename Type>
- static ColourGradient horizontal (Colour colourLeft, Colour colourRight, Rectangle<Type> area)
- {
- return horizontal (colourLeft, (float) area.getX(), colourRight, (float) area.getRight());
- }
-
- /** Destructor */
- ~ColourGradient();
-
- //==============================================================================
- /** Removes any colours that have been added.
-
- This will also remove any start and end colours, so the gradient won't work. You'll
- need to add more colours with addColour().
- */
- void clearColours();
-
- /** Adds a colour at a point along the length of the gradient.
-
- This allows the gradient to go through a spectrum of colours, instead of just a
- start and end colour.
-
- @param proportionAlongGradient a value between 0 and 1.0, which is the proportion
- of the distance along the line between the two points
- at which the colour should occur.
- @param colour the colour that should be used at this point
- @returns the index at which the new point was added
- */
- int addColour (double proportionAlongGradient, Colour colour);
-
- /** Removes one of the colours from the gradient. */
- void removeColour (int index);
-
- /** Multiplies the alpha value of all the colours by the given scale factor */
- void multiplyOpacity (float multiplier) noexcept;
-
- //==============================================================================
- /** Returns the number of colour-stops that have been added. */
- int getNumColours() const noexcept;
-
- /** Returns the position along the length of the gradient of the colour with this index.
-
- The index is from 0 to getNumColours() - 1. The return value will be between 0.0 and 1.0
- */
- double getColourPosition (int index) const noexcept;
-
- /** Returns the colour that was added with a given index.
- The index is from 0 to getNumColours() - 1.
- */
- Colour getColour (int index) const noexcept;
-
- /** Changes the colour at a given index.
- The index is from 0 to getNumColours() - 1.
- */
- void setColour (int index, Colour newColour) noexcept;
-
- /** Returns the an interpolated colour at any position along the gradient.
- @param position the position along the gradient, between 0 and 1
- */
- Colour getColourAtPosition (double position) const noexcept;
-
- //==============================================================================
- /** Creates a set of interpolated premultiplied ARGB values.
- This will resize the HeapBlock, fill it with the colours, and will return the number of
- colours that it added.
- When calling this, the ColourGradient must have at least 2 colour stops specified.
- */
- int createLookupTable (const AffineTransform& transform, HeapBlock<PixelARGB>& resultLookupTable) const;
-
- /** Creates a set of interpolated premultiplied ARGB values.
- This will fill an array of a user-specified size with the gradient, interpolating to fit.
- The numEntries argument specifies the size of the array, and this size must be greater than zero.
- When calling this, the ColourGradient must have at least 2 colour stops specified.
- */
- void createLookupTable (PixelARGB* resultLookupTable, int numEntries) const noexcept;
-
- /** Returns true if all colours are opaque. */
- bool isOpaque() const noexcept;
-
- /** Returns true if all colours are completely transparent. */
- bool isInvisible() const noexcept;
-
- //==============================================================================
- Point<float> point1, point2;
-
- /** If true, the gradient should be filled circularly, centred around
- point1, with point2 defining a point on the circumference.
-
- If false, the gradient is linear between the two points.
- */
- bool isRadial;
-
- bool operator== (const ColourGradient&) const noexcept;
- bool operator!= (const ColourGradient&) const noexcept;
-
-
- private:
- //==============================================================================
- struct ColourPoint
- {
- bool operator== (ColourPoint) const noexcept;
- bool operator!= (ColourPoint) const noexcept;
-
- double position;
- Colour colour;
- };
-
- Array<ColourPoint> colours;
-
- JUCE_LEAK_DETECTOR (ColourGradient)
- };
-
- } // namespace juce
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