|
- //
- // based on NanoVG's example code by Mikko Mononen
-
- #include <stdio.h>
- #ifdef NANOVG_GLEW
- # include <GL/glew.h>
- #endif
- #ifdef __APPLE__
- # define GLFW_INCLUDE_GLCOREARB
- #endif
- #include <GLFW/glfw3.h>
- #include "nanovg.h"
- #define NANOVG_GL3_IMPLEMENTATION
- #include "nanovg_gl.h"
-
- #define BLENDISH_IMPLEMENTATION
- #include "blendish.h"
-
- #define OUI_IMPLEMENTATION
- #include "oui.h"
-
- ////////////////////////////////////////////////////////////////////////////////
-
- typedef enum {
- // label
- ST_LABEL = 0,
- // button
- ST_BUTTON = 1,
- // radio button
- ST_RADIO = 2,
- // progress slider
- ST_SLIDER = 3,
- // column
- ST_COLUMN = 4,
- // row
- ST_ROW = 5,
- // check button
- ST_CHECK = 6,
- // panel
- ST_PANEL = 7,
- // text
- ST_TEXT = 8,
- //
- ST_IGNORE = 9,
-
- ST_DEMOSTUFF = 10,
- // colored rectangle
- ST_RECT = 11,
-
- ST_HBOX = 12,
- ST_VBOX = 13,
- } SubType;
-
- typedef struct {
- int subtype;
- UIhandler handler;
- } UIData;
-
- typedef struct {
- UIData head;
- const char *label;
- NVGcolor color;
- } UIRectData;
-
- typedef struct {
- UIData head;
- int iconid;
- const char *label;
- } UIButtonData;
-
- typedef struct {
- UIData head;
- const char *label;
- int *option;
- } UICheckData;
-
- typedef struct {
- UIData head;
- int iconid;
- const char *label;
- int *value;
- } UIRadioData;
-
- typedef struct {
- UIData head;
- const char *label;
- float *progress;
- } UISliderData;
-
- typedef struct {
- UIData head;
- char *text;
- int maxsize;
- } UITextData;
-
- ////////////////////////////////////////////////////////////////////////////////
-
- void draw_demostuff(NVGcontext *vg, int x, int y, float w, float h);
-
- static struct NVGcontext* _vg = NULL;
-
- void ui_handler(int item, UIevent event) {
- UIData *data = (UIData *)uiGetHandle(item);
- if (data && data->handler) {
- data->handler(item, event);
- }
- }
-
- void init(NVGcontext *vg) {
- bndSetFont(nvgCreateFont(vg, "system", "../DejaVuSans.ttf"));
- bndSetIconImage(nvgCreateImage(vg, "../blender_icons16.png", 0));
- }
-
- void testrect(NVGcontext *vg, UIrect rect) {
- #if 0
- nvgBeginPath(vg);
- nvgRect(vg,rect.x+0.5,rect.y+0.5,rect.w-1,rect.h-1);
- nvgStrokeColor(vg,nvgRGBf(1,0,0));
- nvgStrokeWidth(vg,1);
- nvgStroke(vg);
- #endif
- }
-
-
- void drawUI(NVGcontext *vg, int item, int corners);
-
- void drawUIItems(NVGcontext *vg, int item, int corners) {
- int kid = uiFirstChild(item);
- while (kid > 0) {
- drawUI(vg, kid, corners);
- kid = uiNextSibling(kid);
- }
- }
-
- void drawUIItemsHbox(NVGcontext *vg, int item) {
- int kid = uiFirstChild(item);
- if (kid < 0) return;
- int nextkid = uiNextSibling(kid);
- if (nextkid < 0) {
- drawUI(vg, kid, BND_CORNER_NONE);
- } else {
- drawUI(vg, kid, BND_CORNER_RIGHT);
- kid = nextkid;
- while (uiNextSibling(kid) > 0) {
- drawUI(vg, kid, BND_CORNER_ALL);
- kid = uiNextSibling(kid);
- }
- drawUI(vg, kid, BND_CORNER_LEFT);
- }
- }
-
- void drawUIItemsVbox(NVGcontext *vg, int item) {
- int kid = uiFirstChild(item);
- if (kid < 0) return;
- int nextkid = uiNextSibling(kid);
- if (nextkid < 0) {
- drawUI(vg, kid, BND_CORNER_NONE);
- } else {
- drawUI(vg, kid, BND_CORNER_DOWN);
- kid = nextkid;
- while (uiNextSibling(kid) > 0) {
- drawUI(vg, kid, BND_CORNER_ALL);
- kid = uiNextSibling(kid);
- }
- drawUI(vg, kid, BND_CORNER_TOP);
- }
- }
-
- void drawUI(NVGcontext *vg, int item, int corners) {
- const UIData *head = (const UIData *)uiGetHandle(item);
- UIrect rect = uiGetRect(item);
- if (uiGetState(item) == UI_FROZEN) {
- nvgGlobalAlpha(vg, BND_DISABLED_ALPHA);
- }
- if (head) {
- switch(head->subtype) {
- default: {
- testrect(vg,rect);
- drawUIItems(vg,item,corners);
- } break;
- case ST_HBOX: {
- drawUIItemsHbox(vg, item);
- } break;
- case ST_VBOX: {
- drawUIItemsVbox(vg, item);
- } break;
- case ST_PANEL: {
- bndBevel(vg,rect.x,rect.y,rect.w,rect.h);
- drawUIItems(vg,item,corners);
- } break;
- case ST_LABEL: {
- assert(head);
- const UIButtonData *data = (UIButtonData*)head;
- bndLabel(vg,rect.x,rect.y,rect.w,rect.h,
- data->iconid,data->label);
- } break;
- case ST_BUTTON: {
- const UIButtonData *data = (UIButtonData*)head;
- bndToolButton(vg,rect.x,rect.y,rect.w,rect.h,
- corners,(BNDwidgetState)uiGetState(item),
- data->iconid,data->label);
- } break;
- case ST_CHECK: {
- const UICheckData *data = (UICheckData*)head;
- BNDwidgetState state = (BNDwidgetState)uiGetState(item);
- if (*data->option)
- state = BND_ACTIVE;
- bndOptionButton(vg,rect.x,rect.y,rect.w,rect.h, state,
- data->label);
- } break;
- case ST_RADIO:{
- const UIRadioData *data = (UIRadioData*)head;
- BNDwidgetState state = (BNDwidgetState)uiGetState(item);
- if (*data->value == item)
- state = BND_ACTIVE;
