|  | //
// Copyright (c) 2013 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty.  In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would be
//    appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
//    misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include <stdio.h>
#ifdef NANOVG_GLEW
#	include <GL/glew.h>
#endif
#ifdef __APPLE__
#	define GLFW_INCLUDE_GLCOREARB
#endif
#define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h>
#include "nanovg.h"
#define NANOVG_GL3_IMPLEMENTATION
#include "nanovg_gl.h"
#include "demo.h"
#include "perf.h"
void errorcb(int error, const char* desc)
{
	printf("GLFW error %d: %s\n", error, desc);
}
int blowup = 0;
int screenshot = 0;
int premult = 0;
static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
{
	NVG_NOTUSED(scancode);
	NVG_NOTUSED(mods);
	if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
		glfwSetWindowShouldClose(window, GL_TRUE);
	if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
		blowup = !blowup;
	if (key == GLFW_KEY_S && action == GLFW_PRESS)
		screenshot = 1;
	if (key == GLFW_KEY_P && action == GLFW_PRESS)
		premult = !premult;
}
int main()
{
	GLFWwindow* window;
	DemoData data;
	NVGcontext* vg = NULL;
	GPUtimer gpuTimer;
	PerfGraph fps, cpuGraph, gpuGraph;
	double prevt = 0, cpuTime = 0;
	if (!glfwInit()) {
		printf("Failed to init GLFW.");
		return -1;
	}
	initGraph(&fps, GRAPH_RENDER_FPS, "Frame Time");
	initGraph(&cpuGraph, GRAPH_RENDER_MS, "CPU Time");
	initGraph(&gpuGraph, GRAPH_RENDER_MS, "GPU Time");
	glfwSetErrorCallback(errorcb);
#ifndef _WIN32 // don't require this on win32, and works with more cards
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
	glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
	glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#endif
	glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);
#ifdef DEMO_MSAA
	glfwWindowHint(GLFW_SAMPLES, 4);
#endif
	window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL);
//	window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL);
	if (!window) {
		glfwTerminate();
		return -1;
	}
	glfwSetKeyCallback(window, key);
	glfwMakeContextCurrent(window);
#ifdef NANOVG_GLEW
	glewExperimental = GL_TRUE;
	if(glewInit() != GLEW_OK) {
		printf("Could not init glew.\n");
		return -1;
	}
	// GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
	glGetError();
#endif
#ifdef DEMO_MSAA
	vg = nvgCreateGL3(NVG_STENCIL_STROKES | NVG_DEBUG);
#else
	vg = nvgCreateGL3(NVG_ANTIALIAS | NVG_STENCIL_STROKES | NVG_DEBUG);
#endif
	if (vg == NULL) {
		printf("Could not init nanovg.\n");
		return -1;
	}
	if (loadDemoData(vg, &data) == -1)
		return -1;
	glfwSwapInterval(0);
	initGPUTimer(&gpuTimer);
	glfwSetTime(0);
	prevt = glfwGetTime();
	while (!glfwWindowShouldClose(window))
	{
		double mx, my, t, dt;
		int winWidth, winHeight;
		int fbWidth, fbHeight;
		float pxRatio;
		float gpuTimes[3];
		int i, n;
		t = glfwGetTime();
		dt = t - prevt;
		prevt = t;
		startGPUTimer(&gpuTimer);
		glfwGetCursorPos(window, &mx, &my);
		glfwGetWindowSize(window, &winWidth, &winHeight);
		glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
		// Calculate pixel ration for hi-dpi devices.
		pxRatio = (float)fbWidth / (float)winWidth;
		// Update and render
		glViewport(0, 0, fbWidth, fbHeight);
		if (premult)
			glClearColor(0,0,0,0);
		else
			glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
		nvgBeginFrame(vg, winWidth, winHeight, pxRatio);
		renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data);
		renderGraph(vg, 5,5, &fps);
		renderGraph(vg, 5+200+5,5, &cpuGraph);
		if (gpuTimer.supported)
			renderGraph(vg, 5+200+5+200+5,5, &gpuGraph);
		nvgEndFrame(vg);
		// Measure the CPU time taken excluding swap buffers (as the swap may wait for GPU)
		cpuTime = glfwGetTime() - t;
		updateGraph(&fps, dt);
		updateGraph(&cpuGraph, cpuTime);
		// We may get multiple results.
		n = stopGPUTimer(&gpuTimer, gpuTimes, 3);
		for (i = 0; i < n; i++)
			updateGraph(&gpuGraph, gpuTimes[i]);
		if (screenshot) {
			screenshot = 0;
			saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
		}
		glfwSwapBuffers(window);
		glfwPollEvents();
	}
	freeDemoData(vg, &data);
	nvgDeleteGL3(vg);
	printf("Average Frame Time: %.2f ms\n", getGraphAverage(&fps) * 1000.0f);
	printf("          CPU Time: %.2f ms\n", getGraphAverage(&cpuGraph) * 1000.0f);
	printf("          GPU Time: %.2f ms\n", getGraphAverage(&gpuGraph) * 1000.0f);
	glfwTerminate();
	return 0;
}
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