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  1. //
  2. // based on NanoVG's example code by Mikko Mononen
  3. #include <stdio.h>
  4. #ifdef NANOVG_GLEW
  5. # include <GL/glew.h>
  6. #endif
  7. #ifdef __APPLE__
  8. # define GLFW_INCLUDE_GLCOREARB
  9. #endif
  10. #include <GLFW/glfw3.h>
  11. #include "nanovg.h"
  12. #define NANOVG_GL3_IMPLEMENTATION
  13. #include "nanovg_gl.h"
  14. #define BLENDISH_IMPLEMENTATION
  15. #include "blendish.h"
  16. ////////////////////////////////////////////////////////////////////////////////
  17. void init(NVGcontext *vg) {
  18. bndSetFont(nvgCreateFont(vg, "system", "droidsans.ttf"));
  19. bndSetIconImage(nvgCreateImage(vg, "blender_icons.png"));
  20. }
  21. void draw(NVGcontext *vg, float w, float h) {
  22. bndBackground(vg, 0, 0, w, h);
  23. int x = 10;
  24. int y = 10;
  25. bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
  26. BND_ICONID(6,3),"Default");
  27. y += 25;
  28. bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
  29. BND_ICONID(6,3),"Hovered");
  30. y += 25;
  31. bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
  32. BND_ICONID(6,3),"Active");
  33. y += 40;
  34. bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
  35. -1,"Default");
  36. y += 25;
  37. bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
  38. -1,"Hovered");
  39. y += 25;
  40. bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
  41. -1,"Active");
  42. y += 40;
  43. bndLabel(vg,x,y,120,BND_WIDGET_HEIGHT,-1,"Label:");
  44. y += BND_WIDGET_HEIGHT;
  45. bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
  46. -1, "Default");
  47. y += 25;
  48. bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
  49. -1, "Hovered");
  50. y += 25;
  51. bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
  52. -1, "Active");
  53. y = 10;
  54. x += 130;
  55. bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_DEFAULT,"Default");
  56. y += 25;
  57. bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_HOVER,"Hovered");
  58. y += 25;
  59. bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_ACTIVE,"Active");
  60. y += 40;
  61. bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_DOWN,BND_DEFAULT,
  62. "Top","100");
  63. y += BND_WIDGET_HEIGHT-2;
  64. bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT,
  65. "Center","100");
  66. y += BND_WIDGET_HEIGHT-2;
  67. bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_TOP,BND_DEFAULT,
  68. "Bottom","100");
  69. int mx = x-30;
  70. int my = y-12;
  71. int mw = 120;
  72. bndMenuBackground(vg,mx,my,mw,240,BND_CORNER_TOP);
  73. bndMenuLabel(vg,mx,my,mw,BND_WIDGET_HEIGHT,-1,"Menu Title");
  74. my += BND_WIDGET_HEIGHT-2;
  75. bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_DEFAULT,
  76. BND_ICONID(17,3),"Default");
  77. my += BND_WIDGET_HEIGHT-2;
  78. bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_HOVER,
  79. BND_ICONID(18,3),"Hovered");
  80. my += BND_WIDGET_HEIGHT-2;
  81. bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_ACTIVE,
  82. BND_ICONID(19,3),"Active");
  83. y = 10;
  84. x += 130;
  85. int ox = x;
  86. bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
  87. "Default","100");
  88. y += 25;
  89. bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
  90. "Hovered","100");
  91. y += 25;
  92. bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
  93. "Active","100");
  94. y += 40;
  95. bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT,BND_DEFAULT,
  96. -1,"One");
  97. x += 60-1;
  98. bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT,
  99. -1,"Two");
  100. x += 60-1;
  101. bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT,
  102. -1,"Three");
  103. x += 60-1;
  104. bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_LEFT,BND_ACTIVE,
  105. -1,"Butts");
  106. x = ox;
  107. y += 40;
  108. float progress_value = fmodf(glfwGetTime()/10.0,1.0);
  109. char progress_label[32];
  110. sprintf(progress_label, "%d%%", int(progress_value*100+0.5f));
  111. bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT,
  112. progress_value,"Default",progress_label);
  113. y += 25;
  114. bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER,
  115. progress_value,"Hovered",progress_label);
  116. y += 25;
  117. bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE,