- bndRadioButton(vg,rect.x,rect.y,rect.w,rect.h,
- corners,state,
- data->iconid,data->label);
- } break;
- case ST_SLIDER:{
- const UISliderData *data = (UISliderData*)head;
- BNDwidgetState state = (BNDwidgetState)uiGetState(item);
- static char value[32];
- sprintf(value,"%.0f%%",(*data->progress)*100.0f);
- bndSlider(vg,rect.x,rect.y,rect.w,rect.h,
- corners,state,
- *data->progress,data->label,value);
- } break;
- case ST_TEXT: {
- const UITextData *data = (UITextData*)head;
- BNDwidgetState state = (BNDwidgetState)uiGetState(item);
- int idx = strlen(data->text);
- bndTextField(vg,rect.x,rect.y,rect.w,rect.h,
- corners,state, -1, data->text, idx, idx);
- } break;
- case ST_DEMOSTUFF: {
- draw_demostuff(vg, rect.x, rect.y, rect.w, rect.h);
- } break;
- case ST_RECT: {
- const UIRectData *data = (UIRectData*)head;
- if (rect.w && rect.h) {
- BNDwidgetState state = (BNDwidgetState)uiGetState(item);
- nvgSave(vg);
- nvgStrokeColor(vg, nvgRGBAf(data->color.r,data->color.g,data->color.b,0.9f));
- if (state != BND_DEFAULT) {
- nvgFillColor(vg, nvgRGBAf(data->color.r,data->color.g,data->color.b,0.5f));
- } else {
- nvgFillColor(vg, nvgRGBAf(data->color.r,data->color.g,data->color.b,0.1f));
- }
- nvgStrokeWidth(vg,2);
- nvgBeginPath(vg);
- #if 0
- nvgRect(vg,rect.x,rect.y,rect.w,rect.h);
- #else
- nvgRoundedRect(vg,rect.x,rect.y,rect.w,rect.h,3);
- #endif
- nvgFill(vg);
- nvgStroke(vg);
-
- if (state != BND_DEFAULT) {
- nvgFillColor(vg, nvgRGBAf(0.0f,0.0f,0.0f,1.0f));
- nvgFontSize(vg, 15.0f);
- nvgBeginPath(vg);
- nvgTextAlign(vg, NVG_ALIGN_TOP|NVG_ALIGN_CENTER);
- nvgTextBox(vg, rect.x, rect.y+rect.h*0.3f, rect.w, data->label, NULL);
- }
-
- nvgRestore(vg);
- }
- nvgSave(vg);
- nvgIntersectScissor(vg, rect.x, rect.y, rect.w, rect.h);
-
- drawUIItems(vg,item,corners);
-
- nvgRestore(vg);
- } break;
- }
- } else {
- testrect(vg,rect);
- drawUIItems(vg,item,corners);
- }
-
- if (uiGetState(item) == UI_FROZEN) {
- nvgGlobalAlpha(vg, 1.0);
- }
- }
-
-
- int colorrect(const char *label, NVGcolor color) {
- int item = uiItem();
- UIRectData *data = (UIRectData *)uiAllocHandle(item, sizeof(UIRectData));
- data->head.subtype = ST_RECT;
- data->head.handler = NULL;
- data->label = label;
- data->color = color;
- uiSetEvents(item, UI_BUTTON0_DOWN);
- return item;
- }
-
- int label(int iconid, const char *label) {
- int item = uiItem();
- uiSetSize(item, 0, BND_WIDGET_HEIGHT);
- UIButtonData *data = (UIButtonData *)uiAllocHandle(item, sizeof(UIButtonData));
- data->head.subtype = ST_LABEL;
- data->head.handler = NULL;
- data->iconid = iconid;
- data->label = label;
- return item;
- }
-
- void demohandler(int item, UIevent event) {
- const UIButtonData *data = (const UIButtonData *)uiGetHandle(item);
- printf("clicked: %p %s\n", uiGetHandle(item), data->label);
- }
-
- int button(int iconid, const char *label, UIhandler handler) {
- // create new ui item
- int item = uiItem();
- // set size of wiget; horizontal size is dynamic, vertical is fixed
- uiSetSize(item, 0, BND_WIDGET_HEIGHT);
- uiSetEvents(item, UI_BUTTON0_HOT_UP);
- // store some custom data with the button that we use for styling
- UIButtonData *data = (UIButtonData *)uiAllocHandle(item, sizeof(UIButtonData));
- data->head.subtype = ST_BUTTON;
- data->head.handler = handler;
- data->iconid = iconid;
- data->label = label;
- return item;
- }
-
- void checkhandler(int item, UIevent event) {
- const UICheckData *data = (const UICheckData *)uiGetHandle(item);
- *data->option = !(*data->option);
- }
-
- int check(const char *label, int *option) {
- // create new ui item
- int item = uiItem();
- // set size of wiget; horizontal size is dynamic, vertical is fixed
- uiSetSize(item, 0, BND_WIDGET_HEIGHT);
- // attach event handler e.g. demohandler above
- uiSetEvents(item, UI_BUTTON0_DOWN);
- // store some custom data with the button that we use for styling
- UICheckData *data = (UICheckData *)uiAllocHandle(item, sizeof(UICheckData));
- data->head.subtype = ST_CHECK;
- data->head.handler = checkhandler;
- data->label = label;
- data->option = option;
- return item;
- }
-
- // simple logic for a slider
-
- // starting offset of the currently active slider
- static float sliderstart = 0.0;
-
- // event handler for slider (same handler for all sliders)
- void sliderhandler(int item, UIevent event) {
- // retrieve the custom data we saved with the slider
- UISliderData *data = (UISliderData *)uiGetHandle(item);
- switch(event) {
- default: break;
- case UI_BUTTON0_DOWN: {
- // button was pressed for the first time; capture initial
- // slider value.
- sliderstart = *data->progress;
- } break;
- case UI_BUTTON0_CAPTURE: {
- // called for every frame that the button is pressed.
