|  | #!/usr/bin/env python3
# -*- coding: utf-8 -*-
# Imports (Global)
import dbus, signal, sys
from PyQt4.QtCore import QCoreApplication, QObject
# DBus
class DBus(object):
    __slots__ = [
      'bus',
      'jack'
    ]
DBus = DBus()
DBus.bus  = None
DBus.jack = None
def appQuit(sig, frame):
    app.exit(0)
# Main Application
class CadenceUnityApp(QObject):
    def __init__(self, parent=None):
        QObject.__init__(self, parent)
        self.m_lastLoad  = None
        self.m_lastXruns = None
        self.m_timerDBus = self.startTimer(5000)
        self.m_timerLauncher = self.startTimer(1000)
        self.timerCheckDBus()
        self.timerCheckLauncher()
    def refreshDBus(self):
        DBus.bus = dbus.SessionBus()
        try:
            DBus.jack = DBus.bus.get_object("org.jackaudio.service", "/org/jackaudio/Controller")
        except:
            DBus.jack = None
    def jackGetLoad(self):
        if DBus.jack:
            try:
                return DBus.jack.GetLoad()
            except:
                DBus.jack = None
                return None
        else:
            return None
    def jackGetXruns(self):
        if DBus.jack:
            try:
                return DBus.jack.GetXruns()
            except:
                DBus.jack = None
                return None
        else:
            return None
    def timerCheckDBus(self):
        if not DBus.jack:
            self.refreshDBus()
    def timerCheckLauncher(self):
        load  = self.jackGetLoad()
        xruns = self.jackGetXruns()
        if load != self.m_lastLoad:
            if load != None:
                launcher.set_property("progress", load/100)
                launcher.set_property("progress_visible", True)
            else:
                launcher.set_property("progress", 0.0)
                launcher.set_property("progress_visible", False)
        if xruns != self.m_lastXruns:
            if xruns != None:
                launcher.set_property("count", xruns)
                launcher.set_property("count_visible", True)
            else:
                launcher.set_property("count", 0)
                launcher.set_property("count_visible", False)
        self.m_lastLoad  = load
        self.m_lastXruns = xruns
    def timerEvent(self, event):
        if event.timerId() == self.m_timerDBus:
            self.timerCheckDBus()
        elif event.timerId() == self.m_timerLauncher:
            self.timerCheckLauncher()
        QObject.timerEvent(self, event)
#--------------- main ------------------
if __name__ == '__main__':
    # Imports (Unity)
    from gi.repository import Unity
    # App initialization
    app = QCoreApplication(sys.argv)
    app.setApplicationName("Cadence-Unity-Support")
    app.setApplicationVersion("0.5.0")
    app.setOrganizationName("Cadence")
    launcher = Unity.LauncherEntry.get_for_desktop_id("cadence.desktop")
    qtLoop   = CadenceUnityApp()
    signal.signal(signal.SIGTERM, appQuit)
    signal.signal(signal.SIGINT, appQuit)
    # App-Loop
    sys.exit(app.exec_())
 |