// // based on NanoVG's example code by Mikko Mononen #include #ifdef NANOVG_GLEW # include #endif #ifdef __APPLE__ # define GLFW_INCLUDE_GLCOREARB #endif #include #include "nanovg.h" #define NANOVG_GL3_IMPLEMENTATION #include "nanovg_gl.h" #define BLENDISH_IMPLEMENTATION #include "blendish.h" //////////////////////////////////////////////////////////////////////////////// void init(NVGcontext *vg) { bndSetFont(nvgCreateFont(vg, "system", "../droidsans.ttf")); bndSetIconImage(nvgCreateImage(vg, "../blender_icons16.png")); } void draw(NVGcontext *vg, float w, float h) { bndBackground(vg, 0, 0, w, h); int x = 10; int y = 10; bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT, BND_ICONID(6,3),"Default"); y += 25; bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER, BND_ICONID(6,3),"Hovered"); y += 25; bndToolButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE, BND_ICONID(6,3),"Active"); y += 40; bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT, -1,"Default"); y += 25; bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER, -1,"Hovered"); y += 25; bndRadioButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE, -1,"Active"); y += 25; bndLabel(vg,x,y,120,BND_WIDGET_HEIGHT,-1,"Label:"); y += BND_WIDGET_HEIGHT; bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT, -1, "Default"); y += 25; bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER, -1, "Hovered"); y += 25; bndChoiceButton(vg,x,y,80,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE, -1, "Active"); y += 25; int ry = y; int rx = x; y = 10; x += 130; bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_DEFAULT,"Default"); y += 25; bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_HOVER,"Hovered"); y += 25; bndOptionButton(vg,x,y,120,BND_WIDGET_HEIGHT,BND_ACTIVE,"Active"); y += 40; bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_DOWN,BND_DEFAULT, "Top","100"); y += BND_WIDGET_HEIGHT-2; bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT, "Center","100"); y += BND_WIDGET_HEIGHT-2; bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_TOP,BND_DEFAULT, "Bottom","100"); int mx = x-30; int my = y-12; int mw = 120; bndMenuBackground(vg,mx,my,mw,120,BND_CORNER_TOP); bndMenuLabel(vg,mx,my,mw,BND_WIDGET_HEIGHT,-1,"Menu Title"); my += BND_WIDGET_HEIGHT-2; bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_DEFAULT, BND_ICONID(17,3),"Default"); my += BND_WIDGET_HEIGHT-2; bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_HOVER, BND_ICONID(18,3),"Hovered"); my += BND_WIDGET_HEIGHT-2; bndMenuItem(vg,mx,my,mw,BND_WIDGET_HEIGHT,BND_ACTIVE, BND_ICONID(19,3),"Active"); y = 10; x += 130; int ox = x; bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT, "Default","100"); y += 25; bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER, "Hovered","100"); y += 25; bndNumberField(vg,x,y,120,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE, "Active","100"); y += 40; bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT,BND_DEFAULT, -1,"One"); x += 60-1; bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT, -1,"Two"); x += 60-1; bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_ALL,BND_DEFAULT, -1,"Three"); x += 60-1; bndRadioButton(vg,x,y,60,BND_WIDGET_HEIGHT,BND_CORNER_LEFT,BND_ACTIVE, -1,"Butts"); x = ox; y += 40; float progress_value = fmodf(glfwGetTime()/10.0,1.0); char progress_label[32]; sprintf(progress_label, "%d%%", int(progress_value*100+0.5f)); bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT, progress_value,"Default",progress_label); y += 25; bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER, progress_value,"Hovered",progress_label); y += 25; bndSlider(vg,x,y,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE, progress_value,"Active",progress_label); int rw = x+240-rx; float s_offset = sinf(glfwGetTime()/2.0)*0.5+0.5; float s_size = cosf(glfwGetTime()/3.11)*0.5+0.5; bndScrollBar(vg,rx,ry,rw,BND_SCROLLBAR_HEIGHT,BND_DEFAULT,s_offset,s_size); ry += 20; bndScrollBar(vg,rx,ry,rw,BND_SCROLLBAR_HEIGHT,BND_HOVER,s_offset,s_size); ry += 20; bndScrollBar(vg,rx,ry,rw,BND_SCROLLBAR_HEIGHT,BND_ACTIVE,s_offset,s_size); const char