- // get the delta between the click point and the current
- // mouse position
- UIvec2 pos = uiGetCursorStartDelta();
- // get the items layouted rectangle
- UIrect rc = uiGetRect(item);
- // calculate our new offset and clamp
- float value = sliderstart + ((float)pos.x / (float)rc.w);
- value = (value<0)?0:(value>1)?1:value;
- // assign the new value
- *data->progress = value;
- } break;
- }
- }
-
- int slider(const char *label, float *progress) {
- // create new ui item
- int item = uiItem();
- // set size of wiget; horizontal size is dynamic, vertical is fixed
- uiSetSize(item, 0, BND_WIDGET_HEIGHT);
- // attach our slider event handler and capture two classes of events
- uiSetEvents(item, UI_BUTTON0_DOWN | UI_BUTTON0_CAPTURE);
- // store some custom data with the button that we use for styling
- // and logic, e.g. the pointer to the data we want to alter.
- UISliderData *data = (UISliderData *)uiAllocHandle(item, sizeof(UISliderData));
- data->head.subtype = ST_SLIDER;
- data->head.handler = sliderhandler;
- data->label = label;
- data->progress = progress;
- return item;
- }
-
- void textboxhandler(int item, UIevent event) {
- UITextData *data = (UITextData *)uiGetHandle(item);
- switch(event) {
- default: break;
- case UI_BUTTON0_DOWN: {
- uiFocus(item);
- } break;
- case UI_KEY_DOWN: {
- unsigned int key = uiGetKey();
- switch(key) {
- default: break;
- case GLFW_KEY_BACKSPACE: {
- int size = strlen(data->text);
- if (!size) return;
- data->text[size-1] = 0;
- } break;
- case GLFW_KEY_ENTER: {
- uiFocus(-1);
- } break;
- }
- } break;
- case UI_CHAR: {
- unsigned int key = uiGetKey();
- if ((key > 255)||(key < 32)) return;
- int size = strlen(data->text);
- if (size >= (data->maxsize-1)) return;
- data->text[size] = (char)key;
- } break;
- }
- }
-
- int textbox(char *text, int maxsize) {
- int item = uiItem();
- uiSetSize(item, 0, BND_WIDGET_HEIGHT);
- uiSetEvents(item, UI_BUTTON0_DOWN | UI_KEY_DOWN | UI_CHAR);
- // store some custom data with the button that we use for styling
- // and logic, e.g. the pointer to the data we want to alter.
- UITextData *data = (UITextData *)uiAllocHandle(item, sizeof(UITextData));
- data->head.subtype = ST_TEXT;
- data->head.handler = textboxhandler;
- data->text = text;
- data->maxsize = maxsize;
- return item;
- }
-
- // simple logic for a radio button
- void radiohandler(int item, UIevent event) {
- UIRadioData *data = (UIRadioData *)uiGetHandle(item);
- *data->value = item;
- }
-
- int radio(int iconid, const char *label, int *value) {
- int item = uiItem();
- uiSetSize(item, label?0:BND_TOOL_WIDTH, BND_WIDGET_HEIGHT);
- UIRadioData *data = (UIRadioData *)uiAllocHandle(item, sizeof(UIRadioData));
- data->head.subtype = ST_RADIO;
- data->head.handler = radiohandler;
- data->iconid = iconid;
- data->label = label;
- data->value = value;
- uiSetEvents(item, UI_BUTTON0_DOWN);
- return item;
- }
-
- int panel() {
- int item = uiItem();
- UIData *data = (UIData *)uiAllocHandle(item, sizeof(UIData));
- data->subtype = ST_PANEL;
- data->handler = NULL;
- return item;
- }
-
- int hbox() {
- int item = uiItem();
- UIData *data = (UIData *)uiAllocHandle(item, sizeof(UIData));
- data->subtype = ST_HBOX;
- data->handler = NULL;
- uiSetBox(item, UI_ROW);
- return item;
- }
-
-
- int vbox() {
- int item = uiItem();
- UIData *data = (UIData *)uiAllocHandle(item, sizeof(UIData));
- data->subtype = ST_VBOX;
- data->handler = NULL;
- uiSetBox(item, UI_COLUMN);
- return item;
- }
-
-
- int column_append(int parent, int item) {
- uiInsert(parent, item);
- // fill parent horizontally, anchor to previous item vertically
- uiSetLayout(item, UI_HFILL);
- uiSetMargins(item, 0, 1, 0, 0);
- return item;
- }
-
- int column() {
- int item = uiItem();
- uiSetBox(item, UI_COLUMN);
- return item;
- }
-
- int vgroup_append(int parent, int item) {
- uiInsert(parent, item);
- // fill parent horizontally, anchor to previous item vertically
- uiSetLayout(item, UI_HFILL);
- return item;
- }
-
- int vgroup() {
- int item = uiItem();
- uiSetBox(item, UI_COLUMN);
- return item;
- }
-
- int hgroup_append(int parent, int item) {
- uiInsert(parent, item);
- uiSetLayout(item, UI_HFILL);
- return item;
- }
-
- int hgroup_append_fixed(int parent, int item) {
- uiInsert(parent, item);
- return item;
- }
-
- int hgroup() {
- int item = uiItem();
- uiSetBox(item, UI_ROW);
- return item;
- }
-
- int row_append(int parent, int item) {
- uiInsert(parent, item);
- uiSetLayout(item, UI_HFILL);
- return item;
- }
-
- int row() {
- int item = uiItem();
- uiSetBox(item, UI_ROW);
- return item;
- }
-
- void draw_noodles(NVGcontext *vg, int x, int y) {
- int w = 200;
- int s = 70;
-
- bndNodeBackground(vg, x+w, y-50, 100, 200, BND_DEFAULT, BND_ICONID(6,3),
