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  1. //
  2. // Copyright (c) 2013 Mikko Mononen memon@inside.org
  3. //
  4. // This software is provided 'as-is', without any express or implied
  5. // warranty. In no event will the authors be held liable for any damages
  6. // arising from the use of this software.
  7. // Permission is granted to anyone to use this software for any purpose,
  8. // including commercial applications, and to alter it and redistribute it
  9. // freely, subject to the following restrictions:
  10. // 1. The origin of this software must not be misrepresented; you must not
  11. // claim that you wrote the original software. If you use this software
  12. // in a product, an acknowledgment in the product documentation would be
  13. // appreciated but is not required.
  14. // 2. Altered source versions must be plainly marked as such, and must not be
  15. // misrepresented as being the original software.
  16. // 3. This notice may not be removed or altered from any source distribution.
  17. //
  18. #include <stdio.h>
  19. #ifdef NANOVG_GLEW
  20. # include <GL/glew.h>
  21. #endif
  22. #define GLFW_NO_GLU
  23. #define GLFW_INCLUDE_GLCOREARB
  24. #include <GLFW/glfw3.h>
  25. #include "nanovg.h"
  26. #define NANOVG_GL3_IMPLEMENTATION
  27. #include "nanovg_gl3.h"
  28. #include "demo.h"
  29. void errorcb(int error, const char* desc)
  30. {
  31. printf("GLFW error: %s\n", desc);
  32. }
  33. int blowup = 0;
  34. static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
  35. {
  36. if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
  37. glfwSetWindowShouldClose(window, GL_TRUE);
  38. if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
  39. blowup = !blowup;
  40. }
  41. int main()
  42. {
  43. GLFWwindow* window;
  44. struct DemoData data;
  45. struct NVGcontext* vg = NULL;
  46. struct FPScounter fps;
  47. double prevt = 0;
  48. if (!glfwInit()) {
  49. printf("Failed to init GLFW.");
  50. return -1;
  51. }
  52. initFPS(&fps);
  53. glfwSetErrorCallback(errorcb);
  54. glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
  55. glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
  56. glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
  57. glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
  58. window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL);
  59. // window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL);
  60. if (!window) {
  61. glfwTerminate();
  62. return -1;
  63. }
  64. glfwSetKeyCallback(window, key);
  65. glfwMakeContextCurrent(window);
  66. #ifdef NANOVG_GLEW
  67. glewExperimental = GL_TRUE;
  68. if(glewInit() != GLEW_OK) {
  69. printf("Could not init glew.\n");
  70. return -1;
  71. }
  72. #endif
  73. vg = nvgCreateGL3(512,512);
  74. if (vg == NULL) {
  75. printf("Could not init nanovg.\n");
  76. return -1;
  77. }
  78. if (loadDemoData(vg, &data) == -1)
  79. return -1;
  80. glfwSwapInterval(0);
  81. glfwSetTime(0);
  82. prevt = glfwGetTime();
  83. while (!glfwWindowShouldClose(window))
  84. {
  85. double mx, my, t, dt;
  86. int width, height;
  87. t = glfwGetTime();
  88. dt = t - prevt;
  89. prevt = t;
  90. updateFPS(&fps, dt);
  91. glfwGetCursorPos(window, &mx, &my);
  92. glfwGetFramebufferSize(window, &width, &height);
  93. // Update and render
  94. glViewport(0, 0, width, height);
  95. glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
  96. glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
  97. glEnable(GL_BLEND);
  98. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  99. glEnable(GL_CULL_FACE);
  100. glDisable(GL_DEPTH_TEST);
  101. nvgBeginFrame(vg, width, height);
  102. renderDemo(vg, mx,my, width,height, t, blowup, &data);
  103. renderFPS(vg, 5,5, &fps);
  104. glEnable(GL_DEPTH_TEST);
  105. glfwSwapBuffers(window);
  106. glfwPollEvents();
  107. }
  108. freeDemoData(vg, &data);
  109. nvgDeleteGL3(vg);
  110. glfwTerminate();
  111. return 0;
  112. }