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added uiUpdateHotItem()

pull/1/head
Leonard Ritter 10 years ago
parent
commit
fdfb902168
1 changed files with 10 additions and 0 deletions
  1. +10
    -0
      oui.h

+ 10
- 0
oui.h View File

@@ -387,6 +387,10 @@ OUI_EXPORT void uiClear();
// this is an O(N) operation for N = number of declared items. // this is an O(N) operation for N = number of declared items.
OUI_EXPORT void uiLayout(); OUI_EXPORT void uiLayout();


// update the current hot item; this only needs to be called if items are kept
// for more than one frame and uiLayout() is not called
OUI_EXPORT void uiUpdateHotItem();

// update the internal state according to the current cursor position and // update the internal state according to the current cursor position and
// button states, and call all registered handlers. // button states, and call all registered handlers.
// after calling uiProcess(), no further modifications to the item tree should // after calling uiProcess(), no further modifications to the item tree should
@@ -1413,6 +1417,12 @@ void uiLayout() {
uiLayoutItem(0,1); uiLayoutItem(0,1);


// drawing routines may require this to be set already // drawing routines may require this to be set already
uiUpdateHotItem();
}

void uiUpdateHotItem() {
assert(ui_context);
if (!ui_context->count) return;
int hot = uiFindItem(0, int hot = uiFindItem(0,
ui_context->cursor.x, ui_context->cursor.y, 0, 0); ui_context->cursor.x, ui_context->cursor.y, 0, 0);
ui_context->hot_item = hot; ui_context->hot_item = hot;


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