- "Default", nvgRGBf(0.392f,0.392f,0.392f));
- bndNodeBackground(vg, x+w+120, y-50, 100, 200, BND_HOVER, BND_ICONID(6,3),
- "Hover", nvgRGBf(0.392f,0.392f,0.392f));
- bndNodeBackground(vg, x+w+240, y-50, 100, 200, BND_ACTIVE, BND_ICONID(6,3),
- "Active", nvgRGBf(0.392f,0.392f,0.392f));
-
- for (int i = 0; i < 9; ++i) {
- int a = i%3;
- int b = i/3;
- bndNodeWire(vg, x, y+s*a, x+w, y+s*b, (BNDwidgetState)a, (BNDwidgetState)b);
- }
-
- bndNodePort(vg, x, y, BND_DEFAULT, nvgRGBf(0.5f, 0.5f, 0.5f));
- bndNodePort(vg, x+w, y, BND_DEFAULT, nvgRGBf(0.5f, 0.5f, 0.5f));
- bndNodePort(vg, x, y+s, BND_HOVER, nvgRGBf(0.5f, 0.5f, 0.5f));
- bndNodePort(vg, x+w, y+s, BND_HOVER, nvgRGBf(0.5f, 0.5f, 0.5f));
- bndNodePort(vg, x, y+2*s, BND_ACTIVE, nvgRGBf(0.5f, 0.5f, 0.5f));
- bndNodePort(vg, x+w, y+2*s, BND_ACTIVE, nvgRGBf(0.5f, 0.5f, 0.5f));
- }
-
- static void roothandler(int parent, UIevent event) {
- switch(event) {
- default: break;
- case UI_SCROLL: {
- UIvec2 pos = uiGetScroll();
- printf("scroll! %d %d\n", pos.x, pos.y);
- } break;
- case UI_BUTTON0_DOWN: {
- printf("%d clicks\n", uiGetClicks());
- } break;
- }
- }
-
- void draw_demostuff(NVGcontext *vg, int x, int y, float w, float h) {
- nvgSave(vg);
- nvgTranslate(vg, x, y);
-
- bndSplitterWidgets(vg, 0, 0, w, h);
-
- x = 10;
- y = 10;
-
- bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
- BND_ICONID(6,3),"Default");
- y += 25;
- bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
- BND_ICONID(6,3),"Hovered");
- y += 25;
- bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
- BND_ICONID(6,3),"Active");
-
- y += 40;
- bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
- -1,"Default");
- y += 25;
- bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
- -1,"Hovered");
- y += 25;
- bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
- -1,"Active");
-
- y += 25;
- bndLabel(vg,x,y,120,BND_WIDGET_HEIGHT,-1,"Label:");
- y += BND_WIDGET_HEIGHT;
- bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
- -1, "Default");
- y += 25;
- bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
- -1, "Hovered");
- y += 25;
- bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
- -1, "Active");
-
- y += 25;
- int ry = y;
- int rx = x;
-
- y = 10;
- x += 130;
- bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_DEFAULT,"Default");
- y += 25;
- bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_HOVER,"Hovered");
- y += 25;
- bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_ACTIVE,"Active");
-
- y += 40;
- bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_DOWN,BND_DEFAULT,
- "Top","100");
- y += BND_WIDGET_HEIGHT-2;
- bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT,
- "Center","100");
- y += BND_WIDGET_HEIGHT-2;
- bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_TOP,BND_DEFAULT,
- "Bottom","100");
-
- int mx = x-30;
- int my = y-12;
- int mw = 120;
- bndMenuBackground(vg,mx,my,mw,120,BND_CORNER_TOP);
- bndMenuLabel(vg,mx,my,mw,BND_WIDGET_HEIGHT,-1,"Menu Title");
- my += BND_WIDGET_HEIGHT-2;
- bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_DEFAULT,
- BND_ICONID(17,3),"Default");
- my += BND_WIDGET_HEIGHT-2;
- bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_HOVER,
- BND_ICONID(18,3),"Hovered");
- my += BND_WIDGET_HEIGHT-2;
- bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_ACTIVE,
- BND_ICONID(19,3),"Active");
-
- y = 10;
- x += 130;
- int ox = x;
- bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
- "Default","100");
- y += 25;
- bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
- "Hovered","100");
- y += 25;
- bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
- "Active","100");
-
- y += 40;
- bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT,BND_DEFAULT,
- -1,"One");
- x += 60-1;
- bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT,
- -1,"Two");
- x += 60-1;
- bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT,
- -1,"Three");
- x += 60-1;
- bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_LEFT,BND_ACTIVE,
- -1,"Butts");
-
- x = ox;
- y += 40;
- float progress_value = fmodf(glfwGetTime()/10.0,1.0);
- char progress_label[32];
- sprintf(progress_label, "%d%%", int(progress_value*100+0.5f));
- bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
- progress_value,"Default",progress_label);
- y += 25;
- bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
- progress_value,"Hovered",progress_label);
- y += 25;
- bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
- progress_value,"Active",progress_label);
-
- int rw = x+240-rx;
- float s_offset = sinf(glfwGetTime()/2.0)*0.5+0.5;
- float s_size = cosf(glfwGetTime()/3.11)*0.5+0.5;
-
- bndScrollBar(vg,rx,ry,rw,BND_SCROLLBAR_HEIGHT,BND_DEFAULT,s_offset,s_size);