  118. progress_value,"Active",progress_label);
  119. x = ox;
  120. y += 40;
  121. bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT,
  122. BND_DEFAULT,BND_ICONID(0,10),NULL);
  123. x += BND_TOOL_WIDTH-1;
  124. bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
  125. BND_DEFAULT,BND_ICONID(1,10),NULL);
  126. x += BND_TOOL_WIDTH-1;
  127. bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
  128. BND_DEFAULT,BND_ICONID(2,10),NULL);
  129. x += BND_TOOL_WIDTH-1;
  130. bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
  131. BND_DEFAULT,BND_ICONID(3,10),NULL);
  132. x += BND_TOOL_WIDTH-1;
  133. bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
  134. BND_DEFAULT,BND_ICONID(4,10),NULL);
  135. x += BND_TOOL_WIDTH-1;
  136. bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_LEFT,
  137. BND_DEFAULT,BND_ICONID(5,10),NULL);
  138. x += BND_TOOL_WIDTH-1;
  139. x += 5;
  140. bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT,
  141. BND_DEFAULT,BND_ICONID(0,11),NULL);
  142. x += BND_TOOL_WIDTH-1;
  143. bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
  144. BND_DEFAULT,BND_ICONID(1,11),NULL);
  145. x += BND_TOOL_WIDTH-1;
  146. bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
  147. BND_DEFAULT,BND_ICONID(2,11),NULL);
  148. x += BND_TOOL_WIDTH-1;
  149. bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
  150. BND_DEFAULT,BND_ICONID(3,11),NULL);
  151. x += BND_TOOL_WIDTH-1;
  152. bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL,
  153. BND_ACTIVE,BND_ICONID(4,11),NULL);
  154. x += BND_TOOL_WIDTH-1;
  155. bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_LEFT,
  156. BND_DEFAULT,BND_ICONID(5,11),NULL);
  157. }
  158. ////////////////////////////////////////////////////////////////////////////////
  159. void errorcb(int error, const char* desc)
  160. {
  161. printf("GLFW error %d: %s\n", error, desc);
  162. }
  163. static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
  164. {
  165. NVG_NOTUSED(scancode);
  166. NVG_NOTUSED(mods);
  167. if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
  168. glfwSetWindowShouldClose(window, GL_TRUE);
  169. }
  170. int main()
  171. {
  172. GLFWwindow* window;
  173. struct NVGcontext* vg = NULL;
  174. if (!glfwInit()) {
  175. printf("Failed to init GLFW.");
  176. return -1;
  177. }
  178. glfwSetErrorCallback(errorcb);
  179. #ifndef _WIN32 // don't require this on win32, and works with more cards
  180. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  181. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
  182. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
  183. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  184. #endif
  185. glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);
  186. window = glfwCreateWindow(1000, 600, "Blendish Demo", NULL, NULL);
  187. if (!window) {
  188. glfwTerminate();
  189. return -1;
  190. }
  191. glfwSetKeyCallback(window, key);
  192. glfwMakeContextCurrent(window);
  193. #ifdef NANOVG_GLEW
  194. glewExperimental = GL_TRUE;
  195. if(glewInit() != GLEW_OK) {
  196. printf("Could not init glew.\n");
  197. return -1;
  198. }
  199. // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
  200. glGetError();
  201. #endif
  202. vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES);
  203. if (vg == NULL) {
  204. printf("Could not init nanovg.\n");
  205. return -1;
  206. }
  207. init(vg);
  208. glfwSwapInterval(0);
  209. glfwSetTime(0);
  210. while (!glfwWindowShouldClose(window))
  211. {
  212. double mx, my;
  213. int winWidth, winHeight;
  214. int fbWidth, fbHeight;
  215. float pxRatio;
  216. glfwGetCursorPos(window, &mx, &my);
  217. glfwGetWindowSize(window, &winWidth, &winHeight);
  218. glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
  219. // Calculate pixel ration for hi-dpi devices.
  220. pxRatio = (float)fbWidth / (float)winWidth;
  221. // Update and render
  222. glViewport(0, 0, fbWidth, fbHeight);
  223. glClearColor(0,0,0,1);
  224. glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
  225. nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
  226. draw(vg, winWidth, winHeight);
  227. nvgEndFrame(vg);
  228. glfwSwapBuffers(window);
  229. glfwPollEvents();
  230. }
  231. nvgDeleteGL3(vg);
  232. glfwTerminate();
  233. return 0;
  234. }