edit_text[] = "The quick brown fox"; int textlen = strlen(edit_text)+1; int t = int(glfwGetTime()*2); int idx1 = (t/textlen)%textlen; int idx2 = idx1 + (t%(textlen-idx1)); ry += 25; bndTextField(vg,rx,ry,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_DEFAULT, -1, edit_text, idx1, idx2); ry += 25; bndTextField(vg,rx,ry,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_HOVER, -1, edit_text, idx1, idx2); ry += 25; bndTextField(vg,rx,ry,240,BND_WIDGET_HEIGHT,BND_CORNER_NONE,BND_ACTIVE, -1, edit_text, idx1, idx2); rx += rw + 20; ry = 10; bndScrollBar(vg,rx,ry,BND_SCROLLBAR_WIDTH,240,BND_DEFAULT,s_offset,s_size); rx += 20; bndScrollBar(vg,rx,ry,BND_SCROLLBAR_WIDTH,240,BND_HOVER,s_offset,s_size); rx += 20; bndScrollBar(vg,rx,ry,BND_SCROLLBAR_WIDTH,240,BND_ACTIVE,s_offset,s_size); x = ox; y += 40; bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT, BND_DEFAULT,BND_ICONID(0,10),NULL); x += BND_TOOL_WIDTH-1; bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL, BND_DEFAULT,BND_ICONID(1,10),NULL); x += BND_TOOL_WIDTH-1; bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL, BND_DEFAULT,BND_ICONID(2,10),NULL); x += BND_TOOL_WIDTH-1; bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL, BND_DEFAULT,BND_ICONID(3,10),NULL); x += BND_TOOL_WIDTH-1; bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL, BND_DEFAULT,BND_ICONID(4,10),NULL); x += BND_TOOL_WIDTH-1; bndToolButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_LEFT, BND_DEFAULT,BND_ICONID(5,10),NULL); x += BND_TOOL_WIDTH-1; x += 5; bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_RIGHT, BND_DEFAULT,BND_ICONID(0,11),NULL); x += BND_TOOL_WIDTH-1; bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL, BND_DEFAULT,BND_ICONID(1,11),NULL); x += BND_TOOL_WIDTH-1; bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL, BND_DEFAULT,BND_ICONID(2,11),NULL); x += BND_TOOL_WIDTH-1; bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL, BND_DEFAULT,BND_ICONID(3,11),NULL); x += BND_TOOL_WIDTH-1; bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_ALL, BND_ACTIVE,BND_ICONID(4,11),NULL); x += BND_TOOL_WIDTH-1; bndRadioButton(vg,x,y,BND_TOOL_WIDTH,BND_WIDGET_HEIGHT,BND_CORNER_LEFT, BND_DEFAULT,BND_ICONID(5,11),NULL); } //////////////////////////////////////////////////////////////////////////////// void errorcb(int error, const char* desc) { printf("GLFW error %d: %s\n", error, desc); } static void key(GLFWwindow* window, int key, int scancode, int action, int mods) { NVG_NOTUSED(scancode); NVG_NOTUSED(mods); if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); } int main() { GLFWwindow* window; struct NVGcontext* vg = NULL; if (!glfwInit()) { printf("Failed to init GLFW."); return -1; } glfwSetErrorCallback(errorcb); #ifndef _WIN32 // don't require this on win32, and works with more cards glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #endif glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1); window = glfwCreateWindow(1000, 600, "Blendish Demo", NULL, NULL); if (!window) { glfwTerminate(); return -1; } glfwSetKeyCallback(window, key); glfwMakeContextCurrent(window); #ifdef NANOVG_GLEW glewExperimental = GL_TRUE; if(glewInit() != GLEW_OK) { printf("Could not init glew.\n"); return -1; } // GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here. glGetError(); #endif vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES); if (vg == NULL) { printf("Could not init nanovg.\n"); return -1; } init(vg); glfwSwapInterval(0); glfwSetTime(0); while (!glfwWindowShouldClose(window)) { double mx, my; int winWidth, winHeight; int fbWidth, fbHeight; float pxRatio; glfwGetCursorPos(window, &mx, &my); glfwGetWindowSize(window, &winWidth, &winHeight); glfwGetFramebufferSize(window, &fbWidth, &fbHeight); // Calculate pixel ration for hi-dpi devices. pxRatio = (float)fbWidth / (float)winWidth; // Update and render glViewport(0, 0, fbWidth, fbHeight); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); nvgBeginFrame(vg, winWidth, winHeight, pxRatio); draw(vg, winWidth, winHeight); nvgEndFrame(vg); glfwSwapBuffers(window); glfwPollEvents(); } nvgDeleteGL3(vg); glfwTerminate(); return 0; }