- ry += 20;
- bndScrollBar(vg,rx,ry,rw,BND_SCROLLBAR_HEIGHT,BND_HOVER,s_offset,s_size);
- ry += 20;
- bndScrollBar(vg,rx,ry,rw,BND_SCROLLBAR_HEIGHT,BND_ACTIVE,s_offset,s_size);
-
- const char edit_text[] = "The quick brown fox";
- int textlen = strlen(edit_text)+1;
- int t = int(glfwGetTime()*2);
- int idx1 = (t/textlen)%textlen;
- int idx2 = idx1 + (t%(textlen-idx1));
-
- ry += 25;
- bndTextField(vg,rx,ry,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
- -1, edit_text, idx1, idx2);
- ry += 25;
- bndTextField(vg,rx,ry,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
- -1, edit_text, idx1, idx2);
- ry += 25;
- bndTextField(vg,rx,ry,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
- -1, edit_text, idx1, idx2);
-
- draw_noodles(vg, 20, ry+50);
-
- rx += rw + 20;
- ry = 10;
- bndScrollBar(vg,rx,ry,BND_SCROLLBAR_WIDTH,240,BND_DEFAULT,s_offset,s_size);
- rx += 20;
- bndScrollBar(vg,rx,ry,BND_SCROLLBAR_WIDTH,240,BND_HOVER,s_offset,s_size);
- rx += 20;
- bndScrollBar(vg,rx,ry,BND_SCROLLBAR_WIDTH,240,BND_ACTIVE,s_offset,s_size);
-
- x = ox;
- y += 40;
- bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT,
- BND_DEFAULT,BND_ICONID(0,10),NULL);
- x += BND_TOOL_WIDTH-1;
- bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
- BND_DEFAULT,BND_ICONID(1,10),NULL);
- x += BND_TOOL_WIDTH-1;
- bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
- BND_DEFAULT,BND_ICONID(2,10),NULL);
- x += BND_TOOL_WIDTH-1;
- bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
- BND_DEFAULT,BND_ICONID(3,10),NULL);
- x += BND_TOOL_WIDTH-1;
- bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
- BND_DEFAULT,BND_ICONID(4,10),NULL);
- x += BND_TOOL_WIDTH-1;
- bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_LEFT,
- BND_DEFAULT,BND_ICONID(5,10),NULL);
- x += BND_TOOL_WIDTH-1;
- x += 5;
- bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT,
- BND_DEFAULT,BND_ICONID(0,11),NULL);
- x += BND_TOOL_WIDTH-1;
- bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
- BND_DEFAULT,BND_ICONID(1,11),NULL);
- x += BND_TOOL_WIDTH-1;
- bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
- BND_DEFAULT,BND_ICONID(2,11),NULL);
- x += BND_TOOL_WIDTH-1;
- bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
- BND_DEFAULT,BND_ICONID(3,11),NULL);
- x += BND_TOOL_WIDTH-1;
- bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
- BND_ACTIVE,BND_ICONID(4,11),NULL);
- x += BND_TOOL_WIDTH-1;
- bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_LEFT,
- BND_DEFAULT,BND_ICONID(5,11),NULL);
-
- nvgRestore(vg);
- }
-
- static int enum1 = -1;
-
- void build_democontent(int parent) {
- // some persistent variables for demonstration
- static float progress1 = 0.25f;
- static float progress2 = 0.75f;
- static int option1 = 1;
- static int option2 = 0;
- static int option3 = 0;
-
- int col = column();
- uiInsert(parent, col);
- uiSetMargins(col, 10, 10, 10, 10);
- uiSetLayout(col, UI_TOP|UI_HFILL);
-
- column_append(col, button(BND_ICON_GHOST, "Item 1", demohandler));
- if (option3)
- column_append(col, button(BND_ICON_GHOST, "Item 2", demohandler));
-
- {
- int h = column_append(col, hbox());
- hgroup_append(h, radio(BND_ICON_GHOST, "Item 3.0", &enum1));
- if (option2)
- uiSetMargins(hgroup_append_fixed(h, radio(BND_ICON_REC, NULL, &enum1)), -1,0,0,0);
- uiSetMargins(hgroup_append_fixed(h, radio(BND_ICON_PLAY, NULL, &enum1)), -1,0,0,0);
- uiSetMargins(hgroup_append(h, radio(BND_ICON_GHOST, "Item 3.3", &enum1)), -1,0,0,0);
- }
-
- {
- int rows = column_append(col, row());
- int coll = row_append(rows, vgroup());
- vgroup_append(coll, label(-1, "Items 4.0:"));
- coll = vgroup_append(coll, vbox());
- vgroup_append(coll, button(BND_ICON_GHOST, "Item 4.0.0", demohandler));
- uiSetMargins(vgroup_append(coll, button(BND_ICON_GHOST, "Item 4.0.1", demohandler)),0,-2,0,0);
- int colr = row_append(rows, vgroup());
- uiSetMargins(colr, 8, 0, 0, 0);
- uiSetFrozen(colr, option1);
- vgroup_append(colr, label(-1, "Items 4.1:"));
- colr = vgroup_append(colr, vbox());
- vgroup_append(colr, slider("Item 4.1.0", &progress1));
- uiSetMargins(vgroup_append(colr, slider("Item 4.1.1", &progress2)),0,-2,0,0);
- }
-
- column_append(col, button(BND_ICON_GHOST, "Item 5", NULL));
-
- static char textbuffer[1024] = "The quick brown fox.";
- column_append(col, textbox(textbuffer, 1024));
-
- column_append(col, check("Frozen", &option1));
- column_append(col, check("Item 7", &option2));
- column_append(col, check("Item 8", &option3));
- }
-
- int demorect(int parent, const char *label, float hue, int box, int layout, int w, int h, int m1, int m2, int m3, int m4) {
- int item = colorrect(label, nvgHSL(hue, 1.0f, 0.8f));
- uiSetLayout(item, layout);
