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  1. //
  2. // Copyright (c) 2013 Mikko Mononen memon@inside.org
  3. //
  4. // This software is provided 'as-is', without any express or implied
  5. // warranty. In no event will the authors be held liable for any damages
  6. // arising from the use of this software.
  7. // Permission is granted to anyone to use this software for any purpose,
  8. // including commercial applications, and to alter it and redistribute it
  9. // freely, subject to the following restrictions:
  10. // 1. The origin of this software must not be misrepresented; you must not
  11. // claim that you wrote the original software. If you use this software
  12. // in a product, an acknowledgment in the product documentation would be
  13. // appreciated but is not required.
  14. // 2. Altered source versions must be plainly marked as such, and must not be
  15. // misrepresented as being the original software.
  16. // 3. This notice may not be removed or altered from any source distribution.
  17. //
  18. #include <stdio.h>
  19. #ifdef NANOVG_GLEW
  20. # include <GL/glew.h>
  21. #endif
  22. #include <GLFW/glfw3.h>
  23. #include "nanovg.h"
  24. #define NANOVG_GL2_IMPLEMENTATION
  25. #include "nanovg_gl2.h"
  26. #include "demo.h"
  27. void errorcb(int error, const char* desc)
  28. {
  29. printf("GLFW error: %s\n", desc);
  30. }
  31. int blowup = 0;
  32. static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
  33. {
  34. if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
  35. glfwSetWindowShouldClose(window, GL_TRUE);
  36. if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
  37. blowup = !blowup;
  38. }
  39. int main()
  40. {
  41. GLFWwindow* window;
  42. struct DemoData data;
  43. struct NVGcontext* vg = NULL;
  44. struct FPScounter fps;
  45. double prevt = 0;
  46. if (!glfwInit()) {
  47. printf("Failed to init GLFW.");
  48. return -1;
  49. }
  50. initFPS(&fps);
  51. glfwSetErrorCallback(errorcb);
  52. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
  53. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
  54. #ifdef DEMO_MSAA
  55. glfwWindowHint(GLFW_SAMPLES, 4);
  56. #endif
  57. window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL);
  58. // window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL);
  59. if (!window) {
  60. glfwTerminate();
  61. return -1;
  62. }
  63. glfwSetKeyCallback(window, key);
  64. glfwMakeContextCurrent(window);
  65. #ifdef NANOVG_GLEW
  66. if(glewInit() != GLEW_OK) {
  67. printf("Could not init glew.\n");
  68. return -1;
  69. }
  70. #endif
  71. #ifdef DEMO_MSAA
  72. vg = nvgCreateGL2(512, 512, 0);
  73. #else
  74. vg = nvgCreateGL2(512, 512, NVG_ANTIALIAS);
  75. #endif
  76. if (vg == NULL) {
  77. printf("Could not init nanovg.\n");
  78. return -1;
  79. }
  80. if (loadDemoData(vg, &data) == -1)
  81. return -1;
  82. glfwSwapInterval(0);
  83. glfwSetTime(0);
  84. prevt = glfwGetTime();
  85. while (!glfwWindowShouldClose(window))
  86. {
  87. double mx, my, t, dt;
  88. int winWidth, winHeight;
  89. int fbWidth, fbHeight;
  90. float pxRatio;
  91. t = glfwGetTime();
  92. dt = t - prevt;
  93. prevt = t;
  94. updateFPS(&fps, dt);
  95. glfwGetCursorPos(window, &mx, &my);
  96. glfwGetWindowSize(window, &winWidth, &winHeight);
  97. glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
  98. // Calculate pixel ration for hi-dpi devices.
  99. pxRatio = (float)fbWidth / (float)winWidth;
  100. // Update and render
  101. glViewport(0, 0, fbWidth, fbHeight);
  102. glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
  103. glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
  104. glEnable(GL_BLEND);
  105. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  106. glEnable(GL_CULL_FACE);
  107. glDisable(GL_DEPTH_TEST);
  108. nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
  109. renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
  110. renderFPS(vg, 5,5, &fps);
  111. nvgEndFrame(vg);
  112. glEnable(GL_DEPTH_TEST);
  113. glfwSwapBuffers(window);
  114. glfwPollEvents();
  115. }
  116. freeDemoData(vg, &data);
  117. nvgDeleteGL2(vg);
  118. glfwTerminate();
  119. return 0;
  120. }