- uiSetBox(item, box);
- uiSetMargins(item, m1, m2, m3, m4);
- uiSetSize(item, w, h);
- uiInsert(parent, item);
- return item;
- }
-
- void build_layoutdemo(int parent) {
- const int M = 10;
- const int S = 150;
-
- int box = demorect(parent, "Box( UI_LAYOUT )\nLayout( UI_FILL )", 0.6f, UI_LAYOUT, UI_FILL, 0, 0, M, M, M, M);
- demorect(box, "Layout( UI_HFILL | UI_TOP )", 0.7f, 0, UI_HFILL|UI_TOP, S, S+M, M, M, M, 0);
- demorect(box, "Layout( UI_HFILL )", 0.7f, 0, UI_HFILL, S, S+2*M, M, 0, M, 0);
- demorect(box, "Layout( UI_HFILL | UI_DOWN )", 0.7f, 0, UI_HFILL|UI_DOWN, S, S+M, M, 0, M, M);
-
- demorect(box, "Layout( UI_LEFT | UI_VFILL )", 0.7f, 0, UI_LEFT|UI_VFILL, S+M, S, M, M, 0, M);
- demorect(box, "Layout( UI_VFILL )", 0.7f, 0, UI_VFILL, S+2*M, S, 0, M, 0, M);
- demorect(box, "Layout( UI_RIGHT | UI_VFILL )", 0.7f, 0, UI_RIGHT|UI_VFILL, S+M, S, 0, M, M, M);
-
- demorect(box, "Layout( UI_LEFT | UI_TOP )", 0.55f, 0, UI_LEFT|UI_TOP, S, S, M, M, 0, 0);
- demorect(box, "Layout( UI_TOP )", 0.57f, 0, UI_TOP, S, S, 0, M, 0, 0);
- demorect(box, "Layout( UI_RIGHT | UI_TOP )", 0.55f, 0, UI_RIGHT|UI_TOP, S, S, 0, M, M, 0);
- demorect(box, "Layout( UI_LEFT )", 0.57f, 0, UI_LEFT, S, S, M, 0, 0, 0);
- demorect(box, "Layout( UI_CENTER )", 0.59f, 0, UI_CENTER, S, S, 0, 0, 0, 0);
- demorect(box, "Layout( UI_RIGHT )", 0.57f, 0, UI_RIGHT, S, S, 0, 0, M, 0);
- demorect(box, "Layout( UI_LEFT | UI_DOWN )", 0.55f, 0, UI_LEFT|UI_DOWN, S, S, M, 0, 0, M);
- demorect(box, "Layout( UI_DOWN)", 0.57f, 0, UI_DOWN, S, S, 0, 0, 0, M);
- demorect(box, "Layout( UI_RIGHT | UI_DOWN )", 0.55f, 0, UI_RIGHT|UI_DOWN, S, S, 0, 0, M, M);
- }
-
- void build_rowdemo(int parent) {
- uiSetBox(parent, UI_COLUMN);
-
- const int M = 10;
- const int S = 200;
- const int T = 100;
-
- {
- int box = demorect(parent, "Box( UI_ROW )\nLayout( UI_LEFT | UI_VFILL )", 0.6f, UI_ROW, UI_LEFT|UI_VFILL, 0, S, M, M, M, M);
-
- demorect(box, "Layout( UI_TOP )", 0.05f, 0, UI_TOP, T, T, M, M, M, 0);
- demorect(box, "Layout( UI_VCENTER )", 0.1f, 0, UI_VCENTER, T, T, 0, 0, M, 0);
- demorect(box, "Layout( UI_VFILL )", 0.15f, 0, UI_VFILL, T, T, 0, M, M, M);
- demorect(box, "Layout( UI_DOWN )", 0.25f, 0, UI_DOWN, T, T, 0, 0, M, M);
- }
- {
- int box = demorect(parent, "Box( UI_ROW | UI_JUSTIFY )\nLayout( UI_FILL )", 0.6f, UI_ROW|UI_JUSTIFY, UI_FILL, 0, S, M, 0, M, M);
-
- demorect(box, "Layout( UI_TOP )", 0.05f, 0, UI_TOP, T, T, M, M, M, 0);
- demorect(box, "Layout( UI_VCENTER )", 0.1f, 0, UI_VCENTER, T, T, 0, 0, M, 0);
- demorect(box, "Layout( UI_VFILL )", 0.15f, 0, UI_VFILL, T, T, 0, M, M, M);
- demorect(box, "Layout( UI_DOWN )", 0.25f, 0, UI_DOWN, T, T, 0, 0, M, M);
- }
- {
- int box = demorect(parent, "Box( UI_ROW )\nLayout( UI_FILL )", 0.6f, UI_ROW, UI_FILL, 0, S, M, 0, M, M);
-
- demorect(box, "Layout( UI_TOP )", 0.05f, 0, UI_TOP, T, T, M, M, M, 0);
- demorect(box, "Layout( UI_VCENTER )", 0.1f, 0, UI_VCENTER, T, T, 0, 0, M, 0);
- demorect(box, "Layout( UI_VFILL )", 0.15f, 0, UI_VFILL, T, T, 0, M, M, M);
- demorect(box, "Layout( UI_HFILL )", 0.2f, 0, UI_HFILL, T, T, 0, 0, M, 0);
- demorect(box, "Layout( UI_HFILL )", 0.2f, 0, UI_HFILL, T, T, 0, 0, M, 0);
- demorect(box, "Layout( UI_HFILL )", 0.2f, 0, UI_HFILL, T, T, 0, 0, M, 0);
- demorect(box, "Layout( UI_DOWN )", 0.25f, 0, UI_DOWN, T, T, 0, 0, M, M);
- }
- }
-
- void build_columndemo(int parent) {
- uiSetBox(parent, UI_ROW);
-
- const int M = 10;
- const int S = 200;
- const int T = 100;
-
- {
- int box = demorect(parent, "Box( UI_COLUMN )\nLayout( UI_TOP | UI_HFILL )", 0.6f, UI_COLUMN, UI_TOP|UI_HFILL, S, 0, M, M, M, M);
-
- demorect(box, "Layout( UI_LEFT )", 0.05f, 0, UI_LEFT, T, T, M, M, 0, M);
- demorect(box, "Layout( UI_HCENTER )", 0.1f, 0, UI_HCENTER, T, T, 0, 0, 0, M);
- demorect(box, "Layout( UI_HFILL )", 0.15f, 0, UI_HFILL, T, T, M, 0, M, M);
- demorect(box, "Layout( UI_RIGHT )", 0.25f, 0, UI_RIGHT, T, T, 0, 0, M, M);
- }
- {
- int box = demorect(parent, "Box( UI_COLUMN )\nLayout( UI_FILL )", 0.6f, UI_COLUMN, UI_FILL, S, 0, 0, M, M, M);
-
- demorect(box, "Layout( UI_LEFT )", 0.05f, 0, UI_LEFT, T, T, M, M, 0, M);
- demorect(box, "Layout( UI_HCENTER )", 0.1f, 0, UI_HCENTER, T, T, 0, 0, 0, M);
- demorect(box, "Layout( UI_HFILL )", 0.15f, 0, UI_HFILL, T, T, M, 0, M, M);
- demorect(box, "Layout( UI_RIGHT )", 0.25f, 0, UI_RIGHT, T, T, 0, 0, M, M);
- }
- {
- int box = demorect(parent, "Box( UI_COLUMN )\nLayout( UI_FILL )", 0.6f, UI_COLUMN, UI_FILL, S, 0, 0, M, M, M);
-
- demorect(box, "Layout( UI_LEFT )", 0.05f, 0, UI_LEFT, T, T, M, M, 0, M);
- demorect(box, "Layout( UI_HCENTER )", 0.1f, 0, UI_HCENTER, T, T, 0, 0, 0, M);
- demorect(box, "Layout( UI_HFILL )", 0.15f, 0, UI_HFILL, T, T, M, 0, M, M);
- demorect(box, "Layout( UI_VFILL )", 0.2f, 0, UI_VFILL, T, T, 0, 0, 0, M);
- demorect(box, "Layout( UI_VFILL )", 0.2f, 0, UI_VFILL, T, T, 0, 0, 0, M);
- demorect(box, "Layout( UI_VFILL )", 0.2f, 0, UI_VFILL, T, T, 0, 0, 0, M);
- demorect(box, "Layout( UI_RIGHT )", 0.25f, 0, UI_RIGHT, T, T, 0, 0, M, M);
- }
- }
-
- void fill_wrap_row_box(int box) {
- const int M = 5;
- const int S = 100;
- const int T = 50;
-
- srand(303);
- for (int i = 0; i < 20; ++i) {
- float hue = (float)(rand()%360)/360.0f;
- int width = 10 + (rand()%5)*10;
-
- int u;
- switch(rand()%4) {
- default: break;
- case 0: {
- u = demorect(box, "Layout( UI_TOP )",
- hue, 0, UI_TOP, width, T, M, M, M, M);
- } break;
- case 1: {
- u = demorect(box, "Layout( UI_VCENTER )",
- hue, 0, UI_VCENTER, width, T/2, M, M, M, M);
- } break;
- case 2: {
- u = demorect(box, "Layout( UI_VFILL )",
- hue, 0, UI_VFILL, width, T, M, M, M, M);
- } break;
- case 3: {
- u = demorect(box, "Layout( UI_DOWN )",
- hue, 0, UI_DOWN, width, T/2, M, M, M, M);
- } break;
- }
-
- if (rand()%10 == 0)
- uiSetLayout(u, uiGetLayout(u)|UI_BREAK);
-
- }
-
- }
-
- void fill_wrap_column_box(int box) {
- const int M = 5;
- const int S = 100;
- const int T = 50;
-
- srand(303);
- for (int i = 0; i < 20; ++i) {
- float hue = (float)(rand()%360)/360.0f;
- int height = 10 + (rand()%5)*10;
-
- int u;
- switch(rand()%4) {
- default: break;
- case 0: {
- u = demorect(box, "Layout( UI_LEFT )",
- hue, 0, UI_LEFT, T, height, M, M, M, M);
- } break;
- case 1: {
- u = demorect(box, "Layout( UI_HCENTER )",
- hue, 0, UI_HCENTER, T/2, height, M, M, M, M);
- } break;
- case 2: {
- u = demorect(box, "Layout( UI_HFILL )",
- hue, 0, UI_HFILL, T, height, M, M, M, M);
- } break;
- case 3: {
- u = demorect(box, "Layout( UI_RIGHT )",
- hue, 0, UI_RIGHT, T/2, height, M, M, M, M);
- } break;
- }
-
- if (rand()%10 == 0)
- uiSetLayout(u, uiGetLayout(u)|UI_BREAK);
- }
-
- }
-
- void build_wrapdemo(int parent) {
- int col = uiItem();
- uiInsert(parent, col);
- uiSetBox(col, UI_COLUMN);
- uiSetLayout(col, UI_FILL);
-
- const int M = 5;
- const int S = 100;
- const int T = 50;
-
- int box;
- box = demorect(col, "Box( UI_ROW | UI_WRAP | UI_START )\nLayout( UI_HFILL | UI_TOP )",
- 0.6f, UI_ROW | UI_WRAP | UI_START, UI_TOP, 0, 0, M, M, M, M);
- fill_wrap_row_box(box);
-
- box = demorect(col, "Box( UI_ROW | UI_WRAP | UI_MIDDLE )\nLayout( UI_HFILL | UI_TOP )",
- 0.6f, UI_ROW | UI_WRAP, UI_HFILL | UI_TOP, 0, 0, M, M, M, M);
- fill_wrap_row_box(box);
-
- box = demorect(col, "Box( UI_ROW | UI_WRAP | UI_END )\nLayout( UI_HFILL | UI_TOP )",
- 0.6f, UI_ROW | UI_WRAP | UI_END, UI_HFILL | UI_TOP, 0, 0, M, M, M, M);
- fill_wrap_row_box(box);
-
- box = demorect(col, "Box( UI_ROW | UI_WRAP | UI_JUSTIFY )\nLayout( UI_HFILL | UI_TOP )",
- 0.6f, UI_ROW | UI_WRAP | UI_JUSTIFY, UI_HFILL | UI_TOP, 0, 0, M, M, M, M);
- fill_wrap_row_box(box);
-
- box = demorect(col, "Box( UI_COLUMN | UI_WRAP | UI_START )\nLayout( UI_LEFT | UI_VFILL )",
- 0.6f, UI_COLUMN | UI_WRAP | UI_START, UI_LEFT | UI_VFILL, 0, 0, M, M, M, M);
- fill_wrap_column_box(box);
- }
-
-
- int add_menu_option(int parent, const char *name, int *choice) {
- int opt = radio(-1, name, choice);
- uiInsert(parent, opt);
- uiSetLayout(opt, UI_HFILL|UI_TOP);
- uiSetMargins(opt, 1, 1, 1, 1);
- return opt;
- }
-
- void draw(NVGcontext *vg, float w, float h) {
- bndBackground(vg, 0, 0, w, h);
-
- // some OUI stuff
-
- uiBeginLayout();
-
- int root = panel();
- // position root element
- uiSetSize(0,w,h);
- ((UIData*)uiGetHandle(root))->handler = roothandler;
- uiSetEvents(root, UI_SCROLL|UI_BUTTON0_DOWN);
- uiSetBox(root, UI_COLUMN);
-
- static int choice = -1;
-
- int menu = uiItem();
- uiSetLayout(menu, UI_HFILL|UI_TOP);
- uiSetBox(menu, UI_ROW);
- uiInsert(root, menu);
-
- int opt_blendish_demo = add_menu_option(menu, "Blendish Demo", &choice);
- int opt_oui_demo = add_menu_option(menu, "OUI Demo", &choice);
- int opt_layouts = add_menu_option(menu, "UI_LAYOUT", &choice);
- int opt_row = add_menu_option(menu, "UI_ROW", &choice);
- int opt_column = add_menu_option(menu, "UI_COLUMN", &choice);
- int opt_wrap = add_menu_option(menu, "UI_WRAP", &choice);
- if (choice < 0)
- choice = opt_blendish_demo;
-
- int content = uiItem();
- uiSetLayout(content, UI_FILL);
- uiInsert(root, content);
-
- if (choice == opt_blendish_demo) {
- int democontent = uiItem();
- uiSetLayout(democontent, UI_FILL);
- uiInsert(content, democontent);
-
- UIData *data = (UIData *)uiAllocHandle(democontent, sizeof(UIData));
- data->handler = 0;
- data->subtype = ST_DEMOSTUFF;
- } else if (choice == opt_oui_demo) {
- int democontent = uiItem();
- uiSetLayout(democontent, UI_TOP);
- uiSetSize(democontent, 250, 0);
- uiInsert(content, democontent);
-
- build_democontent(democontent);
- } else if (choice == opt_layouts) {
- build_layoutdemo(content);
- } else if (choice == opt_row) {
- build_rowdemo(content);
- } else if (choice == opt_column) {
- build_columndemo(content);
- } else if (choice == opt_wrap) {
- build_wrapdemo(content);
- }
-
- uiEndLayout();
-
- drawUI(vg, 0, BND_CORNER_NONE);
-
- #if 0
- for (int i = 0; i < uiGetLastItemCount(); ++i) {
- if (uiRecoverItem(i) == -1) {
- UIitem *pitem = uiLastItemPtr(i);
- nvgBeginPath(vg);
- nvgRect(vg,pitem->margins[0],pitem->margins[1],pitem->size[0],pitem->size[1]);
- nvgStrokeWidth(vg, 2);
- nvgStrokeColor(vg, nvgRGBAf(1.0f,0.0f,0.0f,0.5f));
- nvgStroke(vg);
- }
- }
- #endif
-
- if (choice == opt_blendish_demo) {
- UIvec2 cursor = uiGetCursor();
- cursor.x -= w/2;
- cursor.y -= h/2;
- if (abs(cursor.x) > (w/3)) {
- bndJoinAreaOverlay(vg, 0, 0, w, h, 0, (cursor.x > 0));
- } else if (abs(cursor.y) > (h/3)) {
- bndJoinAreaOverlay(vg, 0, 0, w, h, 1, (cursor.y > 0));
- }
- }
-
- uiProcess((int)(glfwGetTime()*1000.0));
- }
-
- ////////////////////////////////////////////////////////////////////////////////
-
- void errorcb(int error, const char* desc)
- {
- printf("GLFW error %d: %s\n", error, desc);
- }
-
- static void mousebutton(GLFWwindow *window, int button, int action, int mods) {
- NVG_NOTUSED(window);
- switch(button) {
- case 1: button = 2; break;
- case 2: button = 1; break;
- }
- uiSetButton(button, mods, (action==GLFW_PRESS)?1:0);
- }
-
- static void cursorpos(GLFWwindow *window, double x, double y) {
- NVG_NOTUSED(window);
- uiSetCursor((int)x,(int)y);
- }
-
- static void scrollevent(GLFWwindow *window, double x, double y) {
- NVG_NOTUSED(window);
- uiSetScroll((int)x, (int)y);
- }
-
- static void charevent(GLFWwindow *window, unsigned int value) {
- NVG_NOTUSED(window);
- uiSetChar(value);
- }
-
- static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
- {
- NVG_NOTUSED(scancode);
- if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
- glfwSetWindowShouldClose(window, GL_TRUE);
- uiSetKey(key, mods, action);
- }
-
- int main()
- {
- GLFWwindow* window;
- UIcontext *uictx;
-
- uictx = uiCreateContext(4096, 1<<20);
- uiMakeCurrent(uictx);
- uiSetHandler(ui_handler);
-
- if (!glfwInit()) {
- printf("Failed to init GLFW.");
- return -1;
- }
-
- glfwSetErrorCallback(errorcb);
- #ifndef _WIN32 // don't require this on win32, and works with more cards
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- #endif
- glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);
-
- window = glfwCreateWindow(650, 650, "OUI Blendish Demo", NULL, NULL);
- if (!window) {
- glfwTerminate();
- return -1;
- }
-
- glfwSetKeyCallback(window, key);
- glfwSetCharCallback(window, charevent);
- glfwSetCursorPosCallback(window, cursorpos);
- glfwSetMouseButtonCallback(window, mousebutton);
- glfwSetScrollCallback(window, scrollevent);
-
- glfwMakeContextCurrent(window);
- #ifdef NANOVG_GLEW
- glewExperimental = GL_TRUE;
- if(glewInit() != GLEW_OK) {
- printf("Could not init glew.\n");
- return -1;
- }
- // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
- glGetError();
- #endif
-
- //_vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES);
- _vg = nvgCreateGL3(NVG_ANTIALIAS);
- if (_vg == NULL) {
- printf("Could not init nanovg.\n");
- return -1;
- }
-
- init(_vg);
-
- printf("sizeof(UIitem)=%lu\n", sizeof(UIitem));
-
- glfwSwapInterval(0);
-
- glfwSetTime(0);
-
- double c = 0.0;
- int total = 0;
-
- int peak_items = 0;
- unsigned int peak_alloc = 0;
-
- while (!glfwWindowShouldClose(window))
- {
- double mx, my;
- int winWidth, winHeight;
- int fbWidth, fbHeight;
- float pxRatio;
-
- glfwGetCursorPos(window, &mx, &my);
- glfwGetWindowSize(window, &winWidth, &winHeight);
- glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
- // Calculate pixel ration for hi-dpi devices.
- pxRatio = (float)fbWidth / (float)winWidth;
-
- // Update and render
- glViewport(0, 0, fbWidth, fbHeight);
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
-
- double t = glfwGetTime();
- nvgBeginFrame(_vg, winWidth, winHeight, pxRatio);
-
- draw(_vg, winWidth, winHeight);
- peak_items = (peak_items > uiGetItemCount())?peak_items:uiGetItemCount();
- peak_alloc = (peak_alloc > uiGetAllocSize())?peak_alloc:uiGetAllocSize();
-
- nvgEndFrame(_vg);
- double t2 = glfwGetTime();
- c += (t2 - t);
- total++;
- if (total > (1*60)) {
- printf("%fms\n", (c / (double)total)*1000.0);
- total = 0;
- c = 0.0;
- }
-
- glfwSwapBuffers(window);
- glfwPollEvents();
- }
- printf("Peak item count: %i (%lu bytes)\nPeak allocated handles: %u bytes\n",
- peak_items, peak_items * sizeof(UIitem), peak_alloc);
-
- uiDestroyContext(uictx);
-
- nvgDeleteGL3(_vg);
-
- glfwTerminate();
- return 0;